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Made in us
Boom! Leman Russ Commander





Ohio

So for a fun little allies army I was thinking about including some grey knights to my IG to add a dreadknight to the army.

I have this idea of converting a dreadknight up to make it look like a mech from the video game titan fall.

So my question would be what HQ and troops should I take? I dont want to throw something down that will just get run over but It is also more for fun. I also really dont know much about grey knights, I do use inquisitors in my army right now to grant prescience.

Also I have a good amount of IG that I can mix between mech and foot guard.

Comments welcome!

 
   
Made in us
Executing Exarch





McKenzie, TN

GK are allies of convenience with IG. This is the first thing you need to keep in mind. Therefore prescience from the GK cannot affect the IG.

This means IMO that the best addition is coteaz with ~6 naked henchmen (bullet sponges), 3 plasma cannon servitors, and 1-2 jokearos for the lascannons and upgrading the plasma cannons. If possible give them a quadd gun to shoot.

If you want something to model as a titan fall I would recommend getting an imperial knight detachment. It actually is a mini titan and doesn't force you to take a tax in the HQ and troop. It also just feels right with an IG army.
   
Made in au
Flashy Flashgitz




Canberra, Down Under

I had a similar thought, with making something Titanfall-esque but I would also advise a stand-in Knight rather than Dreadknight. As mentioned, it doesn't hurt the Force Org and you don't have to bring arbitrary troops and such. That means you can still go Inquisition (for sweet, sweet Prescience) and get your stomping deathbot too!

Current Proposed Rules Project: Orkish AC-130 Spekta Gunship!

WAAAGH Sparky!
1400 (ish) - On the rebound!
Kommander Sparks DKoK
1000 (ish) - Now on the backburner

- Men, you're lucky men. Soon, you'll all be fighting for your planet. Many of you will be dying for your planet. A few of you will be put through a fine mesh screen for your planet. They will be the luckiest of all.  
   
Made in us
Boom! Leman Russ Commander





Ohio

 ansacs wrote:
GK are allies of convenience with IG. This is the first thing you need to keep in mind. Therefore prescience from the GK cannot affect the IG.

This means IMO that the best addition is coteaz with ~6 naked henchmen (bullet sponges), 3 plasma cannon servitors, and 1-2 jokearos for the lascannons and upgrading the plasma cannons. If possible give them a quadd gun to shoot.

If you want something to model as a titan fall I would recommend getting an imperial knight detachment. It actually is a mini titan and doesn't force you to take a tax in the HQ and troop. It also just feels right with an IG army.


Oh yes I understand the allies part, but I was just saying I use the inquisition right now by including just one inquisitor since they are battle brothers with IG.

I also get your point on the knights, I just thought the DK might look a little more like the titan fall mech if it was given a cockpit and possibly some kinda rifle shouldered weapon.

Also even though the knight isnt over powered some people in my meta might not be happy with the D close combat weapon lol.

 
   
Made in au
Flashy Flashgitz




Canberra, Down Under

A Dreadknight does something awfully similar to a D close combat weapon though, lol.

If you're going to make a Titanfall style Mech, I'd look at this thread: http://www.dakkadakka.com/dakkaforum/posts/list/582304.page

There are some really great Mechs on there that use the 2-handed weapon approach, like in Titanfall. For some reason I really dislike dual-wielding mechs, i'd much prefer a more human approach, where they hold the weapon in 2 hands, like an up-scaled human.

Current Proposed Rules Project: Orkish AC-130 Spekta Gunship!

WAAAGH Sparky!
1400 (ish) - On the rebound!
Kommander Sparks DKoK
1000 (ish) - Now on the backburner

- Men, you're lucky men. Soon, you'll all be fighting for your planet. Many of you will be dying for your planet. A few of you will be put through a fine mesh screen for your planet. They will be the luckiest of all.  
   
Made in us
Boom! Leman Russ Commander





Ohio

Ah I got ya, isnt the dread knights close combat weapon a force weapon? Sorry Im not familiar with GK to well as I dont have their codex.

I do like the cockpit idea here:

https://www.google.com/search?q=40k+dread+knight+conversion&tbm=isch&tbo=u&source=univ&sa=X&ei=RHwZU92ACeqGyAGCwoGIDw&ved=0CCcQsAQ&biw=1600&bih=775#facrc=_&imgdii=_&imgrc=urHtVGoIgn2-kM%253A%3BJyLcs0-y5HlRWM%3Bhttp%253A%252F%252Fimages.dakkadakka.com%252Fgallery%252F2011%252F5%252F14%252F221276_sm-Dreadknight.JPG%3Bhttp%253A%252F%252Fwww.dakkadakka.com%252Fdakkaforum%252Fposts%252Flist%252F368744.page%3B600%3B450

Heres what I imagined for the weapon, except maybe a little smaller:

https://www.google.com/search?q=40k+dread+knight+conversion&tbm=isch&tbo=u&source=univ&sa=X&ei=RHwZU92ACeqGyAGCwoGIDw&ved=0CCcQsAQ&biw=1600&bih=775#q=40k+dreadknight+weapon+conversion&spell=1&tbm=isch&facrc=_&imgdii=_&imgrc=6t_Bmthunl9sdM%253A%3BWxnyhXH-SW2QDM%3Bhttp%253A%252F%252Fimages.dakkadakka.com%252Fgallery%252F2011%252F4%252F9%252F207838_md-Dreadknight%252520Cannon.jpg%3Bhttp%253A%252F%252Fwww.dakkadakka.com%252Fdakkaforum%252Fposts%252Flist%252F30%252F358127.page%3B800%3B645

Now I could run a cheap coteaz and henchman unit but how about the GK termies, maybe use them to attack opponents fragile units and weak flanks?

 
   
Made in us
Executing Exarch





McKenzie, TN

GK termies are not very good for what you get. If you want to field termie bodies then draigo with paladins is just better in every way. Even if you only take 5 paladins. Draigo can even make the dreadknight scoring. This also gives your IG a very effective melee threat to hold midfield and score forward objectives.

BTW as a tactics consideration a single dreadknight closing on the opponent without any other fast melee threats will probably be underwhelming. They tend to be targeted and killed fairly easily when taken individually. If you want a dreadknight to perform you almost have to run either two of them or multiple fast melee threats.

Another option than a plasma henchman squad would be to take a stormraven MM, AC, hurricane bolters, and psyammo. You can then take either a minimum henchman squad to stay cheap and use the stormravens AI and anti psycher abilities or take a 4 crusader 4 DCA unit to assault out of it. The GK crusaders+DCA unit is one of the best melee units in the game as they can have axes on the crusaders and axes mixed with swords on the DCA.

Another option would be crowe as your HQ with some simple HB razor backs with psyammo and 5 man purifiers w/ max psycannons to jump out of them and provide extra dakka.

It really depends on the type of IG list you are running.

Also the second link you provided looks the best to me. However I have to say that I actually like the dreadknight model just fine as it screams Aliens (the movie) to me.
   
Made in us
Boom! Leman Russ Commander





Ohio

In regards to what I play, I think I mentioned in first post I can play mech or foot guard. With foot guard it would be primarily for fun as Ive tried making foot guard work and against anything thats decently competitive foot guard just gets rolled each time.

With mech I run pretty much a CCS and 4-5 vet squads all in chimeras with melta and plasma with 2 vendettas and russes in support.

With foot guard I will usually have 1-2 vendettas and I usually try using the wall of martyrs fortification network and have 2 platoons and maybe some vet squads on foot with again some russes in support.

I do like the idea of the purifier squads in razorbacks. It would compliment the mech army very well. From what i know crowe cant join other squads right, hes stuck by himself?

 
   
Made in im
Nasty Nob on Warbike with Klaw





Liverpool

Someone here on Dakka has made a great Dreadknight conversion.

http://www.dakkadakka.com/gallery/361628-.html
   
Made in us
Executing Exarch





McKenzie, TN

You might want to consider a strike squad or two to complement mech. They can block DS attempts near your important stuff.

A dreadknight might not be bad along with a bunch of high priority threats like medusas, mechvets, etc.

Crowe can join units and is basically a champion+.

An alternative is that you could take coteaz as planned and take some henchmen in chimeras to supplement your mechvets. The psyker battle squad henchmen can fire off demolisher level shots with a psychic test on the move and the hechmen with special weapons are like a cheaper veteran squad with BS3 (plasma, melta, and flamers are all 10 pts a pop btw on 4 ppm troops). This would save you some serious money and allow you to recycle your IG as henchmen. This would definitely be the option if you just want to add a dreadknight as you essentiall add a dreadknight, coteaz, and your mechvets change unit composition a bit.
   
Made in us
Storm Trooper with Maglight





Buffalo, NY

 ansacs wrote:

Crowe can join units and is basically a champion+.


He's not an independent character and can't join units
   
Made in us
Executing Exarch





McKenzie, TN

rabidguineapig wrote:
 ansacs wrote:

Crowe can join units and is basically a champion+.


He's not an independent character and can't join units

Good catch. I have totally been playing that wrong. Guess I have a new unit to put in the stormraven.
   
Made in us
Boom! Leman Russ Commander





Ohio

I was about to say if crowe can join units then Ive been using him wrong lol.

I do indeed like that knight conversion.

With strike squads are they troops or are they elites? If troops I would maybe take 2 squads of 5 just to watch the flanks from deep strikers

But the rhinos with purifiers inside is still pretty interesting

 
   
Made in us
Executing Exarch





McKenzie, TN

Troops. In fact they are the basic PA troops for GK...no character needed!
   
Made in us
Boom! Leman Russ Commander





Ohio

The fact that they are scoring,can move 12" correct, deny deepstrikers to an extent, dont they have power weapons? and they have storm bolters. They seem like the ideal troops.

So Im pretty much deciding between crowe and purifiers in razor backs or unknown hq and strike squads. Both lists will include a dread knight. For mech I feel like each list would be complimented by both allies.

The same goes for the foot guard as both allies seem to grant some fast scoring units that add some shooting power while being a bit survivable in power armor.

What seems like the better route to go, and what hq would I be looking at using if I used the strike squads?

 
   
Made in us
Executing Exarch





McKenzie, TN

Let me show you a picture of the two so you can decide what model you want...



,,,yep, you can buy one model set and if you magnetize the arms you can essentially use either option.

The big difference in the two is their psychic power and how many psycannons you want. There really isn't that much difference in their pts cost.

The strike squads can only take 1 psycannon making their offense much lower. There is something to be said for putting psyammo on the unit and spamming S5 stormbolters and nemesis weapons (power weapons with ID...yeah). All their more esoteric options cost more than the purifiers (a nemesis hammer strike is more expensive than a hammer purifier). Their psychic power is a very nice defensive power and can really help against DSing. Keep in mind however that the power has to go off, the squad has to be outside it's transport and survive, and the DS has to actually want to DS that close (Oblits and similar can DS further away and use the LC if they need, they will still be getting side or rear armour).

Purifiers can take 2 psycannons (pretty decent dakka, especially if they don't move). Their psychic powers are brutal against anything they get into melee with. A 5 man unit of purifiers is scarier to get into melee with than a 10 man unit of strikes especially for any large units (good luck tarpitting this unit when you take hits per models). They do however have to pay the crowe tax (coteaz or grandmaster are just better in every way).

For your purposes I think a grandmaster to make the dreadknight scout or scoring would be more worthwhile than the purifiers. I would definitely recommend setting them up so you can experiment though as they use the same models.
   
Made in us
Boom! Leman Russ Commander





Ohio

I will certainly have to magnetize the models and try them both out.

The strike squads seem like they would be a little hard to use as they need to be on foot but I will surely have some more threatening units to be fired at.

The purifiers seem like I would be able to push them up the board faster in rhinos with the DK faster than having the strike squad hop out for a turn.

The grand master does seem like a better option to possibly get the DK scoring.

Are the purifiers able to become scoring if crowe is part of an allied detachment or does crowe have to be in the primary?

 
   
Made in us
Space Marine Scout with Sniper Rifle





When I took GK allies to get DK I went with Ordo Malleus inquisitor with termi armor and Psycannon and strike squad with psycannon (plus other upgrades like psybolt ammo and warding staff for the justicar). The basic idea is that they can all deep strike in together (termie armor and strike squads all have deepstrike) with 6 strength 7 rending shots from the psycannons plus 8 storm bolter shots (strength 5 with psybolt ammo). All at 24" range so don't have take a big misshap risk to be close enough. I like it. YMMV
   
Made in us
Executing Exarch





McKenzie, TN

Crowe just needs to be in the same army to make purifiers troops. So allied is fine.

Something like denny1824's idea could also work. You could even trade out the inquisitor for a grand master if you wanted the grand strategy to make the DK scoring or to give it scout, etc. With the HQ and unit it would give you 3 psycannons or incinerators to work with. Honestly if I take a big unit with psyammo storm bolters I am kind of liking incinerators so they can focus down on infantry killing. However that is a list balance thing.
   
 
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