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Made in us
Pyromaniac Hellhound Pilot





killeen TX

EDIT: New list below.

Played this list today, enjoyed it alot, even won. Played against Dark Angels (death wing/raven wing) with the big DA characters. The mission was Big Guns Never Tire. With 5 objectives. Here is the list:

HQ:

Yarrick w/ Chimera

Tank Commander: Pask; Punisher w/ heavy bolter sponsons, dozer blade
Punisher w/ heavy bolter sponsons, dozer blade

Primeris Psyker: Presience

Troops:

Vet Squad 1: Plasma gun x2, Carapace Armor, Chimera
Vet Squad 2: Plasma gun x2, Carapace Armor, Chimera
Vet Squad 3: Plasma gun x2, Carapace Armor, Chimera

Vendetta

Scout Sentinel Squad: x3 autocannon

Manticore
Manticore

Exterminator w/ heavy bolter sponsons

The Manicores turn into a massive Anti tank unit, taking out a land raider, and, in this mission, a good scoring unit after the missiles are gone. Pask and his command squad (with psyker) draw alot of fire. I know armor sentinels are not much more than scout sentinels, but, the out lank, and ability to get line breaker from time to time makes it worth it to me.

Your thoughts

This message was edited 1 time. Last update was at 2014/04/23 02:54:24


javascript:emoticon(''); 3,000 pointsjavascript:emoticon('');

2,000 points

265 point detachment

Imperial Knight detachment: 375

Iron Hands: 1,850

where ever you go, there you are 
   
Made in us
Boom! Leman Russ Commander





Ohio

I do not see the point of yarrick in this list. You would make better use of his buff abilities if he had a blob or a bunch of guardsmen surrounding him. Otherwise drop yarrick so pask can be your warlord and his squadron can benefit from his warlord trait.

 
   
Made in us
Pulsating Possessed Chaos Marine




Seattle, WA

Playing any list against Dark Angels will make it seem better than it is. I would suggest playing it against a few other armies before making conclusions.

I'll agree that Yarrick is an odd choice here. He can't issue orders to anyone or make anyone pseudo-fearless. A command squad in a chimera would make more sense in this list.

Where does the psyker go? Does he just hide behind the tanks alone? Or do he and Yarrick pal around together? He can't be in a transport and cast powers outside of it so he's super fragile alone.

This message was edited 1 time. Last update was at 2014/04/22 05:01:07


 
   
Made in us
Pyromaniac Hellhound Pilot





killeen TX

Okay, made some changes. Here they are as follows: Would love to get Big guns never tire again with this list.

HQ:

Tank Commander:
Pask,
Punisher w/ heavy bolter, heavy bolter sponsons, dozer blade.
Punisher w/ heavy bolter, heavy bolter sponsons, dozer blade.

Troops:

Vet squad 1: plasma gun x2, chimera
Vet squad 2: plasma gun x2, chimera
Vet squad 3: plasma gun x2, chimera

Elite:

Bullgryn squad; (3), slab shield, grenadier gauntlet

Fast Attack:

Vendetta

Heavy Support:

Manticore
Manticore
Leman Russ squad:
Exterminator w/ lascannon, heavy bolter sponsons
Exterminator w/ lascannon, heavy bolter sponsons


Idea of letting the bullgryns go ahead of pask and provide some sort of cover. If I don't go with them, thinking of using the scout sentinels (3 with autocannons, two hunte killer missiles).

This list lets pask use his warlord trait, and, hopefully keeps other players off ballance about what to attack. I'm not a big fan of low troop levels, but, this list just has three troop choices.

javascript:emoticon(''); 3,000 pointsjavascript:emoticon('');

2,000 points

265 point detachment

Imperial Knight detachment: 375

Iron Hands: 1,850

where ever you go, there you are 
   
 
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