Nevzara wrote:I like juggernauts and knights but not much in the rare section sticks out. The shrine seams like a good powerhouse to centre my army around but could be swapped for warp beast or something if you don't think it'd work. I think I'll keep wulfrik and his buddies for now.
Maybe ditch the sorcerers for a sorcerer lord and put him on the shrine. Then put the chaos lord in a juggernaut and run him with cavalry?
Automatically Appended Next Post: Also what's an average point size in
WHFB?
Skullcrushers are certainly fantastic. But let's stick to a theme for now. Here's what I'd try if you wanted around what you started with aesthetically for 2000 points:
Sorceror Lord of Tzeentch on Chaos Warshrine
- Lore of Metal
- Enchanted Shield
- Talisman of Preservation
- Chaos Familiar
- Third Eye of Tzeentch
Wulfrik with 20 Marauders of Khorne (run 7 wide)
- Great Weapons
- Musician
12x Chaos Warriors of Nurgle (run 6 wide)
- Great Weapons
- Shields
- Musician
- Standard Bearer
5x Chaos Warhounds (no upgrades)
23x Chosen of Khorne (run 6 wide)
- Halberds
- Shields
- Musician
- Standard
- Champion
Exalted Hero of Khorne (run with the Chosen)
- Battle Standard Bearer
- Halberd
- Helm of Many Eyes
- Scaled Skin
- Ironcurse Icon
Lore of Metal with a level 4 and Chaos Familiar should guarantee you all the awesome buffs. Putting +1 to hit on your block of Chosen is HILARIOUS, for example. Cutting down opposing weapon skill is also hilarious, because WS3 will go to WS2 and hit your Chosen on 5s, and your 12 warriors on 6s. You can use the extra armor to help protect against shooting or give your Chosen a 2+ armor save while they slice and dice with halberds. You've got the shrine still, which will help your Chosen get a solid buff at the start of the game and it's fun to throw 6 dice at early on with no consequence when you don't need to start churning out your Metal buffs. Your sorceror is nigh-unkillable, just watch out for combat resolution from big blocks charging in. You get your Wulfrik to come in and hopefully disrupt things from one side with a solid block of Marauders. And finally, you get an Exalted Hero
BSB that will absolutely RIP AND TEAR just about anyone he comes into contact with, while sporting a 1+ armor save. He'll murder the bejeezus out of any champion, and most opposing heroes... and maybe even some lords. Just watch out for anything that can get by his armor. The Chosen block has a champion if you need to fling him at someone that can cut through armor with either high strength or some special ability. The last 5 points went to the Ironcurse Icon, to at least give some defense to war machines like Doom Divers (HISS) and cannons.
This list is on the slow side for
WoC, but it would be ridiculously brutal once it reaches combat. Just be wary of getting shot up, which is usually a downside to
WoC but especially so in a slower list like this. Use the warhounds to grant hard cover against
BS-based shooting, and keep them close enough to your general and the
BSB to keep them from running. They'll likely be dead before ever hitting combat, and that's fine. They're terrible in combat anyway. You just want them for everything leading UP to combat.
As for point values, 2000 is popular. 2500 is also popular. These are the two big ones, and it's where the whole system really comes together. Lower or higher creates weirdness to varying degrees.