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2013/12/06 16:28:23
Subject: Incinerator Interceptors
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Mekboy Hammerin' Somethin'
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Do these guys have a tried and true place in a Grey Knights TAC list?
The reason I say this is that some of the most valuable units in 6th edition seems to be large amounts of cheap infantry sitting behind ADLs. Some that spring to mind are blobbed infantry squads like Imperial Guard and Dakka Dakka Ork boys...and more importantly...loads and loads of tau firewarriors with their nasty S5 guns. The interceptor shunt allows you to get in close and perfectly position your Incinerators for maximum effect, even with the 1" barrier from enemy units and 2" coherency, a full compliment could reliably wipe such units off the board. They dont have as big a profile as shunting Dreadknights, and they can also position themselves to benefit from the cover of enemy defense lines, as the incinerators will ignore cover. These would provide a pinpoint alpha strike on enemy troop elements and could seriously cut into the firepower of any Tau/Eldar lists. If you did pair these fellows with a Dreadknight, you could really lay in the hurt and put on some serious pressure Turn 1 or 2.
What are your thoughts?
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2013/12/06 16:46:26
Subject: Incinerator Interceptors
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Homicidal Veteran Blood Angel Assault Marine
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They can certainly be useful. At the same time it is usually easy enough to shunt behind the defense line to deny them cover anyway.
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2013/12/06 17:00:03
Subject: Incinerator Interceptors
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Monster-Slaying Daemonhunter
Grand Rapids Metro
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In my experience you're best use of interceptors is being a base of your own mobile S5 fire. With 20 S5 stormbolter shots you can jump or shunt into range and nuke a squad at a time of fire warriors before the get to fire back with their now neutered unit. I personally run mine like this. 10 Interceptors (2x Psycannon, Daemonhammer) And then when necessary I simply park the 2 psycannons in some cover and blast away while the other guys go around (with the hammer) spreading the S5 love. And when someone comes to shoot or assault your psycannons....psyche...shunt away. (Or do the same tactic with Incinerators...at least then you bake whatever you're baking and the whole unit doesnt die to return fire)
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This message was edited 1 time. Last update was at 2013/12/06 17:02:48
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2013/12/06 17:28:31
Subject: Re:Incinerator Interceptors
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Judgemental Grey Knight Justicar
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Intercinerators (see what I did there?) are fantastic. They are really expensive, so try not to make their shunt a suicide jump by coordinating with something else nasty nearby. I like to combine their shunt with some Paladins or Termies deep striking in nearby, or drop Mordrak in, or shunt up a Dreadknight.
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2013/12/06 17:37:10
Subject: Incinerator Interceptors
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Monster-Slaying Daemonhunter
Grand Rapids Metro
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Also...combat squad...shunt and bake 2 different units...you can effectively neutrilze most xenos infantry with a single s6 ap4 flamer...so why not hit two?
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2013/12/06 18:19:28
Subject: Incinerator Interceptors
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Regular Dakkanaut
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Yes, force your opponent to splitting his choices on what to shoot at. That lowers the chance of completely wiping out a squad. Also shunting is a great tool vs deepstriking, as usually you can get to anywhere on the board you want by turn two, and you don't scatter or mishap. Plus tau and whoever can't intercept you to pieces. Automatically Appended Next Post: Yes, force your opponent to splitting his choices on what to shoot at. That lowers the chance of completely wiping out a squad. Also shunting is a great tool vs deepstriking, as usually you can get to anywhere on the board you want by turn two, and you don't scatter or mishap. Plus tau and whoever can't intercept you to pieces.
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This message was edited 1 time. Last update was at 2013/12/06 18:19:35
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2013/12/06 18:41:19
Subject: Re:Incinerator Interceptors
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Grisly Ghost Ark Driver
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For most cases your psycannons are the better buy in my opinion. That said there is just something about those incinerators that make cover-reliant (and t-3) armies like elder and tau cry a little. So there is that. Depends on your typical foes I suppose?
Also the person who advised not to leave your interceptors high and dry has the right of it. Coordinate your turn to include as much of your army as possible ending up exactly where you want them. Modrak is an excellent HQ for this, as are dreadknights and multiple interceptor squads.
Just one squad will probably die horribly after it's one turn of shooting. The majority of your army however? heh. Chances are there won't be much left to return fire.
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This message was edited 2 times. Last update was at 2013/12/06 18:41:52
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2013/12/06 19:24:45
Subject: Incinerator Interceptors
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Bounding Assault Marine
St Louis, MO
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They can be an amazing unit. However they are pretty pricey and fragile. 300 points for 10 is quite a bit. I agree that they should be combined with more interceptors (with some GS goodness if possible) or shunting DKs.
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2013/12/06 19:29:37
Subject: Incinerator Interceptors
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Monster-Slaying Daemonhunter
Grand Rapids Metro
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The thing abouts GKs..you get what you pay for.
7 strikers cost the same as 10 tactical marines...I'd take the strikers every time.
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2013/12/06 19:37:09
Subject: Incinerator Interceptors
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Foolproof Falcon Pilot
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If they were S5 AP3 you might have something, but they are generally too expensive to be worth their cost. They shunt and are often dead by the next round. The interceptors really arent that useful vs any of the 'strong' tournament lists except maybe tau, where they really wont do enough to be worth the investment.
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"Ask not the Eldar a question, for they will give you three answers, all of which are true and terrifying to know."
-Inquisitor Czevak
~14k
~10k
~5k corsairs
~3k DKOK |
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2013/12/06 19:42:52
Subject: Incinerator Interceptors
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Monster-Slaying Daemonhunter
Grand Rapids Metro
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zephoid wrote:If they were S5 AP3 you might have something, but they are generally too expensive to be worth their cost.
Why AP3?
I don't see 3+ saves ruling any meta or tournaments personally.
And if the GKs are running into other marines...the tend to win out with powerswords and stormbolters. Automatically Appended Next Post: Well...actually bikes are quite popular. So there's a fairly big one.
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This message was edited 1 time. Last update was at 2013/12/06 19:43:48
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2013/12/06 19:54:53
Subject: Incinerator Interceptors
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Bounding Assault Marine
St Louis, MO
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Eh.. Stormbolters were much better in 5th. Power swords really aren't great on a unit with 1 attack. And they are a base cost of 26 pts I believe. A space marine honor guard has better gear and a better stat line for 25. Not saying interceptors are bad but I'd hardly call them competitive. If supported by other units they can be great but on their own they're just power armored marines that will die to bolter fire. If all you want is a distraction unit drop a few DS'n paladins in cover for a S5 pie plate. Also not competitive, but it's a hell of a lot cheaper than interceptors. Personally I like running 2-3 DKs with PT/HI/GS. But I digress.
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2013/12/06 20:02:25
Subject: Incinerator Interceptors
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Foolproof Falcon Pilot
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ductvader wrote: zephoid wrote:If they were S5 AP3 you might have something, but they are generally too expensive to be worth their cost.
Why AP3?
I don't see 3+ saves ruling any meta or tournaments personally.
And if the GKs are running into other marines...the tend to win out with powerswords and stormbolters.
Automatically Appended Next Post:
Well...actually bikes are quite popular. So there's a fairly big one.
Bikes, wraithguard, jetbikes, any of the chaos armies/allies, drop SW, any of the FotM marine lists, ect. Almost every army has some 3+ saves that will eat the wounds from incinerators every time. Even tau commanders with their drone escorts are 3+ if they didnt take iridium and inquisitors get the upg for 8 points on 3 wounds (33 points for 3 marine ablative wounds is pretty good in any army)
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"Ask not the Eldar a question, for they will give you three answers, all of which are true and terrifying to know."
-Inquisitor Czevak
~14k
~10k
~5k corsairs
~3k DKOK |
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2013/12/06 20:04:49
Subject: Incinerator Interceptors
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Daemonic Dreadnought
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Couple of NDK without shunt but with heavy incinerators can also do the job. Just walk towards the aegis.
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Chaos isn’t a pit. Chaos is a ladder. Many who try to climb it fail, and never get to try again. The fall breaks them. And some are given a chance to climb, but refuse. They cling to the realm, or love, or the gods…illusions. Only the ladder is real. The climb is all there is, but they’ll never know this. Not until it’s too late.
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