A few thoughts:
- as above; your Shaman has two useless items. If you're really looking for places to spend those 10pts, take the Dragonbane Gem and the Ironcurse Icon. Or three more goblins.
- also, your Shaman is your General. Which is...bad. Very bad. His Ld is abominable. Those Night Goblins will be heading for the hills first Ld test they make.
- even at 1000pts, I'd consider making those Savages Big 'Uns. They're just. So. Good.
- Fanatics are good. But three of them is a not-insubstantial investment. Consider dropping one or two for points.
- Spears are not as good as hand weapons on Night Goblins. I'd go for a Parry save or shortbows.
- Spider Riders are neat, but they're (a lot) slower and more expensive than Wolf Riders. I'd consider switching at least one unit. Give 'em short bows, maybe a musician. And be obnoxious.
- Spear Chukkas are good. I wish you could fit in a Doom Diver instead, though.
I'd do something like this:
1 Savage Orc Big Boss + battle standard + Fencer's Blades (135)
1 Night Goblin Big Boss + battle standard + great weapon+ Charmed Shield + Talisman of Endurance (94)
1 Night Goblin Shaman + level 2 + Dispel Scroll (110)
23 Savage Orc Big 'Uns + extra hand weapons + musician + standard (273)
31 Night Goblins + netters + full command + 1 Fanatic (193)
5 Goblin Wolf Riders + shortbows (55)
5 Forest Goblin Spider Riders + shortbows (70)
1 Spear Chukka (35)
1 Spear Chukka (35)
You lose 20-some models, but you gain a little versatility, much better Leadership, and a unit that can dish out 24 S5 attacks in the first round.
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