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Made in us
Whelp





Hey guys, first post here so if I break any rules I apologize.

I'm fairly unfamiliar with fantasy, (only played a few sporadic games over the years) but I've been reading up on some Skaven lists here and have been inspired to reform my army into a serious gaming force.

This is my list so far, I would love to see how I can improve with some guidance.



Grey Seer (240pts)

Chieftain (82)
BSB, Halberd, Dragonhelm

Warlock Engineer (95pts)
Doomrocket
Wizard Level 1

35x Clanrats (177.5pts)
shields
Champion
Musician
Standard Bearer

40x Skavenslaves (82pts)
Musician

40x Skavenslaves (82pts)
musician

Doomwheel (150pts)

Warp Lightning Cannon (90pts)

total: 998.5pts



My main concern is that I don't really seem to have a hammer unit outside of my clan rats, but I'm wanting to use them as my leadership bunker. Should I trade out the Seer and the doomwheel for other things?

Thanks!


   
Made in mk
Regular Dakkanaut





clan rats are not a hammer unit, they are a bunker unit, since their fighting is rarely better then slaves

at 1k points you still should be ok if magic/WLC/Doomwheel do enough damage, and a single well placed doom rocket can win the game
but yeah, If you can you should add a hammer unit
a hell pit is out of the question since you have the wheel and the WLC in, so maybe plaguemonks or stormvermin (monks are good vs almost everything except high armorsave units, and that is where the vermin shine)

To squeeze a unit like that in you can cut the lvl 1 from the warlock, the dragonhelm from the BSB, and cut the clan rats to 27 or 23, then pump up one of the slaves to 50 and cut the other slaves unit
you should be able to squeeze in a unit of vermin or monks of 25-30 with a banner
   
Made in ca
Monstrous Master Moulder



Space Cowboy Cruising Around Olympus Mons

I would drop the grey seer. Having a naked grey seer at any point level is dangerous as he is your general and is a heafty points investment.

Chieftain I like to run BSB, halberd, talisman of preservation

25 clanrats would be a fine bunker at this level and you can put a unit of stormvermin in with a razor standard (if points allow).

at 1000 points it will be hard to put a unit of gutter runners in but a unit of 5 with posioned attacks and slings are always nice but might have to save them for a little later on.

2 units of giant rats will be great. 23 points each is hardly a big investment.

I would rather take the doomwheel and leave the cannon at home to make room for the stromvermin. Most people take the cannon right away but the doomwheel is still soooooooo cheap and has awesome attacks and shooting.

Let me know if you want anymore advice
   
Made in us
Whelp





I had another alternatve list as well.


Grey Seer (240pts)

Chieftain (117pts)
Battle Standard Bearer, Halberd, Talisman of Preservation

Warlock Engineer (45pts)
Doomrocket

30x Clanrats (147pts)
Shields, Musician, Standard Bearer

60x Skavenslaves (124pts)
Musician

5x Gutter Runners (90pts)
Poisoned Attacks, Slings

Hell Pit Abomination (235pts)




But from what I've been reading, it sound like I should drop the seer and use those points on a hammer unit? Also possibly replace the HPA with doomwheel and WLC?




EDIT: Revised List,


Chieftain (72pts)
Battle Standard Bearer, Halberd,

Warlock Engineer (130pts)
Doomrocket
Wizard Level 2

x24 clanrats (115.5pts)
shields, musician, standard bearer

x5 giants rats w/pack master (23pts)

x50 skavenslaves (102pts)
musician

x30 Storm Vermin (225pts)
musician, standard bearer

5x Gutter Runners (90pts)
poison, slings

Doomwheel (150pts)

Warp Lightning Cannon (90pts)


adds up to 1002 pts.

This message was edited 2 times. Last update was at 2014/10/12 18:54:33


 
   
Made in ca
Monstrous Master Moulder



Space Cowboy Cruising Around Olympus Mons

Ya I would drop the seer. He is good but I think without a ward save and at 1000 points you don't need a lvl 4 wizard.

You will want 2 slave busses. So 2 units of 40 is ideal but you can get away with 1 unit of 40.

Hellpit is a beasty unit at 1000 points but splitting it between the doomwheel and wlc would give you more versatility. Although the hellpit is probably my favourite unit in the book lol
   
Made in us
Whelp





okay dropped him! And I edited my post above yours with a revised list!
   
Made in us
Evasive Eshin Assassin





Here are my two Warptokens:

- the Seer will either win you the game or lose you the game, all by himself. He's a huge gamble. I'd recommend gaining some more experience first.

- if you want a tough, cheap little General with amazing Leadership, go with a Warlord. I usually just give him a 5+ Ward and a halberd. He's got 4 S5 attacks, 3 wounds, and is Ld7. All for 123pts.

- You don't really need magic at this point level. A lvl2 wizard certainly adds a lot to the list, but if you need 85pts, you could do worse than taking them from the Engineer.

- your BSB will want a Ward save. 5+ at the least. And the Charmed Shield, if he can get it. Protect him as much as possible. Without him, your army is not nearly so durable.

- I'd try to get the Clanrats and the Stormvermin to as similar-sized units as possible. Just so they can both weather some shooting and still be at fighting strength.
Clanrats might not kill much, but they bring 5 static combat resolution on the charge. At this size game, that can be enough to win the day.

- you do not need two blocks of Slaves at 1,000pts. There just aren't enough serious threats on the table to justify all those bodies. And 100pts isn't much, but it's still 100pts.

- I wouldn't leave home without at least 2 Rat Darts.

- Gutter Runners are great. I have found, though, that at 1,000pts, they don't always have much to do. There's rarely more than two war machines on the table.
That said, they have lots of other uses, too. Taking pot-shots and march-blocking units, charging lone characters, etc.
I'm not saying drop them. But, if you need those points elsewhere, you're not crippling yourself if you do drop them.

- the Doomwheel, A-bomb, and Cannon are all great. The Abomination is the most reliable, the Cannon is the least, and the 'wheel is somewhere in-between.
Whatever you want, in this category. Just make sure you sink in as many points as you can. Two Cannons, a 'wheel and a Cannon, or an A-bomb.

 
   
Made in us
Whelp





Okay how about this as a list?



Warlord (128pts)
Halberd, Ironcurse Icon, Talisman of Endurance

Chieftain (105pts)
Battle Standard Bearer
Foul Pendant, Charmed Shield

Warlock Engineer (45pts)
Doomrocket

28x Clanrats (138pts)
Musician, Standard Bearer, shields

5x Giant Rats (23pts)
Packmaster

5x Giant Rats (23pts)
Packmaster

x45 Skavenslaves (92pts)
Musician

x28 Stormvermin (211pts)
Musician, Standard Bearer,

Hell Pit Abomination (235pts)

(or doomwheel and WLC if I -1 clanrat or Ironcurse icon)



Adds up to 1000 on the dot.

This message was edited 1 time. Last update was at 2014/10/12 20:05:38


 
   
Made in ca
Monstrous Master Moulder



Space Cowboy Cruising Around Olympus Mons

I like that list I'd use that seems pretty solid. I'd drop a slave or 2 to get a halberd on the chieftain tho. Other than that looks like a list I would use and you should have a decent amount of success
   
Made in us
Whelp





Done! Thank you guys for the direction! Also any specific thoughts on deployment?
I'm trying it out tonight for the first time tonight! I'll post how it goes.
   
Made in us
Evasive Eshin Assassin





I'd put the BSB and the general in different units. The Warlock can go in either; once he's fired off the Doom Rocket, he can run out of the unit and become another piece of chaff.

Send the Slaves at the biggest threat your opponent's got, with Rat Darts in front of your main blocks to help you get into the combats you want.

If they've got a lot of chaff, send the A-bomb right down the middle. If not (or if you're running the 'wheel), let 'em skirt the flanks and work it's way towards the center.

 
   
Made in us
Whelp





So general in storm vermin, BSB in clan rats, engineer in slaves? Also I'd send my rat darts out to intercept to get my slaves into place? Also thanks again! Didn't get to try it after all but I am playing this weekend!
   
Made in us
Evasive Eshin Assassin





The Engineer can go pretty much where ever; normally, I keep mine out of my Slave units, so I can shoot into their combats if need be. But since this list has no shooting beyond the Engineer himself, it doesn't matter.

The Rat Darts can help you get any of your units in place. Just keep it flexible and loose, and make the decision when the time comes.
Usually, though, I find myself using them to ensure my Slaves face off against his biggest and baddest stuff, and that my Abomination sinks his teeth into the juiciest morsel on the table.

 
   
 
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