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Made in ca
Been Around the Block




Looking at starting up a Warriors of Chaos army since im done collecting for my dark elf army till the plastic dark riders and harpies get released this summer. Had an Archaon model a friend gave me years ago and was planning on using it mostly cause me and my friends like using special characters in games and I really like the model. So looking at picking up a battalion to get me started and one or two other box sets to round out a 2000 pts list for the time being.

List im thinking of goes like this

Archaon - 685 pts

Sorceror (scroll caddy) - Mark of Nurgle, 2 Dispel Scrolls - 155 pts

Chaos Warriors - 12 with addition hand weapon, mark of Khorne, full command, rapturous standard - 272 pts

Marauders of Chaos - 20 with Flail, Mark of Nurgle - 145 pts

Marauder Horsemen - 5 with Flail, Mark of Khorne, Light Armor, Musician, 116 pts

Chaos Warhounds - 5 - 30 pts

Chaos Warhounds - 5 - 30 pts

Chaos Knights - 5 - Mark of Nurgle, full command, Warbanner - 305 pts

Hellcannon 205 - pts

Chaos Spawn - 55 pts ( though might drop this and pick up another box of warriors and beef up my warrior squad with a few more goons)
   
Made in ca
Lethal Lhamean





somewhere in the webway

taking archeon in 2000 pts... never really thought of doing that... mind you ive seen dark elf dragons, and other craziness at 2000...so hey if it works why not?

Melevolence wrote:

On a side note: Your profile pic both makes me smile and terrified

 Savageconvoy wrote:
.. Crap your profile picture is disturbing....




 
   
Made in us
Omnipotent Lord of Change





Albany, NY

My one suggestion is to take shields + warbanner on the warriors. Winning combat is the name of the game with these dudes, and 19 attaks w/ 2+ saves & 3CR going in should make that happen against most things. With a mere 4+ save you may indeed need that rapturous, but you shouldn't be planning on losing with these butchers!

And for that matter the knight's don't need the warbanner, especially if Archaon Himself is riding with them. I'd say keep the champ in that unit to absorb challenges that Archaon doesn't want, though Big A won't get a LoS against cannons and such with the champ there. Food for thought.

For the hell of it, here's my tweak:

L: Archaon = 685
H: Sorcerer - MoN, 2 scrolls, roar = 175

C: 15 Warriors - MoK, warbanner, full command, shields = 325
C: 20 Marauders - MoN, full command, flails = 150
C: 5 Horsemen - MoK, musician, flails, light armor = 116
C: 5 Warhounds = 30
C: 5 Warhounds = 30

S: 5 Knights - MoN, full command = 280

R: Hellcannon = 205
-------
1996

Ground the spawn up for a healthier warrior unit (mostly ablative wounds, because they will be shot) and roar on the sorcerer so he has a mission in life beyond reading his scrolls against magic-y opponents.

- Salvage

KOW BATREPS: BLOODFIRE
INSTAGRAM: @boss_salvage 
   
Made in ca
Been Around the Block




Play against mostly Orcs & Goblins, Skaven, Vampire Counts. My friend with the vampire counts army does have a dwarf army but he shelved it for the time being to play vampire counts because he wanted to have a magic phase. Aside from a doomwheel, the skaven player doesnt have much in term of shooting yet.
   
 
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