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![[Post New]](/s/i/i.gif) 2010/02/18 23:19:56
Subject: Arming Drednoughts?
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Avatar of the Bloody-Handed God
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I was wondering if anyone that have experience both in using , or faced against dreds
share some info on what works?
Many have suggested the basic load out of DCCW + Multi Melta in a drop Pod ,
i can see how that works , however , can you help me gear one that wont require drop pods?
Thanks ^^v
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![[Post New]](/s/i/i.gif) 2010/02/18 23:37:00
Subject: Arming Drednoughts?
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Fresh-Faced New User
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Well what are you planning to use it for? I really like having at least one in any list I make. I always put it in the pod though... the pod is very cheap on points, and if you give him a heavy flamer and put the deathwind launcher on the pod for good measure you've created a very nasty threat that you can drop in your opponent's backfield on turn one. This throws a wrench into his plans because you've created a threat that must be dealt with right the hell now before it wreaks havoc.
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![[Post New]](/s/i/i.gif) 2010/02/18 23:47:09
Subject: Re:Arming Drednoughts?
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Doc Brown
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It always depends on its usage.
If you ever plan to take it to CC, always give it a HF. Those first bursts of fire before the assault can take out half the squad and you won't need to worry about as many rending hits/Power Fist (since you'll kill the rest of the squad)/extra hits.
If you want to keep it as a tank killer, I personally love running a TL Lascannon and a ML. It seems like a subpar choice at first, but for drop pod armies, this can be your tank killer when used right. This has also been humbled by the Double TL Autocannon dread as you're firing enough shots to take out AV12-.
As for a right arm loadout, it actually does depend on the army as much as the list. I stopped running MM dreads in my Space Wolves cause they all have at least two meltas, if not three with the Wolf Guard Combi. Those free Assault Cannons make great, ranged tank killers with rending and it is amazing when fired en masse.
I've never found a use for a Heavy Bolter or Heavy Flamer right arm simply because its an underwhelming choice. Why run those when you can run superior shooting for better results.
I've never used a Plasma Cannon though I have heard it can be effective. For me, this seems like a one-trick arm so I never really can stand taking it.
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"From the fires of Betrayal unto the blood of revenge we bring the name of Lorgar, the Bearer of the Word, the favored Son of Chaos, all praise be given to him. From those that would not heed we offer praise to those who do, that they might turn their gaze our way and gift us with the Boon of Pain, to turn the Galaxy red with the blood, and feed the hunger of the Gods."
-Excerpt from the Three Hundred and Forty-First
Book of Epistles of Lorgar
Cheese Elemental wrote:That made me think... what's a good pick-up line in the Imperium?
"Hey baby, my plasma cannon's running hot and I need to purge you in the name of the Emperor tonight." |
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![[Post New]](/s/i/i.gif) 2010/02/18 23:48:50
Subject: Arming Drednoughts?
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Avatar of the Bloody-Handed God
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Most of my army will be composed of fire lines.
3 Units of Long Fangs,
1 Logan to field Wolf Guard as troops ( assault types )
and 3 dreds as elites ( was thinking assault cannon or plasma cannon )
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This message was edited 2 times. Last update was at 2010/02/18 23:51:40
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![[Post New]](/s/i/i.gif) 2010/02/19 03:53:37
Subject: Re:Arming Drednoughts?
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Doc Brown
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Definitely run with the standard Assault Cannon. Plasma Cannons are meh performers a good portion of the time and simply don't do what you hope. An Assault Cannon however, coupled with your Long Fangs with JUST Missile Launchers (since I know we all run this and you'd better too) will bring great Anti Mech and Infantry/Horde.
Also Luna, I've been meaning to tell you. That Avatar is too cute to be legal. Seriously, you're a monster.
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"From the fires of Betrayal unto the blood of revenge we bring the name of Lorgar, the Bearer of the Word, the favored Son of Chaos, all praise be given to him. From those that would not heed we offer praise to those who do, that they might turn their gaze our way and gift us with the Boon of Pain, to turn the Galaxy red with the blood, and feed the hunger of the Gods."
-Excerpt from the Three Hundred and Forty-First
Book of Epistles of Lorgar
Cheese Elemental wrote:That made me think... what's a good pick-up line in the Imperium?
"Hey baby, my plasma cannon's running hot and I need to purge you in the name of the Emperor tonight." |
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![[Post New]](/s/i/i.gif) 2010/02/19 04:23:32
Subject: Arming Drednoughts?
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Grim Rune Priest in the Eye of the Storm
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Bjorn is worth if you can get the points.
He is vutrualy unkillable
With his BS-6 he hardly misses with anything including the Plasma Cannon
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![[Post New]](/s/i/i.gif) 2010/02/19 05:07:56
Subject: Arming Drednoughts?
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Longtime Dakkanaut
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For pure shooting, try Rifleman Dreads. Two tl-autocannons.
It's really effective. It's the only load out I use on sw dreads.
Other armies would depend on whether you took vulkan or some other special character.
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This message was edited 1 time. Last update was at 2010/02/19 05:08:52
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![[Post New]](/s/i/i.gif) 2010/02/19 05:18:50
Subject: Re:Arming Drednoughts?
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Doc Brown
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For the record, Bjorn is NEVER worth taking in competitive lists. He is a huge point sink that is more disposable than the average Land Raider and really will get little done before a rear-melta shot from an infiltrator takes him out. Seriously, he attacks slower than the average MEQ and is a very weaksauce dreadnought for his points.
If you wanna play a fluffy, story list, SHOVE IN BJORN. Otherwise, use him as a ven dread and actually play it right.
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"From the fires of Betrayal unto the blood of revenge we bring the name of Lorgar, the Bearer of the Word, the favored Son of Chaos, all praise be given to him. From those that would not heed we offer praise to those who do, that they might turn their gaze our way and gift us with the Boon of Pain, to turn the Galaxy red with the blood, and feed the hunger of the Gods."
-Excerpt from the Three Hundred and Forty-First
Book of Epistles of Lorgar
Cheese Elemental wrote:That made me think... what's a good pick-up line in the Imperium?
"Hey baby, my plasma cannon's running hot and I need to purge you in the name of the Emperor tonight." |
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![[Post New]](/s/i/i.gif) 2010/02/19 05:20:46
Subject: Arming Drednoughts?
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Avatar of the Bloody-Handed God
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Here is the list im working on ( which includes the dreds )
Do you think it have synergy?
http://www.dakkadakka.com/dakkaforum/posts/list/279922.page
I gave my dred with DCCW a Wolftooth Necklace , does it work against vehicles?
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This message was edited 1 time. Last update was at 2010/02/19 05:20:57
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![[Post New]](/s/i/i.gif) 2010/02/19 05:42:03
Subject: Re:Arming Drednoughts?
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Doc Brown
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No, the necklace doesn't work with vehicles. Only with other models with a WS.
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"From the fires of Betrayal unto the blood of revenge we bring the name of Lorgar, the Bearer of the Word, the favored Son of Chaos, all praise be given to him. From those that would not heed we offer praise to those who do, that they might turn their gaze our way and gift us with the Boon of Pain, to turn the Galaxy red with the blood, and feed the hunger of the Gods."
-Excerpt from the Three Hundred and Forty-First
Book of Epistles of Lorgar
Cheese Elemental wrote:That made me think... what's a good pick-up line in the Imperium?
"Hey baby, my plasma cannon's running hot and I need to purge you in the name of the Emperor tonight." |
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![[Post New]](/s/i/i.gif) 2010/02/19 05:52:23
Subject: Arming Drednoughts?
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Avatar of the Bloody-Handed God
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Ahh... i was thinking it was too good to be true :'P
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![[Post New]](/s/i/i.gif) 2010/02/19 06:02:17
Subject: Arming Drednoughts?
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Decrepit Dakkanaut
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Go for Plasma Cannons. Firstly, because the bog-standard Venerable Dreadnought comes with one, secondly because it doesn't suffer from Gets Hot!, and thirdly because you're going to have Long Fangs to handle heavy stuff so the Dreadnoughts can specialize in dismounted infantry.
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![[Post New]](/s/i/i.gif) 2010/02/19 15:35:31
Subject: Re:Arming Drednoughts?
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Grim Rune Priest in the Eye of the Storm
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Lorgar's_Blessed wrote:For the record, Bjorn is NEVER worth taking in competitive lists. He is a huge point sink that is more disposable than the average Land Raider and really will get little done before a rear-melta shot from an infiltrator takes him out. Seriously, he attacks slower than the average MEQ and is a very weaksauce dreadnought for his points.
If you wanna play a fluffy, story list, SHOVE IN BJORN. Otherwise, use him as a ven dread and actually play it right.
I have never lost him in a game, I don't even think I have taken Damage in half of them.
I run him with the AC and the only broblem I have he will kill off everthing near him and then spend the next turn running to get near somthing to kill.
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![[Post New]](/s/i/i.gif) 2010/02/19 17:59:42
Subject: Re:Arming Drednoughts?
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Doc Brown
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No offense, but I doubt the lists your facing are the typical power-lists then. I highly doubt Vulkan Melta Spam will have any problem killing them, and Dark Eldar would have a field day on his front armor.
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"From the fires of Betrayal unto the blood of revenge we bring the name of Lorgar, the Bearer of the Word, the favored Son of Chaos, all praise be given to him. From those that would not heed we offer praise to those who do, that they might turn their gaze our way and gift us with the Boon of Pain, to turn the Galaxy red with the blood, and feed the hunger of the Gods."
-Excerpt from the Three Hundred and Forty-First
Book of Epistles of Lorgar
Cheese Elemental wrote:That made me think... what's a good pick-up line in the Imperium?
"Hey baby, my plasma cannon's running hot and I need to purge you in the name of the Emperor tonight." |
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![[Post New]](/s/i/i.gif) 2010/02/19 18:22:37
Subject: Re:Arming Drednoughts?
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Grim Rune Priest in the Eye of the Storm
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Lorgar's_Blessed wrote:No offense, but I doubt the lists your facing are the typical power-lists then. I highly doubt Vulkan Melta Spam will have any problem killing them, and Dark Eldar would have a field day on his front armor.
No I have been facing Marine Dev, Quad Multi-Metlas, Quad Las Cannons.
As gor the AP Weapons
-Fist I roll that 5++ Save and then if that fails Re roll that damage Automatically Appended Next Post: Attempting to get back on subject, arming a Dreadnaught should be based on your opponent and fighting style. I am still assuming you are using Space Puppies.
Verses Guard, Hordes and Swarms
•Assault Cannon [Free] good AP
•Storm Bolter [Free] So-So AP
•Heavy Flamer[s] if you like close in work
•Multi-Melta: What you hit dies, One Model at a time.
•Twin Linked Las Cannon: don’t miss and then it kills, one model at a time.
•Plasma Cannon: Overkill, therefore scary
•Twin Linked Heavy Bolter: is not going to miss a lot and good Strength.
•Twin Linked Auto-Cannons: will usually guarantee hits and usually kills. Good AP
•Rifleman Dread: 2x Twin Linked Auto-Cannons: Not going to miss and will generally kill what you hit and if you are into close combat, most armies have a Toughness of and the IG, Horde [Orks], or Nids have a so-so armor save.
•Missile Launcher: this is a good choice even if you are into close combat, most armies have a Toughness of and the IG, Horde [Orks], or Nids have a so-so armor save.
Mid Range Armor Armies [Tau, Eldar and Mechanized formations]
•Assault Cannon [Free] So-So AP, Rending is good for penetrating armor
•Storm Bolter [Free] Poor AP
•Heavy Flamer[s] if you like close in work Good AP
•Multi-Melta: What you hit dies, One Model at a time. Vehicle Overkill
•Twin Linked Las Cannon, don’t miss and then it kills, one model at a time. Good Vehicle Killer
•Plasma Cannon: Overkill, therefore scary. Good vehicle Penetration
•Twin Linked Heavy Bolter, is not going to miss a lot and good Strength. Poor AP
•Twin Linked Auto-Cannons will usually guarantee hits and usually kills Good AP
•Rifleman Dread: 2x Twin Linked Auto-Cannons: Not going to miss and will generally kill what you hit and this is a good choice even if you are into close combat, most armies have a Toughness of 3. Good AP
•Missile Launcher, this is a good choice even if you are into close combat, most armies have a Toughness of 3.
MEQs and Armored Formation
•Assault Cannon [Free] No AP, but Rending will make up for this
•Storm Bolter [Free] No AP
•Heavy Flamer[s] if you like close in work. No AP
•Multi-Melta: What you hit dies, One Model at a time. Great Anti-Armor
•Twin Linked Las Cannon, don’t miss and then it kills, one model at a time. Great Anti-Armor
•Plasma Cannon: Overkill, therefore scary. Ok Anti-Armor
•Twin Linked Heavy Bolter, is not going to miss a lot and good Strength. No AP or Anti-Armor
•Twin Linked Auto-Cannons will usually guarantee hits and usually kills So-So AP, Ok Anti-Armor
•Rifleman Dread: 2x Twin Linked Auto-Cannons: Not going to miss and will generally kill what you hit. AP, Ok Anti-Armor
•Missile Launcher, this is a good choice even if you are into close combat, most armies have a Toughness of 3.
War Gear
•I would spent the extra 75 points on one and make it a Venerable with the Saga of Majesty.
•Extra Armor is great if you are going for ranged warfare.
•Wolf Tooth Necklace is always worth it unless you are fighting Guard or Tau
•Wolf Tail Talisman, only if you have a history of loosing to Psychic Powers
My favorite mix is:
•Assault Cannon
•Heavy Flamer
•Extra Armor
•Wolf Tooth Necklace
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This message was edited 1 time. Last update was at 2010/02/19 22:33:11
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![[Post New]](/s/i/i.gif) 2010/03/09 21:41:28
Subject: Arming Drednoughts?
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Stalwart Space Marine
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Use a Twin Linked Lascannon and power fist. That should do the trick...
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Dreadnoughts: Dying is a thing of the past....... |
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![[Post New]](/s/i/i.gif) 2010/03/09 23:00:03
Subject: Arming Drednoughts?
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Raging-on-the-Inside Blood Angel Sergeant
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I'm thinking the Dreads with 2 TL autocannons would be good in your list. They shred transports and speeders so your gunlines have more time to blast away.
They can also fell monstrous creatures quite effectively just because of the number of shots.
I play with these a lot and they are super duper fun!!
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![[Post New]](/s/i/i.gif) 2010/03/10 06:22:53
Subject: Arming Drednoughts?
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Avatar of the Bloody-Handed God
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I agree they are super duper fun :x
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![[Post New]](/s/i/i.gif) 2010/03/10 06:45:43
Subject: Re:Arming Drednoughts?
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Excellent Exalted Champion of Chaos
Grim Forgotten Nihilist Forest.
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I ran a Plasma Cannon dready with my Slanneshi Marines.
He brought the hurt quite well and the only time he ever rolled a 1 and shot at me it scattered into the enemy.
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I've sold so many armies. :(
Aeldari 3kpts
Slaves to Darkness.3k
Word Bearers 2500k
Daemons of Chaos
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![[Post New]](/s/i/i.gif) 2010/03/10 06:48:33
Subject: Arming Drednoughts?
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Terminator with Assault Cannon
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I have a weakness for Dreadnoughts with a twin-linked autocannon and a DCCW w/ storm bolter.
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![[Post New]](/s/i/i.gif) 2010/03/10 08:28:25
Subject: Arming Drednoughts?
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Executing Exarch
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I run one Ven in a pod with Melta, H flamer, DCCW, and extra armor, He's great for killing high AV tanks or clearing off objectives.
All the other dreads I run have 2 X TL autocannon Great for killing light transports and MCs.
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![[Post New]](/s/i/i.gif) 2010/03/12 02:46:46
Subject: Arming Drednoughts?
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Regular Dakkanaut
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rdlb wrote:I'm thinking the Dreads with 2 TL autocannons would be good in your list. They shred transports and speeders so your gunlines have more time to blast away.
They can also fell monstrous creatures quite effectively just because of the number of shots.
I play with these a lot and they are super duper fun!!

Where do you get the arms to make the ACs?
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![[Post New]](/s/i/i.gif) 2010/03/12 03:03:56
Subject: Arming Drednoughts?
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Avatar of the Bloody-Handed God
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They are IG heavy weapon squad's auto cannons.
Hmm , they are like Hydras ^^ no wonder people love "riffle men" dreads
Its too bad the option only comes from FW ,
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![[Post New]](/s/i/i.gif) 2010/03/12 22:53:27
Subject: Re:Arming Drednoughts?
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Avatar of the Bloody-Handed God
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Okok , this is getting confusing >.< so bear with me
Im trying to sync my Long Fangs with the Dreads ,
Basically 3 squads of long fangs with the following available:
4 Heavy Bolter
2 Missile Launcher
4 Plasma Cannon
2 Multi Melta
8 Lascannon
I know it doesnt fit into 3 squads , so if you can suggest whats good to give.
And between the 5 dreads , the arms are:
2 TL lascannon
1 TL auto cannon
1 multi melta
3 assault cannon
1 plasma cannon
3 DCCW
4 Missile Launcher
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![[Post New]](/s/i/i.gif) 2010/03/13 00:16:23
Subject: Re:Arming Drednoughts?
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Fresh-Faced New User
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Bit of a noob question,but if you take tl autocannons ,the dread fights in cc with str 6,these are just regular wounds if he causes wounds,as opposed to power weapon wound(no armour save),i ask because rifleman dreads rock but i want them to take care of home objectives as well(with small gh squads) and need to know their cc ability,sorry this is badly written,it just seems there awfully big to not cause pw wounds,i know your swapping dread cc weapon for autocannon,i just need to be sure about it
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fool is already a tool of chaos |
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![[Post New]](/s/i/i.gif) 2010/03/13 00:25:48
Subject: Re:Arming Drednoughts?
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Avatar of the Bloody-Handed God
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buddy999 wrote:Bit of a noob question,but if you take tl autocannons ,the dread fights in cc with str 6,these are just regular wounds if he causes wounds,as opposed to power weapon wound(no armour save),i ask because rifleman dreads rock but i want them to take care of home objectives as well(with small gh squads) and need to know their cc ability,sorry this is badly written,it just seems there awfully big to not cause pw wounds,i know your swapping dread cc weapon for autocannon,i just need to be sure about it
Im going to try to see if i got this right xD
1 DCCW give the Dread double the str ( 12 , but 10 is max )
extra DCCW give the Dread 1 extra attack per
So im guessing having 1 is nice , 2 is useless unless its a Furioso or something with special rules
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![[Post New]](/s/i/i.gif) 2010/03/13 00:32:06
Subject: Re:Arming Drednoughts?
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Fresh-Faced New User
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My bad,my question was poorly written,i try it again,when taking a 2 tl autocannon dread you swap ass cannon for auto cannon and DCCW for autocannon(rifleman)when this dread gets in cc does his attacks count as pw attacks,i dont think they do but just checking
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![[Post New]](/s/i/i.gif) 2010/03/13 00:38:16
Subject: Arming Drednoughts?
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Khorne Chosen Marine Riding a Juggernaut
Breaking Something Valuable
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Okay, to the point... MISSILE LAUNCHERS ROCK! Plasma cannons are very nice, although you lose some men. Also, lasconnons are okay, just expensive. maybe take one or two?
multimeltas are not great, don't get many shots in. Heavy bolters are cheap, great against infantry.
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YOU ALL!
DS:90S++G++MB++I+Pw40k09#+D++A+/eWD-R++T(S)DM+
: ANGRY MARINES! RAGE INFINITE!
Tyr Redfang's Great Company
: The Primal Host- Double as Angry Marines who went to far... |
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![[Post New]](/s/i/i.gif) 2010/03/13 00:48:32
Subject: Re:Arming Drednoughts?
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Mekboy Hammerin' Somethin'
Lubeck
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If the dreadnought has no Dreadnoght Close Combat Weapon arm, then his attacks don't count as power weapon attacks. Makes him more of a tarpit in close combat then.
I run a normal or venerable generic MM/DCCW loadout dreadnought most of the time. Unfortunately, that guy seems to rely a bit on luck with only one real AT shot in really killing something. Maybe I should test the Assault cannon more often...
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![[Post New]](/s/i/i.gif) 2010/03/13 06:32:44
Subject: Arming Drednoughts?
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Ladies Love the Vibro-Cannon Operator
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Dreadnought96 wrote:Use a Twin Linked Lascannon and power fist. That should do the trick...
Lascannons eventually hit but their impact is often too low,
thanks to cover saves and the modified armor penetration table in the 5th ed.
I'd take assault cannon, heavy flamer, and power fist.
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Former moderator 40kOnline
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Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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