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Made in us
Nurgle Predator Driver with an Infestation





Lawrence Ks

Hq- Captain with terminator armor
Hq- Chaplain with terminator armor

Elites-Terminator squad (8 man) assault cannon, 2 chain fists
Elites- dreadnought with 2 auto cannons
Elites- Dreadnought with 2 auto cannons

Troops- Tactical squad with power fist melta gun, lascannon
Troops- Tactical squad with power fist melta gun, lascannon
Troops- Tactical squad with power fist melta gun, lascannon
Troops- Tactical squad with power fist melta gun, lascannon

Heavy- Thunder Fire Cannon
Heavy- Thunder Fire Cannon
Heavy- Thunder Fire Cannon

2000 points

Pretty much a gun line marine army with terminator back up. I am thinking pretty much mount up on a hill and fire away either they are close enough to deal with or they are dead. What you guys think?

Pigs is beautiful

"People Judge you on how your labels smell"

"Some times I just like to use my fingers" Bob Ross
2000 pts 2000 pts
Check out da Blog http://www.dakkadakka.com/dakkaforum/posts/list/435282.page

For gaming in KS/MO check out www.Frostreaver.net 
   
Made in gb
Tunneling Trygon






Hq choices not great. Get a libby in termie armour and he can then teleport the termies around.

If out on foot, then assualt termies for the s/shield are hardier. Shooting is only so-so.

If you're running 2 dakka dreads then you have some armour in the list, so this leads to the other choices:

Foot marines. Power fist not really needed. Better to go razorback and then combat squad the lascannon back.

Thunderfires? 3 seems excessive. Maybe 1 for the bolster defences, but then I would go devasatators or preds.

"We didn't underestimate them but they were a lot better than we thought."
Sir Bobby Robson 
   
Made in ca
Mutilatin' Mad Dok






as said, drop thechaplains and get some libbies.

Thunder fire cannons are pretty good, you'll get more than enough tempaltes from them. it really depends on your style, preds can be good too or vindis.

Drop the PF on the tac marines, you don't want them in CC anyway and the melta will do a better job at popping vehicle in a 6'' range. As said, combat squad the tacs and put the melta in razor back for close range melta awesomeness leaving the als cannon behind to abuse the long range S9 AP1 power.

This message was edited 1 time. Last update was at 2012/02/10 15:43:03


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3000 ish --
Gotta paint all these boyz naoh
army pictures are at: http://imageshack.us/g/197/sam0019copy.jpg
DT:90S+GM-B+IPw40k11+ID+A+/hWD-R+T(T)DM+
GENERATION 9: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment. 
   
Made in us
Nurgle Predator Driver with an Infestation





Lawrence Ks

Problem with taking razor backs is the lack of points to keep the list under 2k. I would have to drop a tac squad to fit in some transports. The only reason the chaplain is in there is because i like the model. And is pretty cheap to run with the terminators. I couldn't decide on either assault termies or regular ones. I hit that 2k point cap a little to early and couldn't add in the other 2 termies and the other assault cannon.

The thunder fire cannons are there so I can use their different ammo types and change for different armies. and come on its 4 blasts. I didn't know if three would be chessie, but with grey knights and necrons around i don't think i can make a marine list that is that cheese.

Getting a libbie terminator seems to be the running idea, what about a chaplain and a libbie, what powers for the libbie? null zone and the tele port? or tele port and the str 10 blast? I am gearing this more towards tournie play and not just one off games, this list stays about the same for 2500 points, but i take out both HQs and add in calgar and some more termies and another tac squad. Ok thank you guys for your help, i'll look into the libbie and try test playing him a little.

Pigs is beautiful

"People Judge you on how your labels smell"

"Some times I just like to use my fingers" Bob Ross
2000 pts 2000 pts
Check out da Blog http://www.dakkadakka.com/dakkaforum/posts/list/435282.page

For gaming in KS/MO check out www.Frostreaver.net 
   
Made in ca
Mutilatin' Mad Dok






PapaPiggy wrote:Problem with taking razor backs is the lack of points to keep the list under 2k. I would have to drop a tac squad to fit in some transports. The only reason the chaplain is in there is because i like the model. And is pretty cheap to run with the terminators. I couldn't decide on either assault termies or regular ones. I hit that 2k point cap a little to early and couldn't add in the other 2 termies and the other assault cannon.

The thunder fire cannons are there so I can use their different ammo types and change for different armies. and come on its 4 blasts. I didn't know if three would be chessie, but with grey knights and necrons around i don't think i can make a marine list that is that cheese.

Getting a libbie terminator seems to be the running idea, what about a chaplain and a libbie, what powers for the libbie? null zone and the tele port? or tele port and the str 10 blast? I am gearing this more towards tournie play and not just one off games, this list stays about the same for 2500 points, but i take out both HQs and add in calgar and some more termies and another tac squad. Ok thank you guys for your help, i'll look into the libbie and try test playing him a little.


Not razor abcks, rhinos, you could drop the termies to 5 to add the rhinos. or something like that, if you take the razorbacks, jsut drop the las cannons in the tac squads and put it on the razorbacks.

I don't know the libbie power names, teleport would be good if he goes witht eh termies, specially if you take assault termies as it would allow you tog et to your target faster (scaterring willing). S10 blast could be good vs hordes armies or multiwound units. At least one is mandatory I thinka s they add more than the chaplains.

as an Ork, I would hate your 3 TFC, but it's part of the game, if you liek them keep'em.

For the termies, if you want some DS action, I would go for the assault termies, if you want the termies to be in the gunline, keep the tacticals, but assault termeis will do way more dmg than the shotty termies, specially if they have a good mix of LC and TH/SS

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3000 ish --
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army pictures are at: http://imageshack.us/g/197/sam0019copy.jpg
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GENERATION 9: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment. 
   
Made in us
Dakka Veteran






You can drop a tac squad. With combat tactics you can have up to 6 scoring units which is plenty. Razorbacks will greatly increas you fire power and allow you to get to other objectives.

I'd also get a librarian instead of the captain, at 2k it would be good to have some psychic defense. I'd also probably drop a thunder cannon so I could tool out my srgt's
   
Made in gb
Longtime Dakkanaut




Try Tellion if you are foot slogging and want to be shooting.
Try CMLs so your termies will be in range.

This is the wrong codex for your plan. Any other would better.
DA with nice support from deathwing.
BT would write a similar enough lists with double CML and lascannon troops.
BA near the same but with FNP.
Space wolves would need either Longfangs or to do Loganwing but it would still work better.
   
Made in us
Nurgle Predator Driver with an Infestation





Lawrence Ks

MFletch wrote:Try Tellion if you are foot slogging and want to be shooting.
Try CMLs so your termies will be in range.

This is the wrong codex for your plan. Any other would better.
DA with nice support from deathwing.
BT would write a similar enough lists with double CML and lascannon troops.
BA near the same but with FNP.
Space wolves would need either Longfangs or to do Loganwing but it would still work better.


The problem with those codexes, is that every one jumped on them because marines suck that bad. I have thought about death wing for some time now, but the only way i'll play them is with a new codex and cheaper terminators, $50 for 5 is a little on the slowed side for a model that doesn't see play very often.

The razor backs would be a great idea, i'll look into them. The whole combat squaded tac squads means that more than likely they can be shot off an objective, and that isn't something i want to have happen turn 4-5. Why do you guys side against the chaplain? What about running the libbie and the chaplain and leave the captain out of the whole thing? Do you guys think that would work better? what about sending the chaplain forward with a tactical squad?

My plan was to have a large fire base with the "dakka dreads" and the thunder cannons. and have the tactical squads for heavier tanks and hoards. Lascannons and bolter fire. And to keep the termies back with the tactical squads as a counter assault unit that can lend a hand with the assault cannons and maybe the cyclone missile launchers. The thing about the "Miss"ile launcher is they dont ever seem to hit. Other than the ability to teleport termies is a libbe really needed? or is it just nice to have? Keeping in mind that the chaplain will disappear with higher points to make room for calgar.

This message was edited 1 time. Last update was at 2012/02/11 03:25:15


Pigs is beautiful

"People Judge you on how your labels smell"

"Some times I just like to use my fingers" Bob Ross
2000 pts 2000 pts
Check out da Blog http://www.dakkadakka.com/dakkaforum/posts/list/435282.page

For gaming in KS/MO check out www.Frostreaver.net 
   
Made in gb
Longtime Dakkanaut




Vanilla marines is a good codex. You shouldn't try to push it in a direction that it doesn't like to go then it will suck.
   
Made in us
Shunting Grey Knight Interceptor




texas

Master of the forge with conversion beamer is a 120 hq and screams gun line.

 
   
Made in us
Nurgle Predator Driver with an Infestation





Lawrence Ks

Devil Dog wrote:Master of the forge with conversion beamer is a 120 hq and screams gun line.


Until they come in and want to kick my head in up close and personal. I love him for his dreadnought ability and if i ran him i think i would have to run the 6 dreadnought drop pod army. Just because there isn't another model in the game as cool as a ven dread. and six of them would be fun... all with plasma cannons.... and heavy flamers...

I think i just did something in my pants thinking about all that. And i don't think i would have need for another model that can repair things in a list with no tanks... Right now i will have three tries a turn (after the Thunder Fire Cannons are destroyed) to repair 2 dreads. Thank you for your advice, Any more you have will come in handy

Pigs is beautiful

"People Judge you on how your labels smell"

"Some times I just like to use my fingers" Bob Ross
2000 pts 2000 pts
Check out da Blog http://www.dakkadakka.com/dakkaforum/posts/list/435282.page

For gaming in KS/MO check out www.Frostreaver.net 
   
 
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