So I've finally, finalized my to-be warhammer army, and at this stage am trying to finalize the list for its first few games.
I get that it won't be easy for this to be my returning to warhammer fantasy army and make it work right away.
With that said this is how I intend to play the list.
With the acorn by default I will have 2 forests on the table. 1 from being an elf and 1 to 3 from the acorn. On an average
roll for this should mean 3 forests on the table not including those rolled up. with the staff of calingor this should give me
some nice avoidance and alternate means to hurt my opponent as well as retreat my scouts through after the initial inevitable
burst at the warmachine crew that they will most definitely be targeting right away.
The unit of 12 with the caster is generally to give the opponent a target. The idea being that everything else in this list is light
cav or skirmishing through forests making everything but this unit difficult to charge / kill. That said with a lore of life caster
with the item to allow me to teleport freely between forests in the event that I don't move in the movement phase can quickly
turn this target into a sudden burst of damage. e.g suddenly teleporting to a forest beside say a hellpit abom, rolling well and
peeling a chunk of wounds off using poison AND flaming to prevent regen etc.
Reason I have hagbane and such in this is in my meta I'm generally expecting a combination of chaos, ogres, high elves
and lizardmen, perhaps skaven. Thats quite a lot of large high toughness regen units to have to deal with. Though for the same
points if I don't feel its worth it they can just be trueflight arrows depending on what I know/think I will be playing.
The ambush is going to be rather massive, picking off the smaller / higher value unit I can get my hands on and then abusing
that light cavalry to just deny my opponent as best I can.
The sisters of the thorn will be bunker for the two spellweavers life and death. This means I can 6 dice purple sun or dwellers
if need be depending on who I'm against and more then likely instantly recover the damage from the miscast as its taken on
one of the sisters. Not only that but the +1 to cast making them effective level 5 is nice. Poison str4 isn't anything to sneer at either.
At its fullest this list is looking to pump out 60 shots not including the sisters of the thorn or the sisters of twilight.
So with that in mind, any advice/criticism/persona opinion on the list would be wonderful.
WOOD ELVES ARMY LIST
Army List: 2500pts
LORD Points used: 590pts
HERO Points used: 435pts
CORE points used: 930pts
SPECIAL points used: 445pts
RARE points used: 100pts
--- Total points used: 2500pts
LORD
Spellweaver
Acorn
Elven Steed
Asrai Longbow
Spellweaver
Elven Steed
Asrai Longbow
Calaingor's Stave
Dispel Scroll
Talismen of Preservation
HERO
Naestra & Arahan
Spell Singer
Lvl 2
Moonstone of the Hidden Ways
Asrai Longbow
CORE
5 Glade Riders
Musician
Trueflight Arrows
5 Glade Riders
Musician
Trueflight Arrows
5 Glade Riders
Musician
Trueflight Arrows
5 Glade Riders
Musician
Trueflight Arrows
5 Glade Riders
Musician
Hagbane Tips
5 Glade Riders
Musician
Hagbane Tips
12 Glade Guard
Musician
Hagbane Tips or Trueflight arrows
Standard Bearer
Flaming Banner
SPECIAL
8 Sisters of the Thorn
Musician
Standard Bearer
Banner of Swiftness
5 Deepwood Scouts
5 Deepwood Scouts
RARE
5 Waywatchers