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Made in us
Irked Blood Angel Scout with Combat Knife





Wolcott, NY

I recently started up a small (7 people) Warhammer 40k gaming club with a few friends and after a few years of idleness some of the rules still are confusing and difficult for some of the lesser rule savvy players to understand. I was wondering (Since from what I've heard WH40k is the most unbalanced tabletop game...) what are some common house rules that will balance the playing field? I'm trying to compound a list so that each of my fellow gamers can have a set list of house rules. I play Blood Angels, and other players include Necron, Tau, Tyranid, Eldar, Orks, and Imperial Guard Any suggestions for house rules for these armies would be much appreciated!
Many thanks.

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Tough-as-Nails Ork Boy




First off,
Welcome to Dakka.

Second, as far as house rules go, our group Got rid of the wound shinanegens stuff. if all the saves are the same we and models have different kitted weapons we just roll in mass and allocate the number of wounds to each model in the squad.
Another, we played for a while, No special characters. It made it a little more skillful and made us use our codex for what it was. Each army still had its characteristic but no hero battles arose.
We don't have a turn limit for annihilation games, last model standing wins. Makes for a fun ending anyways.
It really is up to what you and your group feel is necessary to enjoy the game.
PM me if you want any ideas.

-rcguy111

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