Switch Theme:

[2000] - Battle Forged Fast, Beat Stick Marines - Iron Hands & Blood Angels  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in gb
Secret Inquisitorial Eldar Xenexecutor





Leeds, UK

Blood Angels

Reclusiarch in power armour with jump pack
Sanguinary Priest in power armour with jump pack & lightning claw
5x Sanguinary with Glaive Encarmines, Angelus Boltguns, Chapter Banner & Death Masks

Iron Hands

Librarian with jump pack, ML2, power armour & force sword
5x Terminators with TH/SS

10 man Tactical Squad with Plasma Cannon & Flamer, in a drop pod with locator beacon and Deathwind Missile Launcher
10 man Tactical Squad with Plasma Cannon & Flamer, in a drop pod with locator beacon and Deathwind Missile Launcher

3x Land Speeders with Multi Melta & Heavy Flamer
2x Stormtalon Gunships with Assault Cannon and Typhoon Missile Launchers
Stormraven Gunship with Multi Melta, Lascannon & Hurricane Bolters

So this is just intended to be a fun list (I only play against friends, haven't done any tournies yet).

I'd start with the Raven & Talons deployed. The first drop pod would come in just out of LOS to prevent losing all units before the reserves come in.
The Speeders deep strike within range of the pods, not scattering due to locator beacon.
The Libby, Reclusiarch & Priest all arrive with the Sanguinary Guard. The libby plays a buffing role, hopefully giving the SG an invulnerable save, before they all jump in to combat and mash the gak out of everything.

The tacticals focus more on a suppressing fire / objective grabbing role.

The idea is for my opponent to be taken my surprise at suddenly having a pretty tough (albeit not the toughest) Marine force in their face, whereas they were previously some distance away.

Thoughts appreciated, have I missed anything?



Automatically Appended Next Post:
No comments?

This message was edited 2 times. Last update was at 2014/08/31 23:42:34


   
Made in gb
Secret Inquisitorial Eldar Xenexecutor





Leeds, UK

So I've revised the list slightly after it was pointed out that the Reclusiarch's re-roll bonus is null and void thanks to the SG wielding master crafted weapons. Would appreciate any other pointers that you guys may have where an upgrade is unnecessary. I'm also thinking of running the Librarian with Divination & Biomancy - wdyt?

Blood Angels


Dante
Sanguinary Priest in power armour with jump pack & lightning claw
5x Sanguinary with Glaive Encarmines, Angelus Boltguns & Chapter Banner

Iron Hands

Librarian with jump pack, ML2, power armour & force sword
5x Terminators with TH/SS

10 man Tactical Squad with Plasma Cannon & Flamer, in a drop pod with locator beacon and Deathwind Missile Launcher
10 man Tactical Squad with Plasma Cannon & Flamer, in a drop pod with locator beacon and Deathwind Missile Launcher

3x Land Speeders with Multi Melta & Heavy Flamer
2x Stormtalon Gunships with Assault Cannon and Typhoon Missile Launchers
Stormraven Gunship with Multi Melta & Lascannon

   
Made in fi
Homicidal Veteran Blood Angel Assault Marine





Interesting idea.

In a way, I prefer the second list. Why play unbound when you're one Troops choice away from getting objective secured?
But on the other hand, Sanguinary Guard and Dante aren't that good. They are expensive and die easily to AP1/2 fire.

Simply put: why do you ally with BA? What do you expect from them?

You could exchange the SG + Dante for Librarian/Reclusiarch with Jump Pack and for the same points as those 5 Sanguinary Guards, you could get 10 Assault Marines.
Fast moving troops, you can give two Meltaguns to them and kit the Sergeant to take challenges.

And as you are playing BA, consider a Objective Secured Land Raider with 5 Marines and Corbulo within. Tested and proven efficent.

4000p
1500p

=====Begin Dakka Geek Code=====
DS:90S+G+MB--IPw40k12+D+A++/mWD-R+T(T)DM+
======End Dakka Geek Code====== 
   
Made in gb
Secret Inquisitorial Eldar Xenexecutor





Leeds, UK

Thanks for the feedback buddy

Simply put, I've opted for these guys to fit a theme; a smallish elite unit to match up against the models I have and have converted.

I've gone blood angels as one of these models is a jump pack Sanguinary priest. Whilst I could use him as a standard sergeant with lightning claw, I kinda wanted to use him as intended. Still, I seem to remember that there's a chapter where, fluffwise atleast, the sergeants are the apothecaries, so maybe I can justify it to myself that way.

Basically I'm looking to include a jump pack unit with my converted sangy priest and chaplain. The rest I have already, apart from the jump pack librarian and actual jump pack equipped unit, if that makes sense.

A land raider + unit + corbulo may be something for me to mix in to a future list, though for now I'll just be making use of what I received at Christmas that's still mostly boxed!

I haven't played a single game of 7th yet, so my understanding is a little off. Am I right to assume you mean that by swapping the Sanguinary guard for a unit of assault Marines from the blood angels codex is a non unbound army?

   
Made in fi
Homicidal Veteran Blood Angel Assault Marine





Either play Sanguinary Guard with Dante or not at all, because one unit shouldn't make your whole list unbound.

Dante's precision strike will help the SG as they can land behind LoS-blocking terrain to avoid casualties and charge the next turn. Adding a Priest is also good because it adds the survability of that expensive unit.

That's a 500 point combo so you must think carefully if you want them to make their points back. Anything that ignores their fancy 2+ armor is a thing they should avoid at all costs.
Strike squads of MEQ or blobs of light infantry. Dante's initiative 6 and Hit & Run means that you can't be tarpitted that easily.

Btw, I think that flyers must start in reserves. And if that's so you will not have 50% of your army in the field as the game begins.
- Dante
- Priest
- Sanguinary Guard
- Librarian
- Land Speeders
- Terminators

Those are the units that can start on the field and your plan is to put them all in reserves.

4000p
1500p

=====Begin Dakka Geek Code=====
DS:90S+G+MB--IPw40k12+D+A++/mWD-R+T(T)DM+
======End Dakka Geek Code====== 
   
Made in gb
Secret Inquisitorial Eldar Xenexecutor





Leeds, UK

D'ya know I hadn't even picked up on that... school boy error...

So here's a revised list that's Battle Forged and should, I think, get around the reserves restriction. I've written this without codex's or a rule book as I'm at work so please point out if I'm still off the point.

Blood Angels

Reclusiarch
- jump pack

Sanguinary Priest
- jump pack
- lightning claw

Assault Squad
- 9 marines, 2x melta guns
- 1 sergeant with infernus pistol, melta bombs & power weapon

Iron Hands

Librarian
- ML2
- Teleport Homer
- jump pack

Terminator Assault Squad
- TH/SS's

Tactical Squad
- plasma cannon
- flamer
- Drop Pod
-- Death Wing Missile Launcher
-- Locator Beacon

Tactical Squad
- plasma cannon
- flamer
- Drop Pod
-- Death Wing Missile Launcher
-- Locator Beacon

3x Land Speeders
- Heavy Flamer
- Multi Melta

2x Storm Talon Gun Ships
- TL Ass. Cannon
- Typhoon Missile Launcher

Storm Raven Gunship
- Hurricane Bolters
- TL Lascannon
- TL Multi Melta

So we have a total of 8 units.

Deployed will be:

2 Tactical Squads (1 will deploy in my table half, with the empty pod to come down later)
2 Storm Talons

In reserve will be:

Assault Squad with Reclusiarch, Priest & Libby
Terminators
Storm Raven
The 3 Land Speeders

The question is, is it legal? I'm unsure due to not having the books with me as mentioned earlier. Seems ok in theory though not sure if I've forgotten something

   
Made in us
Longtime Dakkanaut






 kitch102 wrote:

I'd start with the Raven & Talons deployed.


You can't deploy fliers, they have to start in reserve.
   
Made in us
Slashing Veteran Sword Bretheren






the 50% deployed isn't a thing anymore. You can keep everything in reserves if you want. Yay 7th edition. But also, Flyers HAVE to start in reserves.

That being said, I think you should stick with the Sanguinary guard. and were you planning on having the stormtalons escort the stormraven? Means that you only roll once but if it comes in then all 3 flyers come on.

DR:80+S++G++MB--IPw40k12#+D++++A++/fWD013R++T(T)DM+

"War is the greatest act of worship, and I perform it gladly for my Lord.... Praise Be"
-Invictus Potens, Black Templar Dreadnought 
   
Made in fi
Homicidal Veteran Blood Angel Assault Marine





 Icculus wrote:
the 50% deployed isn't a thing anymore. You can keep everything in reserves if you want. Yay 7th edition. But also, Flyers HAVE to start in reserves.

That so? Hmm... I think there might be a chance for DoA lists again.

This message was edited 2 times. Last update was at 2014/08/20 18:20:50


4000p
1500p

=====Begin Dakka Geek Code=====
DS:90S+G+MB--IPw40k12+D+A++/mWD-R+T(T)DM+
======End Dakka Geek Code====== 
   
Made in gb
Secret Inquisitorial Eldar Xenexecutor





Leeds, UK

 Icculus wrote:
the 50% deployed isn't a thing anymore. You can keep everything in reserves if you want. Yay 7th edition. But also, Flyers HAVE to start in reserves.

That being said, I think you should stick with the Sanguinary guard. and were you planning on having the stormtalons escort the stormraven? Means that you only roll once but if it comes in then all 3 flyers come on.


Ah good to know, thanks!

I'm a little torn now, as I remembered why I wanted to go with Sanguinary Guard. Death Masks to get the enemy down to WS1, and a Chapter banner for an extra attack, with a reclusiarch for re-rolls in close combat (as opposed to the SG's master crafted re-rolls on 1s only, though that may not be required if the enemies at WS1 thinking on...) and a Priest for FNP all adds up to what seems a pretty tasty little mix.

That having been said, for the same price as Dante & 5 SG with chapter banner (no masks) I can get a 10 man Assault Squad with 2 Melta Guns, a Sergeant with Melta Bombs, infernus pistol & power weapon, and the aforementioned Reclusiarch. Bigger squad, though it won't hit quite as hard.

Math-hammer's not my strongest point, though the SG option do seem the stronger of the 2. Factor in however that I'll mostly be facing Tau and the larger unit seems a better option. Factor in that I'll also face Nids and Orks, the smaller unit with better armour save seems a better option!

And here comes the headache

Any thoughts guys?

Separately, do you guys know how well the Vanguard Vet & Sanguinary Guard kits fit together/ Specifcally, VV front torso to SG back torso?

Cheers

   
Made in gb
Secret Inquisitorial Eldar Xenexecutor





Leeds, UK

Revised list:

Iron Hands

Master of the Forge
- Conversion Beamer

Librarian
- Jump pack
- Force sword
- ML2

5 man LotD squad
- Flamer
- Heavy Flamer

2x 10 man tactical squads
- Multi melta
- Flamer
- Drop pod with locator beacon

1x 5 man tactical squad
- Multi melta
- Drop pod with locator beacon

2x land speeders (as a squad)
- Hf + mm each

2x Storm Talons
- Skyhammer missile pods

Storm Raven Gunship
- Lc + mm

Blood Angels

Dante

Sanguinary Priest
- Jump pack
- BP + Chainsword

5 man sanguinary guard
- Chapter banner

The librarian, priest, and Dante squad up with the SG (which I just got at the weekend, lovely kit!). The 10 man tactical squads and MotF begin deployed. Turn 2, anything that can arrive deepstrike in, using the beacons on the pods to negate scatter.

We have army wide deepstrike capabilities, army wide fnp, and iwnd for the vehicles.

Chose Dante in the end for the statline, debuff, prepaid death mask and ability to have SG as troops over the Reclusiarch. I'd have preferred a Rec. for the feel of the force but meh,what can you do?

LotD over hammernators was a tough choice (so want those FW salamander termies!) but again, these guys seem to fit better with the story I have in mind, and are a lower points cost. Plus I feel the flamers will be of more use to me.

I think that's it, though it's nearly 1am so I may have missed something...

Feed back is always welcome and appreciated

This message was edited 1 time. Last update was at 2014/08/31 23:44:25


   
Made in gb
Drone without a Controller




Tadcaster

How many psychic points is this list as the toughest army at the mo seems to be Eldar if you can deny the witch I think this might be a top ranking list
   
Made in gb
Secret Inquisitorial Eldar Xenexecutor





Leeds, UK

Maximum of 8 (2 from the libbys mastery level + D6), so it's not much, enough to squeeze off a couple of powers, but nowhere near enough to dominate.

I don't think it's a tip tier list, though I do think it looks fun and different to play, not overly spammy, with some lesser seen models in there. I think.

Thinking of dropping a speeder in favour of a comms relay, though struggling to see a single speeder doing much by itself. Could swap both out for a relay and scout squad though...

   
Made in gb
Drone without a Controller




Tadcaster

I would strongly recommend a comms relay as you have a lot of focus on shock & ore ( deepstrike ) and infaltrate unit do die quick but can sometime be a big enought distraction to make the suicide squod worth wile
   
Made in gb
Secret Inquisitorial Eldar Xenexecutor





Leeds, UK

Doing so does give me an extra unit on the board in turn 1, which will get a best case 3+ cover save in your table half. Not that it's much good vs your tau of course! The speeders whilst they may not be as tough are more versatile being kitted out for anti horde and anti tank duties, and they're faster for ensuing turns... Tough call this one!

   
Made in gb
Secret Inquisitorial Eldar Xenexecutor





Leeds, UK

So I'm thinking of dropping the locator beacons and MotF, and swapping out for an Ordo Xenos Inquisitor with 3 servo skulls, ml1, beamer, force sword and 3 HB servitors.

That definitely seems better bang for my buck, or am I missing something? Being hunkered down behind an aegis with everything else outside of my deployment zone means the MotF's ability to improve a cover save will be redundant, more so given that he already has a 2+ armour save. Doing so gives me an extra die in the psychic phase and 9 (?) HB shots that I otherwise wouldn't have.

Seems good on paper, what are you thoughts?

   
 
Forum Index » 40K Army Lists
Go to: