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Made in au
Fresh-Faced New User




Ghoul torpedo help

does anyone do any good with this set up? i am using it next week but it changes so many of my usual options. i am trying for max carnage with characters (obviously!) what i would like to do is swap infinite hatred for flying on the thralls. will this work? i am worried about a single phase of fluffed attacks wiping my heroes and lord out.

currently i have
4 str 6 red fury hatred attacks from the lord
7 str 5 hatred attacks from the thralls
3 str 5 attacks from a thrall
3 str 4 nightmare attacks (often the most effective! )

so vs empire swordsmen with 25 dudes, full command (not really fair as the points are far different). doesnt include their characters, challenges etc.
VC
lord 4 hit, 4 wound + another 4 wounds
Hthralls 7 *2/3 + hatred rerolls = 6 hits = 5 wounds = 1 save
Thrall = 3*2/3 = 2 hits = 2 wounds = say 2 unsaved wounds as the numbers are so small.
nightmares = 3*1/2*1/2 = say 2 = 1 or 2 wounds = 1 unsaved

so all in all i do 8+5+2+1 = 16 wounds in that first round attack. what happens if i lose hatred for flying on the thralls + nightmares?
10 attacks *2/3 = 7 hits = 6 wounds from thralls

so still do 8+6 wounds. The good thing is the 360 degree LOS to then do a zipper attack along the battle line.

Lord, level 3
sword of str, crown of stupidity, accursed armour, talisman of lycni
infinite hatred, red fury, walking death

whilst not being able to fly, this guy is still quick with move 9.

vampire
avatar, inf hatred
book of arkhan, sword +1 attack
nightmare

vampire
avatar, ghoulkin
hand of dust
nightmare

vampire
avatar, inf hatred
staff of damnation
nightmare

2 corpse carts, balefire
20 ghouls, ghast
20 ghouls, ghast
17 ghouls, ghast
17 ghouls
can provide good protection and offense later on

3 fell bats
to threaten cannon etc.

5 black knights, mus, std, hatred banner
5 black knights, mus, std
no barding = fast as.

pow dice = 8
dispell dice = 7
scrolls = 0

any thoughts would be greatly appreciated.

cheers

Spiv
   
Made in us
Snord




NC, USA

Avatar doesn't allow you to take a nightmare - you have to be on foot. So your looking at the dreadnight ability (if you want to keep them mounted), which automatically puts barding on the mount.

Its a close combat VC list, with about an average number of power dice for one. If you take flying for your vamps, they can't join any units which is definatley not a good thing because they'll die quickly and then thats pretty much the game.

Your mathhammer is nice, but thats if you put everything into 1 basket. If you tried getting that many VC characters into a combat, I'd just flee, let you failed charge, then slam you with a steam tank and pretty much call it a win right there.

Some people run the mounted VC deathstar, but they generally have the drakenhoff banner for regen, as well as the Frostblade on the VC lord. This helps out with the occasional bloodthirster which runs into them.

Either way - VC generally win through attrition and forcing enemy units into failing fear checks in combat - keeping your numbers up through magic to overpower enemy units.
   
Made in us
Auspicious Aspiring Champion of Chaos





On the perfumed wind

Don't like the crown for this plan. A first turn failed stupidity check means everyone in that unit is just hanging out. Almost as bad when you're freelancing, as you can't really afford to have your general fail a check once he's hanging out on his own...

RZ

“It was in lands of the Chi-An where she finally ran him to ground. There she kissed him deeply as he lay dying, and so stole from him his last, agonized breath.

On a delicate chain at her throat, she keeps it with her to this day.”
 
   
Made in au
Fresh-Faced New User




Mattbranb wrote:Avatar doesn't allow you to take a nightmare - you have to be on foot. So your looking at the dreadnight ability (if you want to keep them mounted), which automatically puts barding on the mount.

Its a close combat VC list, with about an average number of power dice for one. If you take flying for your vamps, they can't join any units which is definatley not a good thing because they'll die quickly and then thats pretty much the game.


yeah, i am a bit worried about people just fleeing from the charge and leaving them stranded. as it is a tourney list, people will watch me play 1 game and by game 5 they will beat it no worries at all i think.

you can buy a nightmare without dreadknight power (page 89 VC book).

flying vamps, even when mounted on a steed (but not a flying steed) can join units (latest vamp FAQ)

cheers

spiv
   
Made in us
Snord




NC, USA

You can buy a nightmare without the dread knight power, but it isn't barded and you don't pick up any armor with it. Avatar gives you HA and a shield/GW/extra HW, but you have to be on foot for it.

Actually the FAQ reads:
Q: If a Vampire has the Flying Horror Vampiric Power and is mounted on a Nightmare, does the model retain the ability to fly?
A: Yes he does. However, as it would also lose it's 360 line of sight, it seems like a really silly thing to do!

So basically yes your character can still fly, but is still a flyer so it can't hide in a ghoul bunker. Nothing in the FAQ that I can see that overrides the basic flyer rules . .. .
   
 
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