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Made in us
Dark Angels Librarian with Book of Secrets






So I know a lot of people have unsatisfying losses, but I just had an unsatisfying win. Showed up to a random team game with a premade list, waiting to get assigned my random teammate. It ended up being a 2 v 2 1500 points each game, my DA and my teammates Nurgle CSM/Daemons versus GK and Tau. My teammate had brought two Rhino's, a Soulgrinder, cultists, a bike squad, and a Plague Bearer w/ Herald squad. My opponents had brought a Storm Raven, a Paladin squad, and two Dreadknights and a squad of Stealth Suits, an assassin, and a lot of Crisis Suits with SMS. I had brought two LRC with the Dakka Bannner, a Vindicator, and a Dreadnought with a Drop Pod.

We were playing Maelstrom and rolled the Deadlock mission. Our team went first and managed to clean up with 5 points, including First Blood. They ended up calling the game at the end of Turn 3, 11-2. The Plaguebearers were gone, the Soulgrinder was gone, the Tau were completely wiped out, one of the Dreadknights was gone, the Dreadnought was gone, and the assassin was dead. One of my Landraiders had lost two hullpoints, and my Vindicator was blew up.

Overall, it was a really disappointing game. I brought some more armor, as my opponents normally bring a lot of anti-tank to the field. We also had two people flake out, who normally bring strong AT to the table. We got very lucky and every turn drew a lot of good tac objectives. Turn 2 we drew Secure Objective 3 and Objective 5 twice, earning us 4 points instantly.

That was probably one of my more disappointing games, even though I won completely and carried my teammates. What stories do you guys have of unfulfilled wins?

~1.5k
Successful Trades: Ashrog (1), Iron35 (1), Rathryan (3), Leth (1), Eshm (1), Zeke48 (1), Gorkamorka12345 (1),
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Made in us
Regular Dakkanaut





This one time I brought Eldar.

Nuff said.
   
Made in us
Dark Angels Librarian with Book of Secrets






Incognito15 wrote:
This one time I brought Eldar.

Nuff said.


ThatwassofunnyIforgottolaugh.

~1.5k
Successful Trades: Ashrog (1), Iron35 (1), Rathryan (3), Leth (1), Eshm (1), Zeke48 (1), Gorkamorka12345 (1),
Melevolence (2), Ascalam (1), Swanny318, (1) ScootyPuffJunior, (1) LValx (1), Jim Solo (1), xSoulgrinderx (1), Reese (1), Pretre (1) 
   
Made in br
Fireknife Shas'el




Lisbon, Portugal

I had a bunch of them against our DE player. If I grab a somewhat competitive list, it's a bloodbath so terrible I dont feel it was fun. Same with the learning Chaos Daemons player

Incognito15 wrote:
This one time I brought Eldar.

Nuff said.


kek

AI & BFG: / BMG: Mr. Freeze, Deathstroke / Battletech: SR, OWA / HGB: Caprice / Malifaux: Arcanists, Guild, Outcasts / MCP: Mutants / SAGA: Ordensstaat / SW Legion & X-Wing: CIS / WWX: Union

 Unit1126PLL wrote:
"FW is unbalanced and going to ruin tournaments."
"Name one where it did that."
"IT JUST DOES OKAY!"

 Shadenuat wrote:
Voted Astra Militarum for a chance for them to get nerfed instead of my own army.
 
   
Made in us
Stoic Grail Knight





Raleigh, NC

jreilly, is this something you've experienced a lot or what is it a fluke of a game?

This message was edited 2 times. Last update was at 2014/10/26 02:18:14


 
   
Made in us
Decrepit Dakkanaut





Vallejo, CA

I try very carefully to avoid this by ratcheting down the power level of my lists when playing against certain people. That said, I have (on very, very rare occasions) have had the dice go so decidedly in my favor that there was nothing that could be done about it.

When that's happened, I've offered rematches. If it was so blatantly the dice's fault then the odds that there's a one-sided slaughter again are rather low.


Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

Read "The Geomides Affair", now on sale! No bolter porn. Not another inquisitor story. A book written by a dakkanought for dakkanoughts!
 
   
Made in us
Dark Angels Librarian with Book of Secrets






 Accolade wrote:
jreilly, is this something you've experienced a lot or what is it a fluke of a game?


More of a fluke. This is the first time I've had such a landslide victory. The Tau player normally runs a Riptide or two, and the GK player I figured would bring an Imperial knight. I thought 3 Land Raiders wouldn't be much of a threat.


Automatically Appended Next Post:
 Ailaros wrote:
I try very carefully to avoid this by ratcheting down the power level of my lists when playing against certain people. That said, I have (on very, very rare occasions) have had the dice go so decidedly in my favor that there was nothing that could be done about it.

When that's happened, I've offered rematches. If it was so blatantly the dice's fault then the odds that there's a one-sided slaughter again are rather low.



Yeah, due to us waiting around for the other two guys, it was too late. Otherwise, I would've liked to have had a rematch either doing a different mission or just more tactical objectives. I don't think it would have been as bad except we drew such great cards each turn.

This message was edited 1 time. Last update was at 2014/10/26 04:29:09


~1.5k
Successful Trades: Ashrog (1), Iron35 (1), Rathryan (3), Leth (1), Eshm (1), Zeke48 (1), Gorkamorka12345 (1),
Melevolence (2), Ascalam (1), Swanny318, (1) ScootyPuffJunior, (1) LValx (1), Jim Solo (1), xSoulgrinderx (1), Reese (1), Pretre (1) 
   
Made in us
Regular Dakkanaut





Eldar is a serious reply. My brother and I have stopped taking them to tournaments because of the hate against them.

Not saying its undeserved hate because every time I win with them I dont do anything tactical. Just point and click. This is how you see inexperienced players at the top table.

A good Eldar play will rarely lose. 1/10 if he fights 10 hard lists.
   
Made in us
Depraved Slaanesh Chaos Lord




Inside Yvraine

Sounds like your local meta isn't very competitive.

This message was edited 1 time. Last update was at 2014/10/26 04:56:27


 
   
Made in us
Decrepit Dakkanaut





Vallejo, CA

I don't know...
jreilly89 wrote:My opponents had brought a Storm Raven, a Paladin squad, and two Dreadknights and a squad of Stealth Suits, an assassin, and a lot of Crisis Suits with SMS.

... sounds like they were making a decent attempt at winning to me. There are definitely worse ways to run grey knights and tau.

jreilly89 wrote:We were playing Maelstrom and rolled the Deadlock mission. Our team went first and managed to clean up with 5 points, including First Blood. They ended up calling the game at the end of Turn 3, 11-2. The Plaguebearers were gone, the Soulgrinder was gone, the Tau were completely wiped out, one of the Dreadknights was gone, the Dreadnought was gone, and the assassin was dead. One of my Landraiders had lost two hullpoints, and my Vindicator was blew up.

This sounds like luck was much more the culprit than his opponents not "wanting it" enough.

A couple of land raiders and some nurgle cultists generally don't nearly table tau and MCs in three turn. Not without some serious dicework.



Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

Read "The Geomides Affair", now on sale! No bolter porn. Not another inquisitor story. A book written by a dakkanought for dakkanoughts!
 
   
Made in us
Depraved Slaanesh Chaos Lord




Inside Yvraine

Are you replying to me? I was replying to Incognito.
   
Made in us
Dark Angels Librarian with Book of Secrets






 Ailaros wrote:
I don't know...
jreilly89 wrote:My opponents had brought a Storm Raven, a Paladin squad, and two Dreadknights and a squad of Stealth Suits, an assassin, and a lot of Crisis Suits with SMS.

... sounds like they were making a decent attempt at winning to me. There are definitely worse ways to run grey knights and tau.

jreilly89 wrote:We were playing Maelstrom and rolled the Deadlock mission. Our team went first and managed to clean up with 5 points, including First Blood. They ended up calling the game at the end of Turn 3, 11-2. The Plaguebearers were gone, the Soulgrinder was gone, the Tau were completely wiped out, one of the Dreadknights was gone, the Dreadnought was gone, and the assassin was dead. One of my Landraiders had lost two hullpoints, and my Vindicator was blew up.

This sounds like luck was much more the culprit than his opponents not "wanting it" enough.

A couple of land raiders and some nurgle cultists generally don't nearly table tau and MCs in three turn. Not without some serious dicework.


Yeah, I think it was more luck. It just felt disappointing because I feel like the Tau player more or less gave up Turn 2. I also think that the GK player felt like he was carrying. That and I had two of my LRs on one side of the map. I think he would have been better off just jumping away from me, deploying on the other side of the map and just hunting objectives.

~1.5k
Successful Trades: Ashrog (1), Iron35 (1), Rathryan (3), Leth (1), Eshm (1), Zeke48 (1), Gorkamorka12345 (1),
Melevolence (2), Ascalam (1), Swanny318, (1) ScootyPuffJunior, (1) LValx (1), Jim Solo (1), xSoulgrinderx (1), Reese (1), Pretre (1) 
   
Made in us
Decrepit Dakkanaut





Vallejo, CA

 BlaxicanX wrote:
Are you replying to me? I was replying to Incognito.

Oh, sorry. Nevermind the man behind the brown and white guardsman

jreilly89 wrote:Yeah, I think it was more luck. It just felt disappointing because I feel like the Tau player more or less gave up Turn 2. I also think that the GK player felt like he was carrying.

As if the vagaries of setting up a game between two people isn't hard enough... four people...


Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

Read "The Geomides Affair", now on sale! No bolter porn. Not another inquisitor story. A book written by a dakkanought for dakkanoughts!
 
   
Made in us
Depraved Slaanesh Chaos Lord




Inside Yvraine

 Ailaros wrote:
 BlaxicanX wrote:
Are you replying to me? I was replying to Incognito.

Oh, sorry. Nevermind the man behind the brown and white guardsman



   
Made in ca
Dour Wolf Priest with Iron Wolf Amulet






Canada

I've had unsatisfying wins, it's usually when your opponent just gets completely robbed by the dice and you pass every save and just can't do any wrong. If you're running a more competitive lists, then it becomes even more of a beat down. Those sorts of games are usually over by Turn 3.

   
Made in us
Loyal Necron Lychguard





Virginia

Well, anyone who's seen the batrep I last posted would know how my last game against my DE friend went. First game with his new codex, and just.....ugh. First Tesla shooting of the game I got 4 6's. And the rest I got 2-3 6's almost every time. I actually felt bad winning that game.


Automatically Appended Next Post:
Incognito15 wrote:
Eldar is a serious reply. My brother and I have stopped taking them to tournaments because of the hate against them.

Not saying its undeserved hate because every time I win with them I dont do anything tactical. Just point and click. This is how you see inexperienced players at the top table.

A good Eldar play will rarely lose. 1/10 if he fights 10 hard lists.


Ah ha, that's the exact way I've described Eldar. >.<


Automatically Appended Next Post:
 Andilus Greatsword wrote:
I've had unsatisfying wins, it's usually when your opponent just gets completely robbed by the dice and you pass every save and just can't do any wrong. If you're running a more competitive lists, then it becomes even more of a beat down. Those sorts of games are usually over by Turn 3.


Yeah, I hate it when games end that early. It's so much more fun to have it go to turn 5+ and be not sure of who will win. I live for those games.

This message was edited 2 times. Last update was at 2014/10/26 15:32:44


40k:
8th Edtion: 9405 pts - Varantekh Dynasty  
   
Made in us
Dark Angels Librarian with Book of Secrets






 Ailaros wrote:

jreilly89 wrote:Yeah, I think it was more luck. It just felt disappointing because I feel like the Tau player more or less gave up Turn 2. I also think that the GK player felt like he was carrying.

As if the vagaries of setting up a game between two people isn't hard enough... four people...


Yeah, we've done a 4 v 3. It's fun, but man does it get crazy fast

~1.5k
Successful Trades: Ashrog (1), Iron35 (1), Rathryan (3), Leth (1), Eshm (1), Zeke48 (1), Gorkamorka12345 (1),
Melevolence (2), Ascalam (1), Swanny318, (1) ScootyPuffJunior, (1) LValx (1), Jim Solo (1), xSoulgrinderx (1), Reese (1), Pretre (1) 
   
Made in us
Did Fulgrim Just Behead Ferrus?





Fort Worth, TX

Yeah, I've had victories before that I didn't particularly enjoy. Sometimes the army you put together, even in a casual game, ends up being the rock to their scissors. Sometimes the dice just go so horribly wrong for them or amazingly well for me.

I haven't played a Maelstrom mission yet, but I can see the same thing happening there, too. If I just happen to draw all the perfect cards and my opponent gets all bad ones, etc.

"Through the darkness of future past, the magician longs to see.
One chants out between two worlds: Fire, walk with me."
- Twin Peaks
"You listen to me. While I will admit to a certain cynicism, the fact is that I am a naysayer and hatchetman in the fight against violence. I pride myself in taking a punch and I'll gladly take another because I choose to live my life in the company of Gandhi and King. My concerns are global. I reject absolutely revenge, aggression, and retaliation. The foundation of such a method... is love. I love you Sheriff Truman." - Twin Peaks 
   
Made in us
Regular Dakkanaut




Dallas, Texas

Nearly every time I win I don't feel good about it. I'm still new so I lose men by the bundle, if I win it's because of objectives. I just can't feel good about losing so many good soldiers.

Drive closer! I want to hit them with my sword! 
   
Made in us
Loyal Necron Lychguard





Virginia

 Gamerely wrote:
Nearly every time I win I don't feel good about it. I'm still new so I lose men by the bundle, if I win it's because of objectives. I just can't feel good about losing so many good soldiers.


I've had an argument with a friend of mine about not feeling accomplished by winning by objectives. He says it's a part of the game, so it counts just as much. And I agree, but I hate when you have to resort to that to even have a chance.

40k:
8th Edtion: 9405 pts - Varantekh Dynasty  
   
Made in pr
Longtime Dakkanaut




Rochester, MN

Played a grav bike spam list against a Grey Knights player who had tons of Terminators. He deep striked on turn one, and killed a couple bikes. Next turn, I killed half his army with grav guns. We went on for a couple more turns until I tabled him with minimal losses. Meh.

This message was edited 1 time. Last update was at 2014/10/26 19:14:19


 
   
Made in us
Beautiful and Deadly Keeper of Secrets





 krodarklorr wrote:
 Gamerely wrote:
Nearly every time I win I don't feel good about it. I'm still new so I lose men by the bundle, if I win it's because of objectives. I just can't feel good about losing so many good soldiers.


I've had an argument with a friend of mine about not feeling accomplished by winning by objectives. He says it's a part of the game, so it counts just as much. And I agree, but I hate when you have to resort to that to even have a chance.


Except it is a win, and it's far better then kill points as you know you were nearly killed to a man but your soldiers managed to complete their objectives despite their losses, sort of managing to arm a promethium bomb inside a necron tomb world and setting it off.
   
Made in us
Regular Dakkanaut




Dallas, Texas

That's why I had to stop playing as guard... so many good people dead. My poor heart couldn't take it. Space Wolves are a little better at not being slaughtered to a single unit (for the most part.) I'll take the emotionless automatons that can stand back up... In theory anyways, haven't played a game as them yet.

Drive closer! I want to hit them with my sword! 
   
Made in us
Strider




Arizona

That is pretty much why I am considering selling off my Eldar. I got the army because I liked the looks. Then I started to really play and realized how stupid the rules were.

"Just don't take crushing lists!" people say. But I play games to put everything out there. I don't cheat, I don't look to make people miserable, but I bring my "A" game. Had I picked ANY other army I probably wouldn't feel dirty after playing a game.

I don't expect people to let me win, I don't let others win (unless I am teaching people to play).

I just had to see what the DE WWP would do for me and found a reason to take Fire Dragons. That was my last game

All I have for 40k is Eldar and a few random pieces here and there. I didn't want another army, and I don't want to play something else just to get smashed for the same reasons I win now. So yes, "Eldar" *IS* an appropriate answer.

There was also one time I wanted to play a Wraithwall, because they look cool. My opponent brought marines.

/game over
   
Made in gb
Lone Wolf Sentinel Pilot





UK

A fair number of games I come across people who don't have a realistic solution to Leman Russ tanks firing with massively powerful guns across the board while defended by AV14. Even fewer have means of beating the counter-counter strategies I've pulled off more than once like having a blanket deepstrike inhibitor zone of bodies for deepstriking melta or a Tank Commander Full Throttle order to completely evade danger for a turn by moving ridiculously fast.

I've had a couple of fast and unexpected defeats to make up for some of them though, like losing to Dark Eldar gunboats because haywireborn annihilated my Pask Russ squadron. Not that that'll ever happen again given the Haywire availability nerf, but still.
   
Made in us
Death-Dealing Devastator





Seattle Area

I think that although I have had some unexciting wins the worst one I saw was against me... I was at a GT with a pod SM list and he had GK. Needless to say he stole the initiative and covered the board in Warp Quake turn one. Almost every model I started with on the board was killed turn one, while the only hole in his warp quake I managed to find led me to an early demise via massed intercept... Long story short it was over on turn 2 and he took me out to lunch...his treat.

Carcharodon Astra, by the Emporer it is willed.  
   
Made in gb
Decrepit Dakkanaut




Last game I played was unsatisfying. Playing against my husband at the local club (we didnt get a chance to arrange a game, and not played his eldar wraith army before) - only 1500 as I'm still working out my GK in 7th.

Me: 3xtermie 5 man squads, 2 psycannon 1 incinerator
Libby, level 3, nothing else
LRR, MM
2xhammer/jump/h. incinerator DK
Vindicare

Again 2 wraithguard units (one flamer, one cannon), spirit seer, in waveserpent. 2 lords, 1 knight.

I went first, got very lucky with maelstrom mission 1 mission draws, including 3 which were "kill a unit" or "kill a character" - nothing I did went wrong, I passed 6 of 10 5++ saves, including 2 instant death on my libby (after he failed both LOS! attempts...!), failed one armour save, and barely missed in close combat. About my only poor phase was the psychic phase, where i couldnt succeed on 4 dice for a WC1 power...3 times. My husband couldnt roll anything but 1s and 2s, including for shooting and saves and rolled 1,1 for the wraithknights 3" charge, and i didnt lose a unit. Final blow was, having the "kill a unit through shooting" my vindicare gave the new turbopen round a shot, and went for the 3W left Knight. 6, 6, 6. This was turn 3 and his last model...MY turn three....

Felt absolutely terrible, made up for it though,

This message was edited 1 time. Last update was at 2014/10/27 10:18:45


 
   
 
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