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Made in gb
Been Around the Block




Hey guys I'm thinking about starting ogre kingdoms after Xmas and have been coming up with some army lists . I'm trying to create a fairly competitive list but I don't really know where to start. This is what I've came up with so far :

Butcher - lore of great maw , level 2

Ogres ( 17 ) - champion , standard bearer

Mourn fang cavalry ( 2 ) - heavy armour , Ironfist

Iron blaster

995 points

Thank you for any help and pointers anyone can give me

Renegade knight
   
Made in gb
Been Around the Block




Someone , anyone ?
   
Made in us
Stubborn Dark Angels Veteran Sergeant





Illinois

Honestly at this point level you do NOT need a single block of ogres to be a horde. Granted almost no one will be able to kill it, it is still overkill.

I would run a 7-8 man block of ironguts with your character in that, either 4x2(7 man) or 3x3(8 man)

Leadbelchers are great at 1k. A 3 man unit is good enough for me some will say to go with 2 units of that but imo 1 is enough for 1k unless you are often playing wood elves.

The ironblaster is always a solid choice.

Mournfang are arguably the best unit in the book. I would bump them to a unit of 3 though and at this level i would just put a musician on them for swift reforms. Heavy armor and ironfits are automatic imo.

The butcher is good, lore of the maw is good. Consider a firebelly as well. Lore of fire for magic missiles is something that will help with smaller chaff and etheral units.

RoperPG wrote:
Blimey, it's very salty in here...
Any more vegans want to put forth their opinions on bacon?
 
   
Made in us
Omnipotent Lord of Change





Albany, NY

RenegadeKnight wrote:
Thank you for any help and pointers anyone can give me
Always buy musicians when you can. Always.

Variety is the spice of life: break that big ogre block into some ogres + some ironguts. And make sure they have musicians (probably also standards, maaaaaybe champions).

Mournfangs are the sledgehammer of life: bump the unit to three, if not four (that can happen later if you like). Obligatory musician is obligatory.

Especially at lower points, strong magic phases are made by having more spells. If you don't invest in a firebelly, toss the ruby ring of ruin on the butcher for a little extra oomph. Flipside: you could take a firebelly with ruby ring in place of said butcher, for extra blasty magic, though you'd miss out on the delicious augments of the Maw.

- Salvage

KOW BATREPS: BLOODFIRE
INSTAGRAM: @boss_salvage 
   
Made in gb
Shas'ui with Bonding Knife





fareham, hants, uk

The guys are right, although i commend you for wanting to run a MASSIVE ogre unit. you really don't need it.

I would consider something like this:

Butcher- Level 2, Dispel Scroll- 160
Bruiser- BSB, HA, IF- 137

7 Ironguts- FC, LoG, Standard of Discipline- 351

Sabre Tusk- 21
Sabre Tusk- 21
2 Mournfang- HA/IF- 140

Ironblaster- 170

=1000

Sabretusks are just too good not to take and they nearly always make their points back and have single handedly turn games form certain defeat into victory when used right.

Others May disagree but i think that list gives you everything you want and need at 1k for Ogres.

Oh yeah, and welcome to the Maw!!!!!

All anyone wants in the world is to be accepted. Except me, i don't give a S%@t.

Armies of Mixer
WHFB-Ogres, WoC, Lizardmen, Tomb Kings, Tzeentch Daemons, OnG

40K- Tau,Guard, Nids, SM, BA, GK, IK, DW

The Hobbit/LOTR- Evil, Angmar, Mordor
 
   
Made in us
Twisted Trueborn with Blaster





North Denver

mixer86 just posted a super comp list right there. That list is murderous. All you have to do is scale it up with more of those units as you grow in points.

Sabretusks are MVPs. Early deployment drops so you can place your units to counter theirs and are horrifying war machine hunters at best and charge redirects at worst.

Running a big block at small points means your opponent just needs to outmaneuver it with multiple units, get their side/rear charges set and lol at you with combat resolution. Big blocks are hilarious and fun, but 2 smaller blocks is usually preferred for the above reasons. They're still mean as hell.
   
Made in gb
Shas'ui with Bonding Knife





fareham, hants, uk

 katfude wrote:
mixer86 just posted a super comp list right there. That list is murderous.


Why thank you

OP- if you want to use regular fattys over Ironguts (which i can understand, i do in my current list) then perhaps this:

Butcher- Level 2, Dispel Scroll- 160
Bruiser- BSB, HA, SoD- 149

7 Ogres- Ironfists, FC, LoG- 259

Sabre Tusk- 21
Sabre Tusk- 21
2 Mournfang- HA/IF, Musician- 220

Ironblaster- 170

=1000

Still Works.

Regular fattys are more survivable due to having a parry save from ironfists, but Ironguts are str 6 and can take a magic banner, meaning your BSB doesn't have to or can take something other than Standard of Discipline.

Considering how the magic now works i would seriously consider ironguts then take the Rune Maw Banner on the BSB.

Depends how naughty you want the list to be.

All anyone wants in the world is to be accepted. Except me, i don't give a S%@t.

Armies of Mixer
WHFB-Ogres, WoC, Lizardmen, Tomb Kings, Tzeentch Daemons, OnG

40K- Tau,Guard, Nids, SM, BA, GK, IK, DW

The Hobbit/LOTR- Evil, Angmar, Mordor
 
   
Made in gb
Been Around the Block




Hey guys , thank you so much for all your help
If this is okay I have two other questions ;
1) how can I use sabertusks effectively ?
2) is there any other powerful units I should look into when I start building higher point lists ? I like the look of two big monsters that ogres get but I am not too sure on how effective they are at their given roles.

Thank you again , Renegadeknight
   
Made in us
Stubborn Dark Angels Veteran Sergeant





Illinois

RenegadeKnight wrote:
Hey guys , thank you so much for all your help
If this is okay I have two other questions ;
1) how can I use sabertusks effectively ?
2) is there any other powerful units I should look into when I start building higher point lists ? I like the look of two big monsters that ogres get but I am not too sure on how effective they are at their given roles.

Thank you again , Renegadeknight


The big monsters are cannon magnets as any monster is but if you are going to use them right now the thundertusk is most effective with its harpoon launcher and the stone thrower combined with aura. The stonehorn with hunter on it is a monster killer for sure but suffers without combined profiles. After that happens ill put hunter on stonehorn above the thundertusk.

Sabretusks are great at killing chaff and being chaff themselves. They will redirect charges and march block, ect. If they die, then they die, if not and they go ignored they can tie up and kill warmachine crew pretty reliably.

More mournfang are the key to growing, along with more ogres. Other units i would look at adding are ironguts, more bulls, mournfang, a slaughtermaster, and some maneaters if you desire. Lots will say second ironblaster as well and that is very fair to include in that list.

RoperPG wrote:
Blimey, it's very salty in here...
Any more vegans want to put forth their opinions on bacon?
 
   
Made in gb
Shas'ui with Bonding Knife





fareham, hants, uk

 namiel wrote:
RenegadeKnight wrote:
Hey guys , thank you so much for all your help
If this is okay I have two other questions ;
1) how can I use sabertusks effectively ?
2) is there any other powerful units I should look into when I start building higher point lists ? I like the look of two big monsters that ogres get but I am not too sure on how effective they are at their given roles.

Thank you again , Renegadeknight


The big monsters are cannon magnets as any monster is but if you are going to use them right now the thundertusk is most effective with its harpoon launcher and the stone thrower combined with aura. The stonehorn with hunter on it is a monster killer for sure but suffers without combined profiles. After that happens ill put hunter on stonehorn above the thundertusk.

Sabretusks are great at killing chaff and being chaff themselves. They will redirect charges and march block, ect. If they die, then they die, if not and they go ignored they can tie up and kill warmachine crew pretty reliably.

More mournfang are the key to growing, along with more ogres. Other units i would look at adding are ironguts, more bulls, mournfang, a slaughtermaster, and some maneaters if you desire. Lots will say second ironblaster as well and that is very fair to include in that list.


Gonna disagree slightly here.

In my experiance, thundertusks are meh. The aura is models in 6", not units so has limited value, also it is a cannon magnet that isn't that survivable.

A stonehorn on the other hand halfs multiple wounds (i.e. cannons) against it so is infinately more durable. it wrecks just about anything it charges and the ogre on top has a harpoon launcher that can be fired whilst on the move. I currently run 2 regular and a hunter on a stonehorn. they are a problem for a lot of opponents. well worht trying out.

OP- Having said this, strong units for bigger lists, i would take a second ironblaster, beef up the mournfang to 4 per unit, then take the dragonhide banner on a unit. This unit on the charge will be miles better than a stonehorn.

Also Maneaters are fantastic. i like running 6 with dual pistols and they take Sniper and Poison as their special rules. Great for picking out characters such as wizards or BSB's. they are also str 5 base with 5 attacks each (as dual pistols also counts as 2 hand weapons). I love these guys!

All anyone wants in the world is to be accepted. Except me, i don't give a S%@t.

Armies of Mixer
WHFB-Ogres, WoC, Lizardmen, Tomb Kings, Tzeentch Daemons, OnG

40K- Tau,Guard, Nids, SM, BA, GK, IK, DW

The Hobbit/LOTR- Evil, Angmar, Mordor
 
   
Made in gb
Been Around the Block




Thanks guys
   
 
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