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![[Post New]](/s/i/i.gif) 2012/01/29 00:09:27
Subject: Da Redcapz. - All Night Goblin Army (945 points Core Only)
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Noble Knight of the Realm
Leeds, UK
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So from looking into articles, lists ect I have formulated this list to what I believe to be the correct points although currently without the book this is a little restricted. This is what I actually currently own from a car boot and a quick look over on ebay so personally I do not think that for £40 this is too bad a start. Plus I am about 50 points away (55 if my maths is correct) from having the core requirements for a 4k Night Goblin Waaaagh! biggrin.gif
40 Night Goblins, Spears, Shield, Full Command (5 x 8 steadfast horde) - 150
40 Night Goblins, Spears, Shield, Full Command (5 x 8 steadfast horde) - 150
40 Night Goblins, Spears, Shield, Full Command (5 x 8 steadfast horde) - 150
20 Night Goblins, Short Bows, Full Command (5 x 4 support unit) - 90
20 Night Goblins, Short Bows, Full Command (5 x 4 support unit) - 90
20 Night Goblins, Short Bows, Full Command (5 x 4 support unit) - 90
9 Fanatics - 225
So what do you guys think of what I have currently and what should I look at buying apart from characters ( I want at least 3 casters and at least a Big Boss in each of the units).
I have read ove rhte tactical section (skimmed over a few hours) and have decided that I have my tarpits (not really anvils are they goblins?) so will be needing Hammers, so looking at squigs, trolls, giants, ect.
What fits the Night Goblin theme, apart from replacing the war machine crews with Night Goblins, and rocks for squigs ect?
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Army Win Ratio 2012
OnG 11-2-3
Brets 16-3-3
Dwarfs 2-2-1
Ogres 1-3-3
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![[Post New]](/s/i/i.gif) 2012/01/29 10:30:49
Subject: Da Redcapz. - All Night Goblin Army (945 points Core Only)
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Raging Rat Ogre
colorado
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Squig herds in a Horde make a good hammer, large units of trolls are good too. You just need to keep your BSB close by.
Units of chariots are ace for smashing support units, and adding wounds to an ongoing combat.
Mangler squigs are a good buy as well. The 2D6 hits can put the hurt on small elite units.
Stone throwers and doom divers are very good for hammering units your night gobbos can't deal with in CC.
Last but not least; some redirectors to help you get some charges off on your terms. Spider riders are good for this, as they ignore most terrain.
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Cause the chicks dig it...
2000 (RT era Thousand Sons), 2000 (Undivided), 3000 (demons)
2500 (Skaven), 3000! (Chaos Dwarf), 2500 (Warriors of Chaos)
(RT era World Eaters WIP) |
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![[Post New]](/s/i/i.gif) 2012/02/04 23:00:28
Subject: Da Redcapz. - All Night Goblin Army (945 points Core Only)
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Noble Knight of the Realm
Leeds, UK
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Ok so after a little bit of bargain hunting I have arrived at my 1500 list for Boss Redcap's Shroomaz
Eventually I will be including a lot of Squigs (hopefully a lot of scratch build Squigs, Hoppers, Manglers and Aracknarok equivalent)
So this is what the list looks like (from what I currently own)
NG Warboss, Armour of Destiny, Great Weapon
NG Great Shaman, Level 4, Feedback Scroll, Talisman of Protection
NG Big Boss, BSB, Bad Moon Banner
NG Shaman, Level 2, Dispel Scroll
40 Night Goblins, Banner, Musician, Spears
40 Night Goblins, Banner, Musician, Spears
20 Night Goblins, Banner, Musician, Bows
20 Night Goblins, Banner, Musician, Bows
6 Fanatics
3 Snotling Bases
3 Snotling Bases
Doom Diver
Doom Diver
1500 on the rather green squeeky nose. I am aware that I have little to no hitting power but I like the collection and will make a nice change from my Bretonnian List and gives me a nice point to build from
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Army Win Ratio 2012
OnG 11-2-3
Brets 16-3-3
Dwarfs 2-2-1
Ogres 1-3-3
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![[Post New]](/s/i/i.gif) 2012/02/05 04:36:00
Subject: Da Redcapz. - All Night Goblin Army (945 points Core Only)
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Longtime Dakkanaut
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You aren't going to run your Night Goblins in horde formation. Or, more accurately, you aren't going to run your Spearmen in horde formation if you have any intent of them not running away after the first round of combat wherein they will lose 1/4 of their unit.
The Bad Moon Banner is only so-so, as Soft Cover is minimally useful for Night Goblins (who can buy 16 more models for a Unit at the same price), and the Dangerous Terrain effect is much less useful than desired (unlike Gnoblar Trappers which cause Dangerous Terrain to all chargers in the assaulting unit, the BMB only hits the front rank [and the front rank that touches your front rank at that], meaning on average only a single casualty / wound for your efforts). I'd drop it for some more Night Goblins and a bit more durability on the BSB (since your army is only Leadership 7).
Alternatively, put them in the same unit as your Warboss with the Banner of Discipline so that you at least have Leadership 8 BSB instead of Leadership 7 BSB.
Your snotling bases - right now - are merely points filler. Clanrats can wipe out three Snotling Bases in a single round of combat (probably before they can strike, no less). Six bases is slightly more durable, but still lacks in terms of durability. The only function they serve right now is sitting about 4-5" in front of your Night Goblins to provide Hard Cover from shooting (again, making the Bad Moon Banner rather pointless) and something to throw the Fanatics through and force the enemy to move into them (thus causing 2D6 hits instead of 1D6 hits).
Otherwise, I'd say it's a decent list. Move around the points on the BSB some, and you've got enough points for a Big Boss with a Great Weapon. Snotlings are optional (but have a function), the BSB's current banner is so-so...
Oh yeah, that reminds me of one other thing: You might want to downgrade the Warboss' armor slightly. You're paying five points less than the character on their suit of armor. Test out a few games first, and see if he's overprotected or not (I know in some areas character sniping is a big deal, others you can throw your character in naked and unless you or someone in the audience shouts "Target da Warboss!" you can expect nothing worse than a stiff breeze thrown their way).
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![[Post New]](/s/i/i.gif) 2012/02/05 20:11:42
Subject: Da Redcapz. - All Night Goblin Army (945 points Core Only)
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Noble Knight of the Realm
Leeds, UK
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Yes I'll be running snotling speed bumps and goblin buses. All the magic items were thrown in to make up the.points really it was annoying me having a 1300 point list.
I want to make.the spear gobbo's units larger eventually...50-60 before I consider deploying in a horde(attack)
Thank you for your input gives me some things to ponder
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Army Win Ratio 2012
OnG 11-2-3
Brets 16-3-3
Dwarfs 2-2-1
Ogres 1-3-3
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![[Post New]](/s/i/i.gif) 2012/02/06 21:27:03
Subject: Da Redcapz. - All Night Goblin Army (945 points Core Only)
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Noble Knight of the Realm
Leeds, UK
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So I managed to fit in a couple of games over the weekend and yes my Warboss was overly protected, so I have tweaked the list
NG Warboss, Enchanted Shield, Shrieking Blade - 73
NG Great Shaman, Level 4, Talisman of Endurance - 205
NG Big Boss, BSB, Banner of Discipline, Light Armour - 72
NG Shaman, Level 2, Dispel Scroll, Ironcurse Icon - 115
40 Night Goblins, Spears, Musician, Standard - 140
40 Night Goblins, Spears, Musician, Standard - 140
20 Night Goblins, Short Bows, Musician, Standard - 80
20 Night Goblins, Short Bows, Musician, Standard - 80
6 Fanatics - 150
6 Snotling Bases - 180
Spear Chukka - 35
Spear Chukka - 35
Spear Chukka - 35
Doom Diver - 80
Doom Diver - 80
1500 points of little green malice....
So what are your thoughts?
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Army Win Ratio 2012
OnG 11-2-3
Brets 16-3-3
Dwarfs 2-2-1
Ogres 1-3-3
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![[Post New]](/s/i/i.gif) 2012/02/07 04:44:16
Subject: Da Redcapz. - All Night Goblin Army (945 points Core Only)
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Raging Rat Ogre
colorado
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If your warboss is your GEN; you want him over protected. NG's need all the LD they can get.
List looks good for 1500. I'd just drop some snotlings to get the BSB the armor of destiny, and some kit back on the warboss.
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Cause the chicks dig it...
2000 (RT era Thousand Sons), 2000 (Undivided), 3000 (demons)
2500 (Skaven), 3000! (Chaos Dwarf), 2500 (Warriors of Chaos)
(RT era World Eaters WIP) |
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![[Post New]](/s/i/i.gif) 2012/02/07 06:20:51
Subject: Da Redcapz. - All Night Goblin Army (945 points Core Only)
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Killer Klaivex
Oceanside, CA
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Goblin armies do have another option for a hammer unit.
Load up your hero and lord sections with very cheap heroes/lords with great weapons. Put multiples in big blocks.
For ~102 points, you can add 9 S6 attacks to a goblin unit (3 heroes). Make sure you have nets. With T4 and W2, AND nets, those heroes don't drop right away. A trio of heroes can put the hurt out pretty effectively too.
-Matt
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![[Post New]](/s/i/i.gif) 2012/02/07 07:29:01
Subject: Da Redcapz. - All Night Goblin Army (945 points Core Only)
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Noble Knight of the Realm
Leeds, UK
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The thing is when I play this army (friendly games only) everyone seems to ignore my characters so a 4+ save on my general seems to be enough.
I know my BSB needs protection but I'd rather tun with Banner of Discipline (black orc on a pole) while he lives for leadership 8 bubble while it lasts.... since they're goblins they WILL run away
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Army Win Ratio 2012
OnG 11-2-3
Brets 16-3-3
Dwarfs 2-2-1
Ogres 1-3-3
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![[Post New]](/s/i/i.gif) 2012/02/07 07:38:24
Subject: Da Redcapz. - All Night Goblin Army (945 points Core Only)
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Raging Rat Ogre
colorado
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If that's how your area is; then go for the horde of gobbo heroes with great wepons!
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Cause the chicks dig it...
2000 (RT era Thousand Sons), 2000 (Undivided), 3000 (demons)
2500 (Skaven), 3000! (Chaos Dwarf), 2500 (Warriors of Chaos)
(RT era World Eaters WIP) |
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![[Post New]](/s/i/i.gif) 2012/02/07 08:22:11
Subject: Da Redcapz. - All Night Goblin Army (945 points Core Only)
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Dakka Veteran
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You'll want some mangla squigs, as they're nearly the only thing that can kill high-toughness targets. Maybe also look at some stone throwers to thin out big blocks.
Also, cool screen name.
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Manchu wrote:It's a lie, K_K, pure Imperial propaganda. Where's the Talon of Horus, huh? Plus everyone knows the Imperium planned and carried out the invasion of Cadia itself. Bin Abaddon was just a convenient scapegoat. |
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![[Post New]](/s/i/i.gif) 2012/02/07 08:48:02
Subject: Da Redcapz. - All Night Goblin Army (945 points Core Only)
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Noble Knight of the Realm
Leeds, UK
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Yes I do want mangler squigs, and herds and hoppa's and squig launchers (rock lobbas) even rhinking of squig kebobs as my chukka's.
Thank you its my Redemptionist gang leaders name and also my attravtion to Grey Nights.
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Army Win Ratio 2012
OnG 11-2-3
Brets 16-3-3
Dwarfs 2-2-1
Ogres 1-3-3
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![[Post New]](/s/i/i.gif) 2012/02/08 23:55:53
Subject: Da Redcapz. - All Night Goblin Army (945 points Core Only)
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Longtime Dakkanaut
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Brother Malleus wrote:NG Warboss, Enchanted Shield, Shrieking Blade - 73
I assume the Shrieking Blade is there to reduce Fear test frequency for your units? If so, I'd suggest trying to fit in a GW Big Boss for improved offensive capabilities (as S4, while nice for gobbos, is not going to carve through armor / wound high-toughness foes enough).
Brother Malleus wrote:NG Great Shaman, Level 4, Talisman of Endurance - 205
If you can, I'd suggest dropping this Shaman for two Level 2 Hero Shamans (who are only 170pts vanilla the two of them). Level 4 is nice, but every spell by the Great Shaman has a 1-in-6 insta-failure chance due to Mushrooms. Meanwhile, a Level 2 NG who doesn't insta-fail automatically has +2 due to the Mushroom, and is going to be rolling just as many dice as a level 4 (since both can't risk a 1 or 2 for insta-failure). It also spreads your magic even further, reducing the susceptibility to a bad Animosity roll.
Brother Malleus wrote:40 Night Goblins, Spears, Musician, Standard - 140
40 Night Goblins, Spears, Musician, Standard - 140
20 Night Goblins, Short Bows, Musician, Standard - 80
20 Night Goblins, Short Bows, Musician, Standard - 80
6 Fanatics - 150
6 Snotling Bases - 180
Spear Chukka - 35
Spear Chukka - 35
Spear Chukka - 35
Doom Diver - 80
Doom Diver - 80
1500 points of little green malice....
So what are your thoughts?
The only problem for the last bit is you are a little short in melee-capability. Once combat is reached, your only offensive power is Gift of Spider God, Sneaky Stabbin', and 7 S4 attacks. Do you have a work-around to this already in mind (ex: March block, edge-hug, optimal fanatic bouncing, etc)? I feel the Snotlings could be removed to add such (through Warboss / Bigbosses, Squigs, or so-on).
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![[Post New]](/s/i/i.gif) 2012/02/09 08:13:35
Subject: Da Redcapz. - All Night Goblin Army (945 points Core Only)
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Noble Knight of the Realm
Leeds, UK
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So is that a total of 2 or 3 level 2 shamans that you are suggesting?
As for melee damage I have noticed that I am lacking in killing power and at the moment I am still trying to figure out a work around since the time being I usually hug one of the tqble edges and attempt to overwhelm through numbers and support charges (archers)
Yes the shrieking blade is due to attempting to reduce fear as lots of TK, VC & Elves around
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Army Win Ratio 2012
OnG 11-2-3
Brets 16-3-3
Dwarfs 2-2-1
Ogres 1-3-3
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![[Post New]](/s/i/i.gif) 2012/02/09 17:09:07
Subject: Da Redcapz. - All Night Goblin Army (945 points Core Only)
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Longtime Dakkanaut
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Brother Malleus wrote:So is that a total of 2 or 3 level 2 shamans that you are suggesting?
A total of three Level 2's. A level 4 Shaman is nice with Dispel, and as a Night Goblin with Casting power as well (as any spell that is successfully cast on 1D6 has a minimum of 9 due to the Mushroom, and can potentially reach 16 without being a Miscast / Irresistible), but with Night Goblins you risk two things:
1) Animosity. A 1-1 or a 1- 2-5 when outside charge range can completely silence this caster, and being a Level 4 it's highly probable they'll have at least one of the spells you wanted / needed to cast that phase.
2) Mushroom. The Mushroom is a static, uncontrollable 1-in-6 risk of automatically failing any spell you cast that Phase. For a Level 4, this is a rather crippling loss, but for a Level 2 it's not quite as severe.
Brother Malleus wrote:As for melee damage I have noticed that I am lacking in killing power and at the moment I am still trying to figure out a work around since the time being I usually hug one of the tqble edges and attempt to overwhelm through numbers and support charges (archers)
Fortunately, Night Goblins have a few offensive options that are rather cheap. Heroes / Lords with Great Weapons, Squig Herds (9 Squigs w/ 6 Herders is 90pts), Flankers with Sneaky Stabbin' on them (now ten WS2 S3 attacks aren't causing 2.5 wounds on WS<4 T3, but 5-6 wounds), etcetera.
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![[Post New]](/s/i/i.gif) 2012/02/09 18:37:40
Subject: Da Redcapz. - All Night Goblin Army (945 points Core Only)
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Noble Knight of the Realm
Leeds, UK
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Yes I am aware of the options however at the moment I am playing with what I have in the collection until I am able to create some squigs (looking over the pink horrors as we speak) as well as some other options such as the great weapon wielding heroes
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Army Win Ratio 2012
OnG 11-2-3
Brets 16-3-3
Dwarfs 2-2-1
Ogres 1-3-3
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