Your list is similar to a plan which DID work, but back in 5th and 6th edition. Nob bikers are, unfortunately, poor these days. If your doing to do a biker deff star, these are your options: 1st Detachment: HQ: Warboss + Bike + PK + LuckyStikk/Finkin Kap (+ maybe a Combi Skorcha) HQ: Painboy + Bike + Bosspole Unit to link go with: Fast: 5 Deff Koptas + Twin Rokkits. Or:, Fast: 15 Ork Warbikers inc 1 Nob Biker + BP + PK (+ maybe a combi skorcha) Deffkoptas are more durable with 2 wounds each, and are better for taking out light tanks. As they have a smaller model count, it means you can move them around alot easier (17 bikes are going to hit dangerous terrain). On top of this, you get Scout with them. Gotta love a scouting Warboss... It's iffy which you would prefer on the warboss, the Lucky Stikk means all your Bikers get 1+ WS, which is good as you have so many attacks. Otherwise the Finkin Kap is good too for that chance on outflank. I've left out the 2nd detachment as: HQ: Big Mek + Bike + KFF HQ: Big Mek + Bike This one is iffy. The good thing about the Warbikers is that you have a Nob in there already. It means your Nob can accept any scary challenges while your Warboss goes to down. For the Deffkoptas, you don't have that. You do have Hit and Run though, although the chance to pull it of is slim. On top of this, the KFF only has a 6'' range, which is easier to use on the smaller squad of Deff Koptas. The naked Big Mek is designed to take challenges, although it seems a waste IMO. If your determined to go for Nob Bikers, then 5-6 would be good and remember their PKs and the Waaaaaaargh! Banner. It's effect gives the +1 WS so you don't need to take the Lucky Stikk. Hope that helps a bit! Automatically Appended Next Post: From what I've seen, the best "horde" ork army version doesn't use the ork detachment, as loosing Objective Secured isn't good. You get better benifits from the Waaaaaaagh! Gazzy book's Green Tide and then using a Painboy and Weirdboy walking along with 10 x (10 ork slugga/shoota boys inc Nob + PK) where 1/3 will have 'Eavy Armor as your allowed to allocate wounds caused by the Mob Rule. As those 10 groups of boys form together to become 1 massive group, the Painboy will give FnP to them all, which is fanastic. The remainder of the list would be anti-air which, unfortunately, a deffstart unit doesn't really manage to do.
|