What Lore were you planning on bringing on the Spellsinger? The problem being most buffs aren't effective due to small unit sizes or being out of range. So that leaves you with Shadow (mostly useful, although combat buffs are situational), Death is always useful for sniping characters and Metal fills a hole in your list. Fire could also be useful for easy casting.
Heck, something to consider would even be beasts as every buff spell is at -1 to cast due to cavalry and with Wissans those Glade Riders put out a surprising punch. Not saying charge into combat ASAP, but charging into a weakened unit with 10 ASF Str 5 attacks is sure to put the hurt on depleted units. Not to mention Those Sisters with Savage Beasts would be...savage.
When i first used the Sisters i made the mistake of trying to use them solely as a shooty unit, then felt depressed when they didn't achieve enough. While they are good at shooting, they are also good in combat as well. Be sure, against the right opponents, to use the Sisters as an offensive force to threaten flank charges AS WELL as using their shooting. They won't suffer to harshly due to high BS.
Alex
|