Switch Theme:

[2500] - Wood Elves  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in gb
Infiltrating Naga





England

So I've finally, finalized my to-be warhammer army, and at this stage am trying to finalize the list for its first few games.
I get that it won't be easy for this to be my returning to warhammer fantasy army and make it work right away.

With that said this is how I intend to play the list.
With the acorn by default I will have 2 forests on the table. 1 from being an elf and 1 to 3 from the acorn. On an average
roll for this should mean 3 forests on the table not including those rolled up. with the staff of calingor this should give me
some nice avoidance and alternate means to hurt my opponent as well as retreat my scouts through after the initial inevitable
burst at the warmachine crew that they will most definitely be targeting right away.

The unit of 12 with the caster is generally to give the opponent a target. The idea being that everything else in this list is light
cav or skirmishing through forests making everything but this unit difficult to charge / kill. That said with a lore of life caster
with the item to allow me to teleport freely between forests in the event that I don't move in the movement phase can quickly
turn this target into a sudden burst of damage. e.g suddenly teleporting to a forest beside say a hellpit abom, rolling well and
peeling a chunk of wounds off using poison AND flaming to prevent regen etc.

Reason I have hagbane and such in this is in my meta I'm generally expecting a combination of chaos, ogres, high elves
and lizardmen, perhaps skaven. Thats quite a lot of large high toughness regen units to have to deal with. Though for the same
points if I don't feel its worth it they can just be trueflight arrows depending on what I know/think I will be playing.

The ambush is going to be rather massive, picking off the smaller / higher value unit I can get my hands on and then abusing
that light cavalry to just deny my opponent as best I can.

The sisters of the thorn will be bunker for the two spellweavers life and death. This means I can 6 dice purple sun or dwellers
if need be depending on who I'm against and more then likely instantly recover the damage from the miscast as its taken on
one of the sisters. Not only that but the +1 to cast making them effective level 5 is nice. Poison str4 isn't anything to sneer at either.

At its fullest this list is looking to pump out 60 shots not including the sisters of the thorn or the sisters of twilight.

So with that in mind, any advice/criticism/persona opinion on the list would be wonderful.

WOOD ELVES ARMY LIST
Army List: 2500pts

LORD Points used: 590pts
HERO Points used: 435pts
CORE points used: 930pts
SPECIAL points used: 445pts
RARE points used: 100pts
--- Total points used: 2500pts

LORD
Spellweaver
Acorn
Elven Steed
Asrai Longbow

Spellweaver
Elven Steed
Asrai Longbow
Calaingor's Stave
Dispel Scroll
Talismen of Preservation

HERO
Naestra & Arahan

Spell Singer
Lvl 2
Moonstone of the Hidden Ways
Asrai Longbow

CORE
5 Glade Riders
Musician
Trueflight Arrows

5 Glade Riders
Musician
Trueflight Arrows

5 Glade Riders
Musician
Trueflight Arrows

5 Glade Riders
Musician
Trueflight Arrows

5 Glade Riders
Musician
Hagbane Tips

5 Glade Riders
Musician
Hagbane Tips

12 Glade Guard
Musician
Hagbane Tips or Trueflight arrows
Standard Bearer
Flaming Banner

SPECIAL
8 Sisters of the Thorn
Musician
Standard Bearer
Banner of Swiftness

5 Deepwood Scouts

5 Deepwood Scouts

RARE
5 Waywatchers





   
Made in gb
Infiltrating Naga





England

No opinions/advice/criticisms? @.@
Should I take that as this is fine like this? xD

   
Made in gb
Sinister Shapeshifter




The Lair of Vengeance....Poole.

I'd combine the glade riders to units of 10 with hagbane. That way they can threaten war machines and chaff.

Also, drop the glade guard and scouts. Glade riders fill the same/similar role and are far more maneuverable.

This message was edited 1 time. Last update was at 2014/10/14 11:41:05


Malifaux masters owned: Guild(Sans McCabe), Outcasts(Sans Misaki), Arcanists(Sans Marcus)

Check my blog that I just started: http://unionfaux.blogspot.co.uk/ 
   
 
Forum Index » The Old World & Legacy Warhammer Fantasy Discussion
Go to: