Got a game yesterday in
FLGS.
As usual I play
BA.
Libby,
jp, Fear, Lance
2x priests,
jp, melta bombs,
10 Assault Marine, 2x melta,
pf
10 Assault Marine, 2x melta,
pf
10 Assault Marine, 2x melta,
pf
10 Assault Marine, 2x melta,
pf
10 Assault Marine, 2x melta,
pf
5
Devs, 4x missile
5
Devs, 4x missile
5
Devs, 4x missile
So a pretty simple list with lots of
fnp marines.
My opponents
SW list was in design to be an
ETC list which denies enemy mass victory. It had from memory:
Rune Priest,
JotWW, hurricane
2x Autocannon,
DCCW dreads
10
GH, melta, combimelta, banner,
pf, in Redeemer
7
GH, melta, combimelta, banner,
pf, in rhino
7
GH, melta, combimelta, banner,
pf, in rhino
7
GH, melta, combimelta, banner,
pf, in drop pod
5
GH
5 Wolf guard, 1x
TDA+cyclone
6
LF 5x missile, Rhino
6
LF, 5x missile
So a lot of everything and not specialized to anything. Perhaps not the scariest
SW list I've encountered.
We played a
ETC mission with primary on table quarters (8pts), secondary on kill points (4pts) and victory points (8pts) Deployment was pitched battle.
My opponent won the initiative and deployed his his force to the middle with
LRR covering the rhinos. Pod was left empty. 5
GH with
TDA was on his left flank.
I deployed on my left flank with all 68 marines to get cover from
los blocks in the middle. 1
dev-squad was in terrain to get cover but the other 2 were left in the open. Everyone gets
fnp and libby is not in the front row. I then stole the initiative, but forgot to roll for red thirst (noob

)
In my stolen first turn I advance with all asm leaving
devs behind. Shooting from
devs kill total of one long fnag with missile. Long Fangs also pass successful Fear of the Darkness
ld-check. I made a mistake leaving libby in the right most squad which he was able to assault with 10 grey hunters and a wolf guard killing the libby with powerfist.
After the combat I was able to escape with 7 marines killing maybe 2 in return. I also lost the one
dev squad in terrain in the terrain and one missile and sarge from the front most
dev squad.
All in all not very good start after stealing the initiative. I left my libby to vulnerable position and lost the best positioned
dev squad.
After
BA T2 the feel looked like in the above picture. In the center I over reacted and charged with 17 marines to the reminding
GH and wiped them out. It would have been better to remain in combat and block the land raiders route to my side of the terrain. Now he had a million dollar change to grill same marines. On the upper right corner I charged in to the long fangs and killed wiped them out. I also managed to explode a rhino but failed the charge the continents. My
devs also wreck the unpainted dread.
On
SW T2
LRR drives forward and manages to immobilize it self while getting better arcs for flamestorms. It still manages to wound 9 marines and I pass 6 or 7
fnp saves. Rhinos follow closely the raider and unload to get shots on my marines. The Runepriest now after the failed charge has a very good
JotWW spot. It hits 2 melta an 4 ordinary marines and I successfully make all the I-tests.
On my third turn I clean up his right flank and continue to his middle. Shooting sees 4
ml long fangs dead. The Redeemer still threats my
devs and I try to shoot it with 2 melta and then charge it with 2 power fists. I manage to destroy its assault cannon and shake it. The assault in the middle needs to be stopped so that my flank force can join the battle there.
On their turn the
SW dread fails its move through cover roll and is not able to tar pit my assault squad. In the middle The 2 squads manage to kill my priest there along with many marines and the
cc does not look good to me. The other Rhino backs away while other immobilizes it self behind the Land Raider.
In the end of T4 the situation was following. I was able to join the middle battle but lost my last priest to dangerous terrain test. As a result I was not able to finish the middle battle. on his center I immobilized his second dread with melta. He tried to tank shock me with his rhino.
No picture from T5 but I managed to win the battle around the Land Raider with 3 power fist I had there. He's last squad of 5
gh with Wolf guard had bombarded me all the time with cyclone was on my left table quarter but I contested it with 1 of my surviving assault marine squad. other tree were in my possession. Game ended after T5.
In the a good, fun game. I made a few mistakes, but managed to survive them by luck mostly. I was quite satisfied with the list but still need to think how it performs against other lists. My friends Draigowing with 2 dreadknights and 2 dreadnoughts is still unbeatable for me.