Hello everybody. Well with the NFL season coming to a close (congrats Giants fans), I thought what better way to hold me over until next season than to incorporate some players from the NFL into my
40k games. Therefore, I've come up with some rules for some of my favorite NFL players for use in
40k. They're still a bit rough and wonky as ever, but any feedback is greatly appreciated. Without further ado, I present the NFL Stars!
NFL Stars
Break the Huddle: The NFL Stars may be chosen by any army as a single Elites choice. They are deployed as one unit, but once the game starts each player is free to move and is not required to stay within 2” of the other players. Each player is treated as if he is his own unit for the purposes of morale checks, leadership tests, etc. The players may not join other units.
1. Tom Brady
Points 60
WS 2
BS 5
S 3
T 3
W 2
I 4
A 1
Ld 10
Sv 4++
Wargear: Football.
Chosen One: Brady is always in the right place at the right time; his football instincts allow him to avoid danger at every turn. To represent this, his saving throw is invulnerable.
Football: Brady is a master with the football; he can make any throw with ease. To represent this, Brady may make one of the following throws per shooting phase.
Short Pass 18" S-
AP- Assault 1
Deep Pass 36" S-
AP- Heavy 1
Notes: Brady’s passes are not used to attack the enemy directly; instead he works in tandem with Calvin Johnson. Assuming his pass to Johnson is complete, Johnson gains +1S, +1T, and +3A until he is either victorious or killed in close combat as he fights off enemies who he assumes are trying to tackle him. If he survives the ensuing close combat, he discards the ball, reverting to his original stats. Brady may then attempt to throw him subsequent passes.
2. Calvin Johnson
Points 85
WS 4
BS 2
S 4
T 4
W 2
I 4
A 2
Ld 10
Sv 4++
Catches Everything: Johnson is adept at not only catching footballs, but also incoming enemy attacks. To represent this, his saving throw is invulnerable. In addition, any friendly unit within 6” of Johnson may use his invulnerable save for any shooting attack that targets them. Any failed save, however, counts as a wound on Johnson. If he is reduced to zero wounds because of this, the remaining hits are taken against the targeted unit as normal.
3. Ray Lewis
Points 75
WS 4
BS 2
S 4
T 4
W 2
I 4
A 2
Ld 10
Sv 4++
Field General: Lewis studies his opponents constantly and understands every tactic they may employ against him. He is rarely out of position and passes this knowledge on to his teammates. To represent this, his saving throw is invulnerable. In addition, as long as Lewis is still alive, he may choose a single dice roll made by the enemy to be re-rolled each turn.
Leader of Men: Lewis’s mere presence inspires those around him to acts of greatness. To represent this, any friendly unit within 12” of Lewis is assumed to be Fearless.
Thanks for reading!