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![[Post New]](/s/i/i.gif) 2010/03/12 11:20:31
Subject: Mono Tzeentch daemons list 2200
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Lethal Lhamean
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playing tourney at 2200 pts... thinking of trying out a straight tzeentch army. heres my inital draft. the sheer amount of flaming shooting attacks, plus combined magic (11 power dice! +6 more from the horrors at current str.) i plan on maybe joining the heralds with the horrors if it looks like they will take shooting attacks, (to buff thier armor), otherwise they go flying about and blasting. the sreamers are in place to go skirmish/war machine hunting and make the other guy worry about his flank + gaurd mine against tricky tatics. thoughts please?
tzeentch mono army
L: Lord of change (450). lvl 4 (85), iridisant corona (25), power vortex (30). master of sorcery (25) =530
H: herald of tzeentch (115) disc of tzeentch (20) master of sorcery, spell breaker (50) = 175
H: herald of tzeentch (115) disc of tzeentch (20) master of sorcery, spell breaker (50) = 175
= 880
C: 18 horrors (216)
C: 18 horrors (216)
C: 18 horrors (216)
=648
S: 5 screamers (150)
S: 5 screamers (150)
=300
R: 5 flamers (175)
R: 5 flamers (175)
=380
total: 2193
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![[Post New]](/s/i/i.gif) 2010/03/12 12:42:35
Subject: Re:Mono Tzeentch daemons list 2200
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Wraith
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What, no Kairos? Other than that, good job; it's the mono-Tz list.
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![[Post New]](/s/i/i.gif) 2010/03/12 12:43:46
Subject: Re:Mono Tzeentch daemons list 2200
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Violent Space Marine Dedicated to Khorne
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pretty standard tizz daemon list. Congrats on not taking kairos and Blue scribes although perhaps the tournament doesn't allow SC. You'll be able to pretty much cast as you like with those 11 PD and 2 scrolls and 6 DD will obviously put the contol of the magic phase in your end (unless you fight a well constructed slaan). 2 units of screamers and 2 units of flamers will certainly allow you to control board edges too and with the bird and heralds flying around they become less appealing targets.
Not to burst your bubble but the heralds on disks can't join the horror units as they are riding flying mounts. All in all so long as comp isn't a major factor you should do fine with your list and provide a tough challenge to most armies.
~DG
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![[Post New]](/s/i/i.gif) 2010/03/13 08:21:01
Subject: Mono Tzeentch daemons list 2200
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Lethal Lhamean
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the tourney does allow Sc... i was thinking of kairos.... but the points for him is a bit sick, and i think id have trouble fitting him into 2200 pts... otherwise whats the benefit to the blue scribes? having not played much tizz daemons before im still learning their codex.
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![[Post New]](/s/i/i.gif) 2010/03/13 15:48:16
Subject: Re:Mono Tzeentch daemons list 2200
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Violent Space Marine Dedicated to Khorne
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Blue scribes in a nut shell allow you to cast a randomly determined spell from one of the 8 BRB lores of your choosing every turn as a bound spell at that power level, that's not what makes them good. It's that for 81pts they generate a power dice for every time and enemy casts a spell (even a bound one). It's that they are so cheap that makes them good. Kairos I agree is crazy good and usually worth the points costs considering you get a lv4 greater daemon and a second lv4 sorcerer all in one package. Also your current points are wrong for the Bird it should be 615pts (450+85+25+30+25) and kairos is only 625. Same thing with the Heralds they are supposed to be 185 not 175.
Here is a rewritten list for something you might want to consider:
Kairos-625
Tizz Herald-185
-Disc of Tzeentch, Master of Sorcery, Spell Breaker
Tizz Herald-160
-Winged Horror, Mastery of Sorcery
Characters-970
16 Horrors-192
16 Horrors-192
16 Horrors-192
Core-576
5 Screamers-150
5 Screamers-150
Special-300
5 Flamers-175
5 Flamers-175
Rare-350
The rundown: I put in Kairos as your Bird who is an awesome buy. I dropped the disc from one of the heralds so he can go in a unit and took out spell breaker (with that much DD you won't need another scroll trust me). Plus as a bonus he can fly because of winged horror so if you want to switch him in and out of units that works too. I dropped 2-3 horrors from each unit to make up for the points discrepancy in the previous lists calculations (Flamers are only 350 for 2 units of 10 not 380 and the previous bird was already miscalculated). What this means is that you will still be be able to cast Gift of Chaos but flickering fire is still a better spell so when you drop 1 horrors due to enemy shoot (probably not magic though) you can shoot off bursts of flickering fire. The 3 extra guys from the original built per unit really don't provide much of a buffer as far as shooting and rank holding potential especially on T3 5+ ward (4+ with the herald in the unit) horror models so your not losing out much. Essentially the difference is you switch out one disc herald for a foot guy and leave 6 horrors on the bench. The upside is the army is still just as fast (3 flying characters, 2 flying units and 2 skirmishers!) hits even harder in the magic phase and the horror units actually become more resilient.
~DG
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This message was edited 1 time. Last update was at 2010/03/13 20:17:37
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![[Post New]](/s/i/i.gif) 2010/03/13 21:54:15
Subject: Mono Tzeentch daemons list 2200
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Lethal Lhamean
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i was reading the info the scribes in more detail...my questions are this: are the scribes a wizzard? if so do they generate PD/DD? if so how much? also, if the enemy casts a spell, and it goes off, i can use the scibes to grab a free pool PD, but can i then dispel the sucsessful casting? or do i have to let it go off? also if one of the heralds is a winged horror over a disc, why not drop the second one to the same? i still get the same benefit, plus, that would free up 25 points towards adding in the scribes as well... maybe trim one of the screamers and or flamers units to fit him in?
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![[Post New]](/s/i/i.gif) 2010/03/14 01:13:53
Subject: Re:Mono Tzeentch daemons list 2200
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Terrifying Treeman
The Fallen Realm of Umbar
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Looks good, but shouldn't you know by now that you shouldn't post individual wargear costs?
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DT:90-S++G++M++B+IPw40k07+D+A+++/cWD-R+T(T)DM+
Horst wrote:This is how trolling happens. A few cheeky posts are made. Then they get more insulting. Eventually, we revert to our primal animal state, hurling feces at each other while shreeking with glee.
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![[Post New]](/s/i/i.gif) 2010/03/15 06:44:38
Subject: Mono Tzeentch daemons list 2200
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Lethal Lhamean
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heres my re-tweak of my old list, atempting to fit both kairos and the scribes in. im still unsure of how the scribes work exactly, (if they generate dispel/power dice) but otherwise, i like the versatility of them. what im wondering is how it will stack up against something like a dryad spam list, or a lizard list? thoughts?
Kairos fateweaver (625) = 625
Blue scribes of tzeentch (81) = 81
herald of tzeentch (115) w/ winged horror, master of sorcerery = 160
herald of tzeentch (115) w/ winged horror, = 135
Core: 576
16 horrors =192
16 horrors =192
10 horrors (120) with icon of sorcerery (15) = 135
special:=300
S: 5 screamers (150)
S: 5 screamers (150)
rare=380
R: 5 flamers (175)
R: 5 flamers (175)
=2200
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This message was edited 1 time. Last update was at 2010/03/15 07:00:10
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![[Post New]](/s/i/i.gif) 2010/03/19 22:49:19
Subject: Mono Tzeentch daemons list 2200
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Confident Marauder Chieftain
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DarthSpader wrote:im still unsure of how the scribes work exactly, (if they generate dispel/power dice)
The Blue Scribes actually do not generate PD/ DD. they work like this
If the enemy Successfully casts a spell (ie. you failed to dispel it and they made the casting roll) you syphon off 1 power dice.
as for casting spells what happens is you PICK a lore of magic from the BRB and then roll a D6 to choose the spell. This is cast as a bound spell at the power level of the casting value of the spell (ie you chose Lore of Fire and roll a 1 which is fireball. It's cast at BP 4 (as it's 4+ to cast)
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I could Murder a cup of tea |
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![[Post New]](/s/i/i.gif) 2010/03/21 06:03:38
Subject: Mono Tzeentch daemons list 2200
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Lethal Lhamean
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i figured as much on the PD/DD as it didnt mention he was a wiz with a caster lvl, but the fact hes still a magic user threw me for a loop. about the power siphon.... do i have to allow the spell to resolve, before i can siphon the PD? or, does player roll spell dice, say D8, rolling a 10, can i then siphon the PD and then make a dispel attempt? or am i stuck with a choice to take the siphon dice or dispel but not both?
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