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Made in us
Horrific Howling Banshee





Hey guys! I'm working on building up my Dark Eldar army, and came up with this list as a goal to aspire to for now. I wouldn't say it's optimized or anything by far, and I'm trying to stick to units I'll want to use in larger lists later on.

Archon-Shadowfield, Agoniser

9 Warriors- Sybarite, Blaster
Raider- Flickerfield, Splinter Racks, Dark Lance

10 Warriors- Sybarite, Blaster, Splinter Cannon
Raider- Flickerfield, Splinter Racks, Dark Lance

5 Warriors- Blaster
Venom- Second Cannon

5 Scourges- 2 Haywire Blasters

Ravager- Night Shields, Flickerfield, 3 Dark Lances

Ravager- Night Shields, Flickerfield, 3 Dark Lances

--997

Pretty Straight forward. I think for 1000pts I have enough troops at 3, and a decent balance of anti-tank and anti-infantry. The Archon is my only real assault potential, but he should be able to do something annoying if I need him to.

What do you guys think?



http://perilsofthewarp40k.blogspot.com/ 
   
Made in us
Sinewy Scourge




Grand ol US of A

Doomface81 wrote:
Hey guys! I'm working on building up my Dark Eldar army, and came up with this list as a goal to aspire to for now. I wouldn't say it's optimized or anything by far, and I'm trying to stick to units I'll want to use in larger lists later on.

Archon-Shadowfield, Agoniser

Personally I think haemonculi are significantly better at lower cost games. Archons don't really come into play until 2K+. Baron is pretty common around here but with no support he's a KP looking for a place to happen.

Doomface81 wrote:
9 Warriors- Sybarite, Blaster
Raider- Flickerfield, Splinter Racks, Dark Lance

10 Warriors- Sybarite, Blaster, Splinter Cannon
Raider- Flickerfield, Splinter Racks, Dark Lance

These two are essentially the same so I'm going to group them together. You are mixing what the squads are trying to do with the blaster and the splinter racks. Are you shooting armor or infantry. The downside to relying on your rifles to shoot infantry is that you either have to stay still (bad for DE) or be within 12" (also bad for DE warriors). I would say drop them down to 5 guys and put them in venoms w/ 2 SC. Now for the sybarite. Some guys swear by the increased Ld. Personally I think if you are out of your transport as a warrior you are going to die fast so why waste the points.

Doomface81 wrote:
5 Warriors- Blaster
Venom- Second Cannon

This...this is good.

Doomface81 wrote:
5 Scourges- 2 Haywire Blasters

Now I'm probably the biggest scourge fan here...in face I run 3 squads at 2500, but I would leave these guys behind for some wyches. Specifically 9 (including Hekatrix) w/ Agoniser, razorflail, and maybe haywires. They go in a Raider w/ FF. This gives you some more serious CC potential than a lone archon.

Doomface81 wrote:
Ravager- Night Shields, Flickerfield, 3 Dark Lances

Ravager- Night Shields, Flickerfield, 3 Dark Lances

Well NS really aren't necessary. Basically if the enemy is firing a weapon that can hurt your ravager at said ravager and you tried to shoot it last turn you will be in range regardless. Things like auto cannons, Lascannons, railguns. Things like that won't care about your NS. If you can hit them, they can hit you.

Doomface81 wrote:
Pretty Straight forward. I think for 1000pts I have enough troops at 3, and a decent balance of anti-tank and anti-infantry. The Archon is my only real assault potential, but he should be able to do something annoying if I need him to.
What do you guys think?

3 Troops is nowhere near enough for 1K. Consider the fact that at 1500 most competitive lists have filled the troops out. Your AT was good. I'm actually shocked since most people have too few. Your anti-infantry was my problem. Short of DL you had one thing that could threaten infantry over 24" away. 24" being the GK/Necron ideal range and you max range for most of your anti-infantry. Venoms provide a significantly longer threat range and force them to come to you...where the wyches will be waiting.

d3m01iti0n wrote:
BT uses the Codex Astartes as toilet paper. They’re an Imp Fist successor, recruit from multiple planets, and are known to be the largest Chapter in the galaxy. They’re on a constant Crusade, keeping it real for the Emperor and not bumming around like the other guys. They hate psykers and can’t ally with them. They’re basically an entire chapter of Chaplains. CC lunatics. What every Space Marine should aspire to be, if not trapped in a Matt Ward nightmare.

 
   
Made in us
Horrific Howling Banshee





I did a quick re-vamp based on some of the things you said.

Haemonculous- Hex Rifle

8 Warriors- Sybarite, Blaster
Raider- Dark Lance, Flicker Field, Splinter Racks

8 Warriors- Sybarite, Blaster
Raider- Dark Lance, Flicker Field, Splinter Racks

5 Warriors- Blaster
Venom- 2 Splinter Cannons

5 Warriors- Blaster
Venom- 2 Splinter Cannons

5 Scourges- 2 Haywire Blasters

Ravager- 3 Dark Lances

Ravager- 3 Dark Lances

--999

Bumped up to four troops, added even more AT and AI. I don't really have a hand to hand element, but I prefer to play shooty anyways and think I should be able to mince most things with gunfire. The splinter racks are there because I had 10ish points left and wasn't sure what to do with it. There are a few options: gear for Haemonculous, venom blades on sybarites, shock prows (or any 5 point upgrade) on both ravagers or raiders, solarite for scourges, etc. None of these things are hugely consequential, but what do you guys think is the best use for those 10 points? The more I think the more I'm leaning towards some shock prows.

Better? Worse? Let me know!



http://perilsofthewarp40k.blogspot.com/ 
   
 
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