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![[Post New]](/s/i/i.gif) 2012/02/12 19:07:47
Subject: 2000pt Tomb Kings
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Sickening Carrion
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Liche High Priest (lvl 4)
6 Chariots (musician)
25 Archers (musician)
3 Warsphinx (envenomed sting, fiery roar)
Scorpion
Casket
Necrosphinx (envenomed sting)
Catapult
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![[Post New]](/s/i/i.gif) 2012/02/12 22:01:35
Subject: 2000pt Tomb Kings
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Liche Priest Hierophant
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Just going for as many Sphinxes and Constructs as you can? I'd suggest seeing if you could squeeze a Necrotect in there, just to hang around the Constructs and give them the Regeneration save.
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GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.
If yer an Ork, why dont ya WAAAGH!!
M.A.V.- if you liked ChromeHounds, drop by the site and give it a go. Or check out my M.A.V. Oneshots videos on YouTube! |
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![[Post New]](/s/i/i.gif) 2012/02/13 00:36:11
Subject: 2000pt Tomb Kings
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Sickening Carrion
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I'm not trying for a themed list I'm just backed into a corner on this one. Monsters seem to bring me the most success considering they are cheap strong units. I can get a ton of units and potentially get some flanking in.
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This message was edited 1 time. Last update was at 2012/02/13 00:36:38
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![[Post New]](/s/i/i.gif) 2012/02/13 00:41:36
Subject: 2000pt Tomb Kings
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Fanatic with Madcap Mushrooms
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Only thing I am not really sold on is the scorpion
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![[Post New]](/s/i/i.gif) 2012/02/13 02:32:27
Subject: 2000pt Tomb Kings
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Sickening Carrion
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Where should I spend those points do you think?
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![[Post New]](/s/i/i.gif) 2012/02/13 03:23:56
Subject: 2000pt Tomb Kings
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Fanatic with Madcap Mushrooms
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I would either boost or add another unit of archers
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![[Post New]](/s/i/i.gif) 2012/02/13 04:34:56
Subject: 2000pt Tomb Kings
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Liche Priest Hierophant
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And seriously, look at getting a Necrotect if you're going to have that many Constructs. Even without the Scorpion, you still have 4 Sphinxes.
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GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.
If yer an Ork, why dont ya WAAAGH!!
M.A.V.- if you liked ChromeHounds, drop by the site and give it a go. Or check out my M.A.V. Oneshots videos on YouTube! |
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![[Post New]](/s/i/i.gif) 2012/02/13 05:19:31
Subject: 2000pt Tomb Kings
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Sickening Carrion
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So...
high priest (dispel scroll/ lvl 4)
18 archers (musician) [or necrotect?]
19 archers (musician)
6 chariots (musician)
3 warsphinx (sting/ roar)
casket
necrosphinx
catapult
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This message was edited 2 times. Last update was at 2012/02/13 05:35:56
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![[Post New]](/s/i/i.gif) 2012/02/13 06:05:17
Subject: 2000pt Tomb Kings
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Liche Priest Hierophant
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I'd say yes? Fun thing about putting the Necrotect in with those archers is that it would actually turn them into a half-decent fighting force, since they'd have Hatred. Could consider replacing them with a little block of regular warriors, maybe with light armour.
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GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.
If yer an Ork, why dont ya WAAAGH!!
M.A.V.- if you liked ChromeHounds, drop by the site and give it a go. Or check out my M.A.V. Oneshots videos on YouTube! |
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![[Post New]](/s/i/i.gif) 2012/02/13 07:44:00
Subject: 2000pt Tomb Kings
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Fanatic with Madcap Mushrooms
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I dunno I find the necro the be a one trick pony who does not do much for constructs. What he is good for is hatred but since you do not have a combat block you do not need him
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![[Post New]](/s/i/i.gif) 2012/02/13 15:34:46
Subject: 2000pt Tomb Kings
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Been Around the Block
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Lose the envenomed sting, I find that you dont really need it, save those points for the necrotect. It will help those constructs.
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![[Post New]](/s/i/i.gif) 2012/02/13 22:11:31
Subject: 2000pt Tomb Kings
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Sickening Carrion
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Remember envenomed sting gives poison. Poison skips the roll to wound entirely. That means it helps against everything especially against things with 4+ toughness. I think its really worth 10 points.
Ok new list,
high priest
13 archers
8 chariots
3 warsphinx
casket
necrosphinx
catapult
*Archers and chariots have musician, high priest is lvl 4 with dispel scroll and amulet of preservation, warsphinxes have fiery roar and all sphinx have envenomed sting.
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This message was edited 3 times. Last update was at 2012/02/14 05:04:23
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![[Post New]](/s/i/i.gif) 2012/02/14 10:21:54
Subject: 2000pt Tomb Kings
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Longtime Dakkanaut
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Like the new list dude, especially the chariots as they are quite good. And speaking of which you guys going to come back to Mind Games anytime soon? My Wood Elves would like a shot at your TK's
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This message was edited 1 time. Last update was at 2012/02/14 10:22:01
19th Krieg Siege Army 7500pts.
40k/HH Night Lords 5000pts.
Orks Waaaghmacht Spearhead 2500pts.
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![[Post New]](/s/i/i.gif) 2012/02/14 15:47:50
Subject: 2000pt Tomb Kings
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Sickening Carrion
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Yeah, we will. When will you be there?
btw, new list
high priest
4 chariots
3 chariots
20 archers
3 warsphinx
necrosphinx
catapult
casket
*chariots and archers have musicians, high priest has talisman of preservation, dispel scroll, and is level 4, warsphinxes have fiery roar, all sphinxes have envenomed sting.
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This message was edited 2 times. Last update was at 2012/02/14 18:11:39
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![[Post New]](/s/i/i.gif) 2012/02/19 04:24:30
Subject: Re:2000pt Tomb Kings
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Grain of Sand
Columbus,Ohio
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high priest- What are you giving him for protection? And is he lvl 4?
4 chariots- I would take this up to a total of "6" to get the higher impact strength.
3 chariots- Lose "1" of these.
20 archers- Ok
3 warsphinx- Would maybe take just "2".
necrosphinx- Uh......No, not good for the points and just ends up cannon bait.
catapult- Good
casket - Good
Maybe think about using the gained points to get some warriors. They may not be the strongest or best, but can bury a Tomb King/Prince in the middle of the them increase your WS. This means more hits and when combined with your Nekraharan spells, more wounds.
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