At least, I think it's simple. I'm completely new to
WHFB and I'm considering starting an Orcs and Goblins army. I just want to have a full understanding of the army before I start collecting, so I apologize if this is a dumb question.
From my searching online, it looks like everyone seems to agree that Night Goblin Fanatics will
only inflict
2D6 hits if the enemy ends their movement directly on top of the fanatics. But on
pg. 53 of the army book, it says that "Any unit that moves into contact with a Fanatic" would take the
2D6 (a
D6 for touching it and a further
D6 from its death throes). How exactly does this work?
The way I'm interpreting it, any unit that touches the Fanatic (moves into contact) would take
2D6 hits and then the Fanatic would be removed as a casualty. I'm sure this is wrong, but I need someone to break it down for me
On a somewhat related note, their "Splat!" rule doesn't seem to make a ton of sense to me. It says that if the Fanatic would end its move within a unit, then he automatically bounces through it...but I thought if the Fanatic ends its move within a unit, it (the fanatic) was destroyed. Again, a quick explanation would be greatly appreciated.
Thanks in advance!