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Made in gb
Fresh-Faced New User




Hey guys was wondering what I should get to expand on this list.

Now for my army list,

PA OM Inquisitor [63]
- Psy 1, Force Sword

Champion [100]

Strike Squad [110]
- Psycannon

Strike Squad [110]
- Psycannon

Purifiers [140]
- Psycannon x2

Purifiers [190]
- Force Halberds,
- Razorback with Stormbolter and Psybolt

Paladins x5 [285]
5 Hammers, 2 Incinerators

((998))

The idea would be that the psyker sits back and gives his 2 psycannon squad prescience, while the Paladins run distraction to help get the razorback, champion with assault purifiers into an assault then the two SS go for objective capture / support role.

I know there is not a lot of Psybolt usage in my army, but my opponents will be
- Nid gaunt horde with zoanthropes and dakka flyrant
- Deldar with 2 raiders and 2 venoms, mass warrior and thier flyer
- Tau with firewarriors and Crisis spam
- Space marine Unbound with Deathstar HQ w/ drop pod, and lots of sternguard with combi weapons
- Possibly dark angels with units from 2 dark vengeance boxes, so space marines bikes, and DW termy etc.

This is also using pretty much every model I currently have for my GK atm, I will probably be able to get 1 more box of anything and paint it up before my next game, might not be the most flexible but hopefully its workable.

If you think of something I can add to this then thank you for your time!.

P.S. I will only be using halberds on my assault squad with razorback, I just made them all that way when I first started because they looked cool! Probably makes a Crowe army entirely possible after a few more boxes of psycannon GK!
[Thumb - IMAG0179.jpg]
GK Army Picture

This message was edited 2 times. Last update was at 2014/07/28 00:42:39


 
   
Made in us
Grey Knight Purgator firing around corners



Ohio

I would drop the Brotherhood Champion, as that's a lot of points to put into a glorified justicar. He was good in 6th edition to troll any character foolish enough to get into a challenge with him, but he doesn't have Heroic Sacrifice anymore.

This would be my suggested list if you can get your hands on another razorback and two rhinos (I got most of mine from the used bin at the local game store). It comes to 998pts.

( 93) Ordo Xenos Inquisitor: Power Armor, Psyker, Rad Grenades, Psychotroke Grenades.
(160) Strike Squad: Psycannon, Razorback w/ Psybolt.
(160) Strike Squad: Psycannon, Razorback w/ Psybolt.
(225) Terminator Squad: Psycannon.
(180) Purifier Squad: 2 Psycannons, Rhino.
(180) Purifier Squad: 2 Psycannons, Rhino.
   
Made in gb
Fresh-Faced New User




Thanks for the suggestion, I am not sure I can set that up for my next games, but I will definitely give it a try after that!

I am guessing when making grey knights I should be looking to get as many psycannons as possible?

Thanks for the advice!
   
Made in us
Jealous that Horus is Warmaster




Tampa, Florida

Psycannons are for shooty units. They work best when you combat squad a larger unit to get as many in a single unit as possible.

Avoid Psilencers altogether, and putting incinerators on one of the Purifier squads wouldn't be that bad an option.

Rule #1 is Look Cool.
Rule #2 is Do Cool S*%* Even If It's Tactically Inadvisable
Winning is something like Rule #17.
-The Shrike

Overkill is officially defined by the Commissariat and the Munitorium as: "The minimum amount of force that is to be brought to bear against the enemies of the Emperor."

 
   
Made in gb
Fresh-Faced New User




Would my paladin squad work well with one of the terminator HQ units? with the dual incinerator for that extra damage before an assault?

Was thinking about Brother-captain because I heard that grand strategy was mainly to make more units scoring and that doesn't matter anymore with 7th.
   
Made in us
Regular Dakkanaut




Grand Strategy is also useful for giving your units scout for that extra 6in move or put them in reserve and outflank some rhinos/razorbacks with purifiers inside.

This message was edited 1 time. Last update was at 2014/07/30 01:51:17


 
   
Made in us
Grey Knight Purgator firing around corners



Ohio

I would not bring a Brother Captain. The extra 25 points are well worth it to bring the Grand Master. Check your book for the 4 Grand Strategy options (Scouts, Counter-attack, re-rolling to-wound rolls of 1, and scoring like troops, means he can make units super-scoring.


Here are my thoughts on HQ's in general

Draigo: He is worth his points if you have enough other stuff on the table to cover him, meaning he should probably be used for larger games.

Grand Master Mordrak (+ Ghost Knights): Good for landing in that tiny place behind enemy lines without scatter to ruin your opponent's original strategy. He is a risk though, and will probably die by turn 3 at the latest, so I'd only consider him for larger games.

Brother Captain Stern: Unplayable. He costs too much and his unique ability to re-roll a dice helps the opponent as much as it helps you.

Castellan Crowe: The "Crowe Tax" is sometimes worth it if you want your Purifiers to be Super-scoring, but can't afford a Grandmaster. Sometimes it is just better to go unbound with your Purifiers.

Grey Knight Grand Master: Awesome for bigger games, I usually field mine with the sword because he gets a 3++ invulnerable save in close combat.

Brother-Captain: Unplayable, because for only 25 points difference, the Grandmaster can make d3 units super-scoring, or reroll to-hit rolls of 1, or give them the Scouts or Counter Attack special rule.

Brotherhood Champion: Unplayable because he's a glorified Justicar with an Iron Halo, and for the same points you could get Inquisitor Coteaz the most cost-efficient HQ in the codex.

Librarian: If you want an extra Mastery level overe martial prowess, you might take the Librarian over the Grand Master.

Inquisitor Coteaz: A must have for most lists. Level 2 Psyker, makes Henchmen Troops, can re-roll to seize Initiative, and his entire unit gets to take a pot-shot at everything that arrives from reserves within a foot and line of sight from his unit.

Inquisitor Karamazov: No opinion, I've never used him.

Inquisitor Valeria: No opinion, I've never used her.

Ordo Malleus Inquisitor: My favorite nameless inquisitor, as I field him with Terminator armor & Hammer, and a Psycannon for only 80 points.

Ordo Hereticus Inquisitor: No, opinion I don't use them.

Ordo Xenos Inquisitor: My two favorite ways to field them are "grenade jocky" (carrying all the grenades and attached to a melee unit), and "ranged" (with a Conversion Beamer).
   
Made in gb
Fresh-Faced New User




Would a detachment from the Inquisition codex work if I say wanted to get a flyer into my army? stormraven seems super expensive.

Assuming the valkyrie has the rocket pods, sponsons and lascannon.

A stormtrooper [carapace + hotshot] build for acolytes with a valkyrie for 220ish pts?

Or just a basic 3 cannon fodder acolytes with valkyrie for something like 167pts?

Inquisitor + Valkyrie + 3-5 Acolytes = 200-300pts worth it?
   
Made in us
Grey Knight Purgator firing around corners



Ohio

I think it boils down to what you want them to do, and how many points you have to spend. I personally field one Psyker in every warband because it's only 10pts for an extra Warp Dice. If the unit is just the tax on the Valkyrie, go ahead and take just the two acolytes and Psyker. If you want to use them to hold an objective in a ruin, I may suggest a pair of Jokaero Weaponsmiths with 5-10 Acolytes holding Bolters or better, and maybe making that Inquisitor Ordo Xenos and giving him a Conversion Beamer.

Personally, I like to field an Ordo Malleus Inquisitor in Terminator armor with a Psycannon, and put him in a Land Raider Crusader with a squad of Terminators and maybe a couple other Independent Characters.

But I prefer to use Imperial Guard for my cheap fliers. 200ish points for a Command Squad and a Veteran Squad, then the cost of the 1-3 Vendettas, or an extra Veteran squad for up to 3 squadrons of 1-3 Vendettas. The squads can be used to hold objectives in the back, or be geared for close combat and put in a GK Land Raider.

This message was edited 1 time. Last update was at 2014/07/31 05:38:27


 
   
Made in gb
Fresh-Faced New User




Thanks for the advice, I do have a bunch of guard lying around somewhere, at the moment I think my main problem is just luck when trying to deny zoanthropes, they seem to be the only major problem when I face Nids, and Tau just have too much firepower up front.

I figure a few template weapons would even the score.

Would an incinerator purgation squad be worth it vs gaunt spam, given that they would be cheap with 4x 0pts incinerators?

And would it be worth dropping purifiers to get in a stormtalon or dreadknight with torrent vs tau?

Edit: Just found my Astra Guarditariums, 40 infantry with 3 autocannon 3 missile launcher teams got a baneblade commander from back when I had a shadowsword, ended up selling most of it because my friends wouldn't let me use the LoW units in 6th, could be fairy easy to build back up with a couple tanks or the Valkyrie... hellhounds? I am a fan of inquisition stuff since it seems pretty customizable... well just need sisters to get re released, fingers crossed for before the actual 41st millenium.

This message was edited 1 time. Last update was at 2014/07/31 20:28:59


 
   
Made in us
Grey Knight Purgator firing around corners



Ohio

I would prefer to put Incinerators in Rhinos or behind a Promethium Relay Pipe. Purifiers would definitely be best in the Rhinos because only two models can fire out anyway, and one of the firing models (2 if you Combat Squad) can cast Cleansing Flame in addition to firing his Incinerator, because each fire point allows one model to shoot out of it.

Promethium Relay Pipes (40pts) are like an Aegis Line that might wound someone if you pass the cover save on a roll of 6, but it lets you fire your Incinerators as Heavy weapons with Torrent, so placing them on the front edge of your deployment zone can clear out most of the board of anything relying on cover or 4+ armor saves. A Purgation Squad with 4 Incinerators and a Hammer on the Justicar (110pts) would be perfect here.

So for 165 points you could field a Rhino with 5 Purifiers in it (1 Hammer, 2 Incinerators), that can fire its Storm Bolter at one target, and its passengers can fire Incinerators at a different target, all after A Cleansing Flame has thinned the ranks around the Rhino.

Or for 150 points you could field Prometheum Relay Pipes with a 5-man Purgation squad behind it (4 Incinerators, 1 Hammer), who can essentially fire 4 Heavy Incinerators.

For 1000 points I'd probably field:
(150) Castellan Crowe
(255) Storm Raven: Sponsons with Hurricane Bolters, Psybolt Ammunition
(165) Purifiers: Hammer, 2 Incinerators, Rhino
(165) Purifiers: Hammer, 2 Incinerators, Rhino
(260) Dreadknight: Personal Teleporter, Heavy Incinerator, Nemesis Greatsword
5 points left over

Generates 7 Warp Dice

The Dreadknight and Crowe are the monster killers. Crowe always rends on a 4+, meaning he doesn't need to Hammerhand to hurt high toughness monsters, and the Dreadknight is a flat Strength 10 for everything except Hammer of Wrath.
Crowe (outside the Storm Raven) and the Purifiers can each cast Cleansing Flame to help clear out swarms before they light into them with their Storm Bolter(s) or Incinerators.
The Stormraven is Anti-air in addition to possibly being Crowe's transport.

Note: The Nemesis Greatsword confers the special rule to the model, so they still apply even when the sword is not the weapon used in close combat. Thus he can use the Nemesis Doomfist and gets to re-roll to-hit, to-wound, and armor penetration for all 4 of the Strength 10, Ap2 attacks. It is rules as written, and the 6th edition FAQ confirmed it as also being rules as intended. It is also a specific rule giving the ability to the model which trumps the general rule on pg41 of the core rulebook about mixing rules for different weapons.
Hammerhand seems to serve no purpose like the Iron Halo on that one Space Marine HQ who also has a Storm Shield.
If you choose to field it, Run through the relavent rules with your opponent first to see if he/she is going to give you grief about it. If it's too big of a problem, it may be easier to just not take the sword.

This message was edited 1 time. Last update was at 2014/07/31 23:37:03


 
   
Made in gb
Fresh-Faced New User




Haven't heard of Promethium Relay Pipes what book are they in and where can I get one? cant find it on GW site either ^^'

Torrent incinerators sounds perfect for those pesky gaunts.
   
Made in us
Grey Knight Purgator firing around corners



Ohio

They're in the Stronghold Assault book (it's basically Codex: Fortifications). I don't think there is a model for them yet.

Empty shell casing make nice pipes. You can usually find some at an outdoor shooting range. I did mine with rifle casings, but it would probably be easier (not requiring cutting) if you used pistol rounds.

Or if you want better uniformity, you could buy dowel rods and skinny washers to go around it to give the impression of a pipe and using nuts to elevate it slightly. The paint job would do the rest.
   
Made in gb
Fresh-Faced New User




Not much gun stuff / shooting ranges availability where I live ^^'

What kind of dimensions should the rods and stuff be? I am assuming it will be similar to aegis but a bit wider?

not sure about measurements and stuff

6 inch & 4 inch length
1/2 inch pipe sound okay or maybe a bit wider?

Edit: 16mm / 20mm diameter?

This message was edited 2 times. Last update was at 2014/08/01 15:24:30


 
   
Made in us
Grey Knight Purgator firing around corners



Ohio

That's plenty large. Each section can be up to 6 inches long and being as we don't have a model to base it off of, It's really up to you how wide you make the pipes, but I wouldn't make it any taller than the Aegis Line or an opponent may argue that the models behind don't have line of sight.
   
Made in gb
Fresh-Faced New User




Looks like I have a few models to get a hold of to increase my options vs my friends. Thanks for the advice!
   
 
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