Grey Knight Turns 1 and 2
The
GKs move forward. Turn 2, razors pop smoke & SRG Flat Outs.
Dark Eldar Turn 2
My C&C objective is the two oil barrels in the
GW ruin on the second floor.
I get in two Ravagers. I place one here on the left along with a Wyche boat, a Venom of TruBlasters, another Venom with Kabalites ...
and the Beast Master unit, and barely seen to the right, the second Rav. This is the hill with the 3rd
SG objective.
Most other shooting is not significant. Venoms at Termies, killing none. A few lances at other pysflemen = nada.
I'm Shocked and Awed. The Psyfleman not shown in deployment? It's in the distance. It is a pleasant surprise that I manage to destroy a psyfileman on my first salvo. I'm also surprised at scoring the first
KP, let alone it being a
GK Psyfleman. This is from the ravager's POV , although the focus on the dead dread is lacking.
Seize Ground -
GKs 1,
DE 0
C&C - 1 each
KPs -
GK 0,
DE 1
Grey Knight Turn 3
The SRG Flat Outs and the rest do the usual moving up and such.
In shooting the Trueborn's Venom gets wrecked. The Rav looses its shoot out with the 2 Psyfilemen (not surprised). The Warrior Venom is shaken. The terminators shoot the BeastMaster unit. After looking at it, I forgot that we called the hill "open Terrain" and I'm worried about no Cover Saves. However, due to
OW's poor rolls, little happens, as I put the wounds on the Khymeras and amazingly I only lose one.
Dark Eldar Turn 3
Reserves: Third Ravager and Trueborn Venom which I bring to the main fight on my left. The second Warrior Venom I brought in on the right. Still in Reserve a wyche boat.
Movement
I move the wyche boat over to the SRG and decide to risk surrounding the base with the girls, and then nailing it with upward of 11 lances (Rav on the right, 3 Trublasters, 4 more in newly arrived Venom, and the raider).
Shooting:
1. The right hand ravager does good again; it wrecks the CnC objective squatting razorback.
2. I managed to Immobilize the SRG, which now that I think of it, ought to have been wrecked having gone Flat Out the Turn before. Oops.
Seize Ground -
GKs 1,
DE 0
C&C - 1 each
KPs -
GK 2,
DE 2
Grey Knight Turn 4
1. The raider is Immobilized.
2. Left-H Ravager is immobilized (barely out of shot on the left. The wrecked one is in front of it).
3. The Trubeorn venom is Exploded, killing one Trueborn passenger, but they pass Morale and Pinning. The Trueborn already on the ground lose a member to shrapnel, but pass morale. As Overwatch said, it could have gone worse.
Dark Eldar Turn 4
Reserves: The other wyche boat comes in.
Out of shot:
Warrior Venom takes a chance and Flat Outs heading for the
GK CnC objective.
A lot of action:
1. Left-H ravager immobilizes his far left Psyfleman.
2. Beast Masters will assault the termies and bounce off them. I had the unit too strung out to bring all their attacks to bear. I'd lose Morale and Fall Back.
3. My first set of blue-haied wyches go after the razorback and haywire it. I am not keen on them tangling with the terminators, even though the BMs will get in their too. The Razor will get Immobilized by Lance fire, and the girls will knock off its Heavy Bolter.
4. A raider
DL shot Explodes a forward razorback and,
IIRC, the henchmen die.
I really tried to surround the SRG's base with wyches and a haemoncuous, so as to trap the passengers. I go with haywires as it was Immobilized. 5 Glances and 1 Punch. The Glance results were great, with 5 Weapons Destroyed and another Immobilize, enough to kill it, and let the passengers inside roast.
OW says to roll the Penetrate too. Oh, right, no problem. I do, and it Explodes!

Not good for wyches standing next to it. They actually survive its explosion intact. Coteaz, the libby and seven
DCAs survive. Pass Pinning, too.
Seize Ground -
GKs 1,
DE 0
C&C - 1 each
KPs -
GK 3,
DE 5
Grey Knight Turn 5
1. The mobile Psyfleman rolls quite badly to "pen" my rav, getting two 2s and two 1s.
2. The other Left-H ravager dies, though.
Coteaz, the
DCAs and libby assault the wyches, raider and the haem I dismebarked to cover a hatch. Oy. I lose the raider and haem. Two wyches will survive,
bt blow Morale and beat the sweep advance. They'll be off the table in a Turn.
OW takes a leap forward on the
KP portion of the missions. It does cost the
GKs quite a few
DCAs though.
Dark Eldar Turn 5
Beast Master unit is too close to the libby to rally. They and the pair of wyches run off the table.
Last unit arrives from Reserves, which we screwed up: I had the Trueborn walk on, and the Venom fly on separately. Eh.
It shot some termies.
Between 3 units of Trublasters and 5 warriors, I smoke Coteaz and a remaining
DCA. Rolling was terrible. I really ought to have been able to nail the libby, too. Oy.
Out of shot:
The CnC objective of the
GK is held by 3 henchmen behind the wrecked razorback. The Warrior venom on that side Flat Outs to get to it again, and this time, is right up on the lip of the crater, looking like a good 3 inches.
Seize Ground -
GKs 1,
DE 0
C&C -
GK contested (likely so, but we didn't measure),
DE 1
KPs -
GK 8,
DE 5
- - - - - - - - - - - - - - - - -
If the game had ended here,
OW would win, but
BAO missions are supposed to go to 6 Turns.
Grey Knight Turn 6
The termies shoot the 3 blue-haired wyches into paste. The mobile psyfleman takes shots at the Right-H Rav, but again, does poorly. The other Psyfleman just has a 45 degree angle on my latest Trueborn arrivals.
The libby shoots up a trio of Trueborn and all three die, denying the Libby an assault.
Dark Eldar Turn 6
Out of shot:
The henchmen on their C&C objective die to loads of Venom fire, yielding me his CnC objective, uncontestedA raider gets the rear shot on the last razorback and I earn another
KP.
The Henchmen disembark and we discussed it a bit on whether or not they could've used the right or rear hatches of the razorback with my venom within 2" of the side hatch and the haem within 2" of the rear. Since neither the haem nor venom score objectives, it wasn't too relevant .
Combined venom shooting, ShatterShard (killed one) causes the Termies to take Morale.
OW rolls boxcars, pulling them off the center objective. That hurt
OW's chances a lot. If they hadn't broke, I would have assaulted with the haem, and Defenders React would have done the same thing.
Seize Ground -
GKs 0,
DE 0, one contested
C&C -
GK contested (likely, we didn't measure),
DE 1
KPs -
GK 10,
DE 7
SG Objectives 1 contested = TIE
C&C -
DE wins, controlling both
KPs -
GKs win, 12 to 10
With both of us winning one mission each, but no one Securing a majority of
SG objectives, we achieve a :
Tie!
Yellow, for you, Dok.
A great game, coming down to the wire.