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Made in ie
Fresh-Faced New User




Hey all, consider me an educated noob. I played 40k during 4th and 5th edition and always kept an eye on fantasy. I recently purchased the rulebook and Lizardmen armybook and played a few games against vampires and Empire. I'm having a lot of fun! Fantasy is really interesting, the movement phase in particular. We're going to play a 1,600 point game soon, the biggest value we'll have played so far. Here's what I'm thinking:

Lords: -Slaan w/ becalming cogitation and battle standard (lore of beasts) = 350

Heroes: -Skink chief w/ spear, light armour, shield and ruby ring of ruin, mounted on a terradon = 106

Core: -29 saurus w/ spears and full command = 349
-10 skink skirmishers w/ blowpipes = 70
-10 skink skirmishers w/ blowpipes = 70

Special: -20 temple guard w/ full command = 310
-10 chameleon skinks = 130
-Stegadon = 215

Basically the chieftan is flying around attacking shooty units and warmachine crew, the skinks are demolishing chaff and disturbing the enemy battleline, the saurus, temple guards and steg are the hard hitting second wave and the slaan is buffing with wyssans, chucking amber spears and even boosting the chieftan if he gets a counter rear charge off. Ii know it's best to go no monsters or lots, but I'm not really sure what I'd take instead.

Any and all thoughts very much appreciated.
   
Made in us
Stubborn Dark Angels Veteran Sergeant





Illinois

As far as what i know of LM i say go for this as is

RoperPG wrote:
Blimey, it's very salty in here...
Any more vegans want to put forth their opinions on bacon?
 
   
Made in ie
Fresh-Faced New User




Another thing I'm considering is shadow lore on the slaan, or high magic, but I'm not entirely sure.
   
Made in us
Fireknife Shas'el





Slann's and shadow work. Also consider light.


Gamblers Armor on the chief will protect him better add in potion of foolhardiness for damage potential.

8000 Dark Angels (No primaris)
10000 Lizardmen (Fantasy I miss you)
3000 High Elves
4000 Kel'shan Ta'u
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