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![[Post New]](/s/i/i.gif) 2010/07/17 01:01:37
Subject: 1500 Mechdar
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Guarding Guardian
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I am a new user to Dakka and fairly new to 40k as well. Me and a friend learned to play and are going to play at a local store as soon as we get all of our models together. I have really taken to Eldar and specifically Mechdar. This is my proposed list for 1500 points. HQ - Farseer with Fortune, 5 Warlocks(2 w/Destructor, 1 w/Enhance, 1 w/Embolden, 1 w/no power) - 250 points Troops - (10) Dire Avengers, Exarch w/2x Catapult, Bladestorm - 152 Points Wave Serpent w/Missile Launcher, ShuriCannon - 130 Points (3) Jetbikes (1 w/ShuriCannon) - 76 Points (3) Jetbikes (1 w/ShuriCannon) - 76 Points (10) Guardians w/Bright Lance - 110 Points Elites - (5) Fire Dragons - 80 Points Wave Serpent w/Missile Launcher, ShuriCannon - 130 Points Heavy - Fire Prism w/Holo Field, ShuriCannon - 160 Points Fire Prism w/Holo Field, ShuriCannon - 160 Points Falcon w/Scatter Laser, Holo Field, ShuriCannon - 175 Points Comes out to 1499 Points. The Seer Council get loaded in the Falcon. The basic idea is that the guardians take cover on an objective and along with the 5 tanks, try to bust transports. Keep away from the enemy and shoot from long range. The Seer Council along with the Dire Avengers should be sufficient anti-horde and the Fire Dragons are for Land Raiders and the like as well as being great terminator killers. Bikes for jetting to capture/contest objectives as well as adding a bit of firepower. Fire Prisms are great anti-horde/MEQ/transport depending on what method of firing. Please comment on what you think as well as any improvements you believe could be made. Thank you.
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This message was edited 2 times. Last update was at 2010/03/17 07:57:28
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![[Post New]](/s/i/i.gif) 2010/03/17 13:05:22
Subject: Re:1500 Mechdar
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Emboldened Warlock
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A Scatter Laser is better than a ML in bringing down transports, and is at least as good at killing infantry. I would suggest dropping the ML.
The points gained would go towards runes of warding/witnessing. You can shut down an opponents psychic powers effectively with the offensive stones, it's a bargain.
Most of your vehicles have the underslung Shuricannon. This is fine, but do realise you can only fire both weapons if you move less than 6" with a fast vehicle, negating one of Eldars' stongest suits, mobility.
You will probaly have to decide each and every game if you want to defend your Guardians with the Bright Lance. This is fine, but again if you do you will not make use of the speed of your units. You DO pay for the mobility in points
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![[Post New]](/s/i/i.gif) 2010/03/17 13:43:43
Subject: 1500 Mechdar
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Tower of Power
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You need to bulk up your troops. You only have 26 models and eldar are fragile. Those guardians will be on foot so will need to make sure they're in cover.
I tend to take brightlances on my serpents with underslug shuri cannon. The lances can tackle tougher armour better and take wounds of monstrous creatures too. The shuri cannon helps with this role, but better for weaker vehicles and anti infantry - but once the brightlance has been broke off at least the shuri cannon can threaten things, unlike the shuri catapults.
I would double the fire dragon units; so you have 2. The serpent doesn't need a missile launcher as the dragons are cracking transports. Use the dragons to pop a transport and then with shuri cannons on the serpent gun down the survivors.
The fire prism just sits back and shoots with it's 60" range. Drop the shuri cannon as not a lot should reach it.
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warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com
Want list feedback and advice? e-mail imperiusdominatus@live.co.uk
Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 |
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![[Post New]](/s/i/i.gif) 2010/03/18 04:42:01
Subject: Re:1500 Mechdar
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Guarding Guardian
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Thanks to both of you for your insights. I agree that the ShuriCannons probably don't need to be on the Fire Prisms because of it's range. I was thinking of possibly doing a bit more min/max with the troop choices to up the amount of grav tanks as well as to take away a use for anti-infantry for my opponent. One thing I'm concerned about with this list is assault termies in a LR. The Fire Dragons can bust up the LR most likely but I don't really have any AP2 weaponry besides the focused Prism Cannon. I am most likely taking the Missile Launchers off the Wave Serpents in favor of the SL but with probably keep the ShuriCannon on them if I minimize the troops inside to keep up some of the firepower lost. Will post a revised list soon.
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![[Post New]](/s/i/i.gif) 2010/03/18 06:57:32
Subject: 1500 Mechdar
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Longtime Dakkanaut
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I recommend dropping the council.
Add stones to Farseer and add Doom. Or exchange for Eldrad.
Add Defend to DA Exarch. Exchange dual shur-cats for PW and shimmershield. This is a psuedo council. Does a good job at holding up opponent. Scoring unit, too.
Add spirit stones to vehicles.
You can probably get away with 1 squad of Dragons.
Drop Falcon and Prisms. Add Warwalkers with x2 Scatterlasers.
If you already have the models, go with them. Eventually add some of stuff, I mentioned.
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2012 tourney record:
Eldar 18W-2L-5D Overall x4
Deathwing 21W-7L-6D Overall x4 Best General x1 Best Appearance x3, 19th place Adepticon 40k Champs.
Space Wolves 2W-0L-1D Best Painted x1
Armies:
1850+ pts. 3000+ pts. 2000+
40k bits go to my ebay... http://stores.shop.ebay.com/K-K-Gaming-and-Bits |
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![[Post New]](/s/i/i.gif) 2010/03/18 07:42:25
Subject: Re:1500 Mechdar
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Guarding Guardian
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Revised list with a lot of changes made based on feedback. Farseer w/Spirit Stones, Runes of Warding, Doom, Fortune - 145 9 Dire Avengers w/Exarch, Defend, Bladestorm, Shimmershield - 165 Wave Serpent w/SL, Shuricannon - 125 9 Dire Avengers w/Exarch, 2xCatapult, Bladestorm - 140 Wave Serpent w/SL, Shuricannon - 125 3 Jetbikes w/Shuricannon - 76 3 Jetbikes w/Shuricannon - 76 5 Fire Dragons - 80 Wave Serpent w/SL - 115 Fire Prism w/Holo Field - 150 Fire Prism w/Holo Field - 150 Fire Prism w/Holo Field - 150 The Farseer goes with the DA with shimmershield/defend. 6 grav tanks at 1500 seems pretty good. I was wanting to add another DA squad to make my troops more durable and by dropping the seer council this was possible. Don't really want to go lower than the 4 scoring units as well. Also, I'm a little unsure of Eldar Walkers. They seem fragile and firing 1 BS3 weapon while moving much slower that everything else in the list seems bad. I could very well just be inexperienced but please elaborate on their strengths and uses. Thank you all for feedback, keep it coming.
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This message was edited 1 time. Last update was at 2010/03/18 07:44:59
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![[Post New]](/s/i/i.gif) 2010/03/18 10:07:22
Subject: Re:1500 Mechdar
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Emboldened Warlock
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Zyckz wrote: Also, I'm a little unsure of Eldar Walkers. They seem fragile and firing 1 BS3 weapon while moving much slower that everything else in the list seems bad. I could very well just be inexperienced but please elaborate on their strengths and uses. Thank you all for feedback, keep it coming.
They are fragile and slow, you're right about that. But for their cost you get a lot of firepower, it's not 1 weapon but 2 weapons each War Walker. A full squad of walkers with Scatter Lasers is 24 S6 shots for 180 points.
They have 'scout' so you can outflank them, making them more likely to disrupt the opponent or getting side armour shots.
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![[Post New]](/s/i/i.gif) 2010/03/18 19:22:48
Subject: 1500 Mechdar
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Longtime Dakkanaut
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Once you play Warwalkers, after playing Prisms. You will understand.
I cosign all Nivoglibina said about them. The volume of shots is abit unnerving for opponent. Usually at rear armor via outflanking.
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2012 tourney record:
Eldar 18W-2L-5D Overall x4
Deathwing 21W-7L-6D Overall x4 Best General x1 Best Appearance x3, 19th place Adepticon 40k Champs.
Space Wolves 2W-0L-1D Best Painted x1
Armies:
1850+ pts. 3000+ pts. 2000+
40k bits go to my ebay... http://stores.shop.ebay.com/K-K-Gaming-and-Bits |
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![[Post New]](/s/i/i.gif) 2010/03/18 22:01:48
Subject: Re:1500 Mechdar
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Furious Fire Dragon
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Second list is much better. 3 Fire Prisms I find to be really pointless, and I always recommend 2 and a falcon. You could drop the holo-fields on the
prisms to get the points for a BL Falcon. However, 3 prisms aren't totally useless or anything.
Both previous posters have given you some good feedback. I this list the only way I'd take walkers is to outflank them as Ultra suggested above.
Flanking they're NASTY. Sitting around on turn one can be good for you, but due to the weaknesses inherent in 10 armor squadrons... it can be
really bad for you. Outflank solves that problem. However, I will say that you can probably make due with 2 x Shuricannon walker squadrons
at 60 points cheaper per squadron if you plan to outflank the Shuricannons will very likely be in range and it saves you tons of points and you
only lose 6 shots.
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Zain~
http://ynnead-rising.blogspot.com/
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