Just read this really good short battle report (link below) and I really liked the army the
IG/
AM guy used so I thought I would adapt it and try and improve it.
http://www.dakkadakka.com/dakkaforum/posts/list/590813.page
My List:
HQ
Lord Commisar: Melta Bombs (attached to the Conscripts)
Commisar: (attached to blob 1)
Commisar: (attached to blob 2)
Priest: Power Maul (attached to conscripts)
Priest: Power Maul (attached to blob 1)
Priest: Power Maul (attached to blob 2)
Troops
Platoon 1-
Command Squad: Vox and Grenade Launcher (aka
GL)
squad 1: Vox and
GL
squad 2:
GL
squad 3:
GL
squad 4:
GL and Krak grenades, Sgt with Melta Bombs
(all 4 squads combined to make blob 1)
Platoon 2-
Command Squad: Vox and
GL
squad 1: Vox and
GL
squad 2:
GL
squad 3:
GL
squad 4:
GL and Krak grenades, Sgt with Melta bombs
(all 4 squads combined to make blob 2)
Conscripts: 50 conscripts.
Total: 146 men, 10
GL, 20 Krak grenadiers, 3 melta bombs, 3 power mauls, 4 vox casters.
Tactics:
Conscripts go out front and provide cover for men behind blobs behind, and command squads go behind blobs to give orders. Everyone moves up shooting until they get close then charge in and over whelm whats left.
Anti Infantry: all the Lasguns (114 shots long range and 228 at short without orders, with orders it would be 228 at long range and 342 at short range) and
GL can take care off any light infantry. If any light infantry hiding in cover I can use an order to remove there cover.
Anti Light vehicles/ transports: 10
GL and 20 Krak grenades should be able to pop any light armor.
Anti Tank: melta bombs and Krak Grenades to hit the rear armor tanks (mostly
AV 10 or 11) Also priest can smash attack which means with the power maul they can put out 2 strength 10
Ap 2 reroll armorr penetration each
Anti Monstrous Creature: same as anti tank, slap melta bombs and krak grenades on them and beat them with priests if they are toughness 7 or higher. If they are only toughness 6 then I can shoot them up lasguns on the way, then drown them in close combat attacks when they get close up. Priest allows all the men in his squad to reroll hits in the first round of combat and reroll wounds every round of combat (if he first passes a leadership check on 9 or less)
Weaknesses of the army:
Max range is 24"
Low mobility (this is countered by the fact I will be swarming the whole board and I can use the order that allows me to shoot and run or roll
3d6 and pick the highest for run)
No Anti Air.
So what does dakka think, is my list an improvement or worse overall?