Just some theorycrafting. Nothing serious.
HQ
Great Unclean One
Mastery level 2; 1 Greater Reward
Kairos Fateweaver
Troops
3x - Nurglings
3x - Nurglings
Heavy support
Daemon Prince
Daemon of Nurgle; Daemonic flight; Warp-forged armour; Mastery level 2; 1 Greater Reward
Daemon Prince
Daemon of Nurgle; Daemonic flight; Warp-forged armour; Mastery level 2; 1 Greater Reward
Daemon Prince
Daemon of Nurgle; Daemonic flight; Warp-forged armour; Mastery level 2; 1 Greater Reward
All nurgle
FMC may jink while moving only up to 12" to get a lovely 2+ cover save. They may either T1 fly 24", T2 jump 12" T3 jump 12" and charge
or just T1 jump 12" and T2 jump 12" and charge. No grander strategy behind all this.
Do you think this could possibly work? Why (not)? Ignore cover seems to be the bane but with 3+/5++ and possible 4+
FnP, 5+
FnP, T8, 4++, rerollable invuls etc. they seem to be rather tough.
Or are shooting oriented
FMC the only viable
FMC this edition?