The Behemoth wrote:Remove the dreadnoughts, they cost too much and aren't as good anymore. Same deal with strikes, they are not nearly as good as interceptors (speedy) or purifiers (shooty, WC2, more attacks). Also, if you are going for the nemesis strike force you don't need the transports.
The 2 Razorbacks are more for the
TLAC's than anything. Chances are the strikes would not be embarked (definitely not the full squad as they couldn't anyway). They're in the dedicated transport slot just in case I wanted to add Fast attack.
The Dreadnoughts were up in the air already. I own one and figured two would make for decent anti-armor/anti-air (even if they are shooting on 6's at air, there's little air to go against around here anyway except a couple Necron fliers). At the same time, in my experience, Dreadnoughts have done fairly well for me. It's a tough call.
The Strikes .. well I'll be keeping at least the one full squad regardless, as I own them already (half of this list still needs to be purchased, but I don't want to go buy things I won't ever likely use.. I already have 6000 points of Space Marines!)
If you take those and the strikes / dreads out that gives you another 900ish points (probably not completely accurate mental math). These could be spent on draigo to put in a terminator unit to hold the line until stuff deep strikes and an comms relay in an aegis defence line (not sure but you may be able to take comms relays on their own) / another librarian (might even be able to afford both.
Draigo is a points sink
IMO. He doesn't bring a lot to my table as far as I can see. A Grand Master perhaps. As for a 2nd libby I generally prefer less
HQ points spent in favor of more models, and I find the Libby rarely helps me out enough to bring a 2nd (even in a low model count army like
GK).
And no, you can't take the comms relay alone. I have an
ADL with Quad gun, but I won't field it with
GK's. The Comms relay is a very minimal buff to the army
IMO.
You should also have some left over points. These could be spent on terminators / paladins or interceptors / purifiers if you want power armoured soldiers (purifiers don't deep strike, so arguably not as good). Also, always go for max squads of 10 in stead of 2 5 man squads. It means you can easier buff them via psykers and if you need to you can combat squad them later.
Where do I have 2 5 man squads
btw? Strikes are 5 + 10, Terminators are 6 (because that is what will fit in the
LRC). If I dropped the Termies to a single squad of 10 I lose an
LRC since my heavy slots are taken with the NDK's.
Combat squading never happens here either, not when we're doing Purge.
Paladins crossed my mind. Purifiers as well. Deep strike isn't a requirement, just fun (I can simply put them in reserve instead and have them come on, which is, arguably, where the Dedicated Transports come in handy!)
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Excellent suggestion. I hadn't thought about that point since they were never Salvo before!