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Made in hr
Deranged Necron Destroyer





Zagreb

Hi... We have small tourneys at 750 pts with few special rules:

FOC:
1 HQ
2-6 TROOPS
0-1 ELITE
0-1 FAST ATTACK
0-1 HEAVY SUPPORT

Special rules:
1. No special characters
2. No models with wound 4+
3. No models with 2+ save
4. No ordnance weapons
5. Max AV 33 (front+side+rear)
6. No vehicles with 3 or more weapons

I think that's all...

So my list is:

HQ: 100
Librarian (null zone, avenger): 100

TROOPS: 460
10x Tacticals (PF, flamer, missile launcher, rhino): 230
10x Tacticals (PF, flamer, missile launcher, rhino): 230

FAST ATTACK: 180
2xLand speeder Typhoon (typhoon missile launcher, heavy bolter): 180

TOTAL: 740

So this is my first go with this rules... Wanna hear few suggestions before tweeking the list...

This message was edited 2 times. Last update was at 2010/09/03 12:07:52


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Made in hr
Deranged Necron Destroyer





Zagreb

Ok, so after some playtesting, I decided to rework the list by little... As no comments have hit me so far, hope this time will be better

HQ: 100
Librarian (might of the ancient, avenger): 100

TROOPS: 550
10x Tacticals (PF, flamer, missile launcher): 195
+razorback (hb): 40
10x Tacticals (PF, flamer, missile launcher): 195
+ rhino: 35
5xscout(sniper, ML): 85

FAST ATTACK: 90
Land speeder Typhoon (typhoon missile launcher, heavy bolter): 180

TOTAL: 740

Any comments? Bare in mind special rules...

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Made in au
Utilizing Careful Highlighting





Australia

I like the typhoon, gives you nice ranged capabilities.

Were I in your boots I would think about grabbing some elite, its where the bang come from. Termi armour is out due to the rules however sternguard are really really good, maybe try and work some of them in there? Hard with so few points though.

Librarian is solid - tough choice between might and null zone - marines without assault termi really have to be shooty so its a tough one whether the libby can fill in some of that gap with might, and maybe null zone for those invuls to compliment null zone - then with a tac fist you have some CC bang in this list.

Were I in this position I would have 2 troops and have one as pure obj grabber, ie 5 scouts with HB then use the points to bring stuff that will keep the enemy off that unit.

Aurora SMs in 5th Ed (18 wins, 3 draws, 13 losses)

1st in Lords of Terra Open (Sydney) 2012

Aurora SMs in 6th Ed (3 wins, 0 draws, 5 losses))
 
   
Made in us
Homicidal Veteran Blood Angel Assault Marine






NJ, USA

The one tactical squad can't fit in the Razorback.....


Automatically Appended Next Post:
Also I think this tourney may see some heavy horde armies. Orks at 750 are pretty deadly, so the scouts will get torn to shreds unless properly supported.

This message was edited 1 time. Last update was at 2010/09/11 05:01:17


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Made in hr
Deranged Necron Destroyer





Zagreb

I know thaf one tacs can't fit... But i have to combat squad them because of libby...
As for steins, was thinking of them but too costy for 750... 5 man squad without combi is 125 and i need rhino or razor for them... That's third of my pts on 5 marines....
I took scouts because the're cheap, can carry ml, which is imo great at this rules, and can help against some tough monster that opponent can fiels, such as wraithlord... As for anti-infanfry I have 5 frags plus 3 templates... I tested it against orks and it works...

And as for null zone vs might, I find it that in only few cases inv save has to be made... And since I miss cc element, with might I can have one great cc unit if it is needed... Still not too good, but avenger is my primary power and other one just gives me some option...

This message was edited 1 time. Last update was at 2010/09/11 15:01:39


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Made in hr
Deranged Necron Destroyer





Zagreb

Ok, so I tested this army (well not this exactly, as I miss typhoon i had to put something else so i put devestator squad with 4 ML)... I played two games, against orks and eldar...

First game was against eldars... His list was something like this:
HQ: Farseer (doom and fortune)
TROOPS: 2x10 dire avanger (with full upgr, one exarch had power weapon and shimmershield)
FA: 5x warpspyders
HS: 3x war walker

I had no problem with this list... Managed to take out 2 of those war walkers with devastators during 6 game turns (stupid cover-fortune and my epic fail with rolling on psychic hood to prevent it)... I parked rhinos in front of dire avengers and flamed them to death... When he managed to destroy my rhinos, I charged int his last squad (it was epic fail for my rolling... 5 assaults in a row my power fist couldn't wound his avengers )... Anyhow, I had it under control...

Now the orks, this I lost even before we started... I was thinking about putting everything in reserves, but devestators and one combat squaded squad with heavy weapon is just a bad idea... So I decided to deploy... Ork had 60 boyz in three mobs with pk nobz, warboss and 2 deffkoptas... He got the first turn... I made the devestator / combat squad wall to protect my rhinos.... So he had to assault my devestators with one kopta and combat squad with second and won the combat while my squads ran out of the board... Also his first move has surrounded my entire army and next turn would be assault one... I positioned my rhinos so that his two mobs can't get to my marines and used 2 flamers and avanger against his 20 mob and wiped it out... But then he moved within 1 inch of rhino, in shooting took out one rhino and wrecked it, got 5 on the run with warboss mob, ran over my rhino and assaulted me
I gave up then as I had no interese in watching 76 dices roll + 10 PK dices

So in conclusion, I found few things that will be a problem:
1. This games are played on 4x3 table with all distances halved... That means that horde armies are positioned 12'' away from your forces in most cases... Also 3 mobs can cover entire board and still be close enough to assault you if you decide to go after one... In this case, don't know how good one typhoon is, as his speed will not be able to be of much use... And he won't be able to stay out of range which makes him easy kp...
2. Small 5-man squads against orks and similar opponents die too easy... That makes me wonder about efficiency of scouts in this pts...
3. Mobility in rhinos and similar vehicles is great, because it allows you to get the first turn shooting, and on this small tables gives all the mobility that you want...

So in conclusion, I decided to try something different:

HQ: 100
Librarian (avenger, might of the ancient)

TROOPS: 460
10x SM Tactical squad (sarge with PK, flamer, ML): 195
+ dedicated rhino: 35
10x SM Tactical squad (rhino, sarge with PK, flamer, ML): 195
+ dedicated rhino: 35

ELITE: 190
5x Steinguard (3xcombi-melta, 2x combi-flamer): 150
+ dedicated razorback(HB): 40

TOTAL: 750

This way, I don't have to combat squad against hordes and can use 3 vehicles to block units and lot's of firepower to take out units... And against forces like eldar, I can still have 2 ML to sit on objective and take are of light vehicles...
Do you think 5 steins will help me out? Dying to hear comments...

This message was edited 1 time. Last update was at 2010/09/18 10:13:04


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Made in hr
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Zagreb

Well, first 750pts touney is under my belt... I entered with first list in this post (one with 2 typhoons)... It was interesting, less competitive than I thought , so I managed to end 5th (out of 11)... Had some trouble with luck and so on...
What I didn't know, the special rule was not 1 ELITE, FA and HS.... It was 1 ELITE or FA or HS (thx god I just had fast attack)
Anyways, there were lots of orks (3/11) and most were built same way (40 boyz and trukk with nobz and warboss), few space marines (mostly chaos, space wolfs, ultramarines) and one of nidz and eldar...

Here is my battle report:

GAME 1: SPACE MARINES vs NIDZ
MISSION: Capture and control
DEPLOYMENT: Dawn of war

OPPONENT LIST:
Tyranid prime + 5 warriors
3x Hive guard
11x Genestealers

Well, this was easiest game ever... Must say, opponent didn't have much experience (he said that he used to play a while ago, but hasn't played in a long while), I knew his dex and stats of each unit better than him...
I have won the roll-off, and had let him go first... He has put everything (except guards) as close as possible to me... To make things short, I have flamed the hell out of genestealers, and used my 6 rokkits per turn to take out his warriors (best way to get rid of T4 3W monsters is to shoot at them with S8 ) and engaged survivors with one of my tactical squads... Then I have shoot down as much as missiles as possible at hive guards and sent one rhino at him... After losing 1 guard and having one more wounded, I have engaged them and killed them i cc... In this game, I didn't lose a single model
Wiped him off board in turn 4 and this were my first 20pts...

GAME 2: SPACE MARINES vs ORKS

MISSION: Annihilation
DEPLOYMENT: Pitched battle

OPPONENT LIST:
Warboss + 9 nobz (eavy armour, big choppa, waagh banner, painboy) + trukk(some upgrades, like rpj and that thing for dangerous terrain reroll)
2x20 boyz boyz boyz

Well this game was a disaster... I won the roll off, and started first...
TURN 1:
Moved typhoons so that I can fire them at his trukk... We had an argument here, as I could only trace LOS from one of my typhoon launchers, so he said that I can fire only one shoot... I tried to reason with him as typhoon is a single weapon that has two shoots and it's enough to trace los from one launcher to be able to shoot those 2 shoots... He was persistent so we agreed to roll off to se who's right...č He won ( )... Then he said that my landspeeder blocked los of the other landspeeder, and I have tried to convince him that it doesn't matter as they are same squad... Had to look up at brb and show him, and then call TO and ask him to put some sense into that dude (he already damaged me for 2 shots, would not give 1 more)... Finally, the TO said I was right.... Took my 2 shoots at his trukk, hit both and didn't penetrate ...
He moved towards me with boyz (they were slow as he has put them into cover from my launchers) and moved trukk into area terrain...
TURN 2:
Another argument... I had 6 rokkits shooting at him at his trukk, that laid in area terrain... He insisted that he had 4+ cover, and I tried to reason with him (again) that he can get his 4+ save ONLY if 50% of trukk is obscured... He said that when he attended GT, everyone have played that way, and that he should have his 4+ save... We argued about it a bit, and as I didn't want to spoil game (I went there just for fun, not to be winner at all cost) I have allowed his 4+ save... 6 rokkits, 3 hits, 2 penetratings, 1 save and weapon destroyed
His turn... He moved nobz and multiple assaulted my rhino and one squad of marines... Got 2 killpts and consolidated into my wrecked rhino... Boyz still advancing and at my doorstep...
TURN 3:
I moved typhoons away and blasted 4 rokkits at his nobz... Killed only one... Moved marines and other rhino (with librarian) towards first boyz squad (second got stuck away, so they couldn't charge next turn)... I have flamed them and shot them with pistols, and avengered with libby + flamed with other squad... There was nob + 4 boyz left... I charged them with my 10 marines... Killed only 2 boyz in 18 normal attacks + 3 power fist attacks!!!!! He has killed 4 of my marines...
His turn... He moves his nobz out of wrecked rhino, and gets 6 on move through difficult terrain (ofc), waaghs and manages to assault my marines and double assaulted my other rhino with only warboss... Had 2 more marines standing and dead rhino (hehe )... At the end of this turn, I had 0 kill pts, and he had 3, plus one squad almost dead.......
TURN 4:
I knew that there is no way out of it, so I moved my typhoons 24'' to get away from orks (didn't want to be wiped out, as I would get 0 pts, so I decided to try to survive for that 3pts that I will get)... Assaulted him with libby and 5-men tacs... Tried to pull force weapon on his warboss, but I didn't wound him... Still had few tacs left in combat that turn
His turn, he moved his orks and run towards my survivors, ignoring landspeeders...
TURN 5:
Blown off his trukk (finally) with speeders from other side of the map... At that point I have asked him if he wants to wrap up the game and claim 17pts, as there is no way he can catch my speeders... He agreed...
So at the end of this game, I had 23pts + 11 pts for painting (out of 15; I didn't flock the bases of models)... Total of 34pts...

GAME 1: SPACE MARINES vs CHAOS SPACE MARINES
MISSION: Sieze the ground
DEPLOYMENT: spearhead

OPPONENT LIST:
Chaos lord w PF and plasma pistol
9x khorne berz. (one with fist and plasma pistol)+rhino
5x havocs (4 ml)
5x Plague marines

He won the roll-of and went first... There were 3 pts, one on the middle, one in opposite quarter (left of him) and one in my quarter... He has put plagues as close as possible to the point, havoce on higher terrain near second point and rhino as close to me as possible... I have cobat-squaded and put my ML squads in ONLY terrain there was on my side (near my table edge), put rhinos so that one without libby protects one with libby from ml and typhoons close tho his side behind the cover...
TURN 1:
He decided to shoot down my typhoons... All he managed to do was to shake one... Moved rhino and poped up smoke... Nurgels moved into terrain where objective was...
My turn, moved rhinos 12'' towards his, and fired 4 rokkits at his rhino... Weapon destroyed ... Popped up smoke...
TURN 2:
Made a mistake... Didn't know that his nurgels had plasmaguns... Me moved and declared rapid fire and was exactly in 12'' (darn )... Lost one speeder... Rokkits took out second... Moved his rhino out of los of my rokkits...
My turn, fired rokkits, 4 rapid fire bolters and 2 storm bolters at havocs... Killed 3 havocs...
TURN 3:
He saw that there he is losing this way and that he has to get out with berzerkers... He multi-assaulted my rhinos and both exploded... He lost 2 berzerkers in explosion... I lost 5 marines
My turn... Got him right were I wanted him... Had 2 flamers at him and libby with avenger... And then, epic fail! Failed leadership test for libby!!!!! Still, took out lots of berzerkers with shooting pistols and 2 flamers... Charged into them... Again epic fail... One sarge was forced to attack last berzerker, and managed to hit all attacks with pf and wound all (that is 3 PF wounds on single berzerker)... 3 PF attacks missed his chaos lord!!! His 7 PF attacks (one berzerker that i killed at I1 and lord) all 7 hit and wound... Lost combat, failed leadership and managed to run from combat
TURN 4:
His lone lord walks behind rhino as rhino is advancing towards my point... To make things short, couldn't pop his rhino with mls... He has hit me with havocs and killed my ml (had to put all tacs pretty close, as terrain was terrible, and he had put blas over me, having all 5, making all 5 wounds, and only wound that I have failed was one allocated on ml )... Rhino contested my point and game ended... He had won by having 1 point and I had 0.... That was another 3 pts for me...

So all in all, it was fun... Had terrible luck (as always) but still every game was interesting... Next time I intend to complete my space wolfs and go with 4 vehicles (hehe )....

Any advice on gameplay? Any mistakes I made (except obvious ones)... I am aware that opponents didn't play too good (most of them) and have made lots of mistaks, which I tried to make into my advantages as much as possible... Any suggestions about target priorities that I (or my opponent) didn't play out well? Like to have some critics, as I am (kinda) new player (I have lots of games under my belt but just with friends, so ork, eldar and necrons are my specialty )....

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