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Made in us
Rough Rider with Boomstick




Places

List
Spoiler:

HQ: 265

Company Command Squad
x3 Melta Guns
Carapace Armor
Master of Ordnance
Lord Castellan Creed

Chimera


Troops::815

Veteran Squad:
Grenadiers Doctrine
Krak Grenades
x2 Melta Guns

Chimera

Veteran Squad:
Grenadiers Doctrine
Krak Grenades
x2 Melta Guns

Chimera

Veteran Squad:
Grenadiers Doctrine
Krak Grenades
x2 Melta Guns

Chimera

Infantry Platoon: 305

Platoon Command Squad:65
Vox Caster
x3 Melta Guns

Infantry Squad: 80
Flamer
Las Cannon
Vox Caster

Infantry Squad: 80
Flamer
Las Cannon
Vox Caster

Infantry Squad: 80
Flamer
Las Cannon
Vox Caster


Heavy Support: 420

Leman Russ Exterminator:170
Las Cannon
Plasma Cannon Sponsons

Leman Russ Exterminator:170
Las Cannon
Plasma Cannon Sponsons

Wyvern: 80
Enclosed Crew Compartment



Comments
Spoiler:


HQ:
Pretty standard here as far as anything goes, Couple of things that i'm sure are making some of you turn in your proverbial graves.

"Why no Master of the Fleet? You ask, Well in the area i'm gaming in almost no one bothers with extensive reserves or have plans that depend entirely on reserves coming in at any point in time, Looking at the Reserve rules a 3+ being turned into a 4+ (for the enemy) Really isn't worth the 20 points since there is still a 50/50 chance of things coming in.

MoO: Really this is more of a 'want' rather than having any legitimate purpose. The Chimera with the Company unit is really going to be sitting back all game issuing orders, might as well have the capacity to drop a template randomly for a relatively cheap price. Guilty as charged for an impulse buy.

CREEEEEEEEEEDDDD: While i've heard that he's not as good as he was last edition, taking a peak at his special rules they look really good. Issuing Three orders, failed orders must be re-rolled (not stack-able with Vox Casters) is pretty glorious. In addition to this he has his Tactical Genius rule which gives him the two warlord traits. Now this seems a bit interesting but when i was looking at the BRB rules, Under 'Ideal Mission Commander' it allows me to re-roll my warlord trait (if only i could re-roll both). Thoughts overall?


Troops:

Veterans;
really the guy's i intend on sending forward into the gauntlet to secure objectives as this new edition (last major games were in 6th for me) seems to be all about that Blitzkrieg. Pretty standard layout (minus flamers) with the Double Melta's, Carapace Armor, with it's price reduction was really an auto take for me considering the role i had in mind for them. Would likely be tossing Heavy Flamers on the hull of those Chimeras.

Infantry Platoon:
Doing what infantry platoons do best, add mass. In this case they'll be out and about providing a solid base of fire down range as well as supporting the vehicles that i intend on keeping in the rear. Flamer's are pretty self-explanatory, Lascannons in the event there is some AV14 floating about (unlikely in my area) and of course, Vox Casters for when they get orders from their Platoon Leader.


Heavy Support:

Leman Russ's: So i've seen very mixed reviews about the Exterminators, some people swear by them, others say they're horrid. Personally they don't look to shabby and they're here partly for a trial run. Loadout in terms of Sponson's and Lascannon is to give them some range as well as AP2. Never had issues with Plasma Overheats. Anyone have experience with the tank itself? In this configuration? Any Configurations you'd suggest?

Wyvern: Another trial run item. They look insanely good on paper and from what i've seen they're probably one of the more effective units in the entire game. Only have one otherwise i'd make room to take three. Experiences?




Opponents:


So at the last tourni i was at, Zero AV13 or AV14 (except myself with LRBT's) The main Groups that are belting around are Eldar, Dark Eldar (allied), Demons (2++ /4++ BS) , Grey Knights, Nercons and another Guard player who brought six Basilisk (for the lolz). Anything i should be afraid of? concerned with? My last consistent games were in 6th edition before the stream of new dex's.

This message was edited 4 times. Last update was at 2015/04/01 00:12:37


Motto of the Imperial Guard " If its worth bringing one its worth bringing three"
y

 
   
Made in us
Death-Dealing Devastator






United States

Is this for tournament play? I know the ITC has a tournament circuit.

Reconsider Creed. He can only do senior officer orders, And he wants to order long range heavy weapons, typically from infantry platoons that are nearby. I like him best with a large foot guard style list. In your list, he is just an expensive commander that can roll twice on warlord traits that don't really effect much. Your ccs has 3 melta guns. Meaning they wanna drive around and melt things. The MoO is ordnance. He has to stand still to shoot. You see the conflicting roles. Also carapace is a luxury, not a necessity. Is your commander the order giver from the back, or the gung ho lead from the front style. You need to decide and build appropriately.

Vets are fine, but you did splurge on them. Krak grenades and grenadiers. You could cut to bring more. Also one of the few places for a heavy flamer, which I am never sad to have.

Your infantry platoon is weak. I know you want orders to go off on the unit. but they are going to want ccs orders anyways. The platoon command is really just going to order himself. If you blob the infantry, you only need one vox. And if you bring creed. you don't need any. If you keep your infantry squads separate, there is a problem of them costing a lot of points and not really accomplishing anything. BS 3 lascannons are not scaring anyone unless they are en masse. Then there is the issue of combat. 10 guys are not hard to beat by pretty much anything in the game. Then if they are blobbed, you will lose combat and get sweeped. Who is managing morale. You are at risk of just running away from shooting too as a matter of fact.

Exterminators are fine. Wyvern too, but closed crew compartment is a luxury again.

What is your answer to fliers? They do exist and there are very good fliers out there (fire raptor, hive tyrants, stormtalons), and you will lose if you cannot answer them.

Keep in mind guard have no inherent weaknesses. However, they have no strengths that put them over the top either. There really isn't anything fancy they do. You literally have to out muscle the other player on the table. One of the things guard can do that not many other races can do, is stack special rules. A blob squad can be fearless, zealot, rerolling to hit, rerolling to wound, with 4+ invul, ignoring cover, tank hunters. Every turn. Add an inquisitor and you have a meaty unit that takes some effort to remove. The other thing guard can do better than anyone else is bring more of anything. You can have more people on the table than any other army, more tanks than any other army. You can bring more meltaguns than anyone else if you tried. More blasts. Upgrades in the right places help, but it also takes away from this philosophy. In a game of probability, just make the opponent roll so many dice he can't keep up.

This message was edited 1 time. Last update was at 2015/04/01 04:41:36


2500 pts  
   
Made in us
Rough Rider with Boomstick




Places

Thanks for the response!

Is this for tournament play? I know the ITC has a tournament circuit.

Yes the intent was tournament play, the local area i'm in follows those rules for their tourni's because alot of the guy's travel for tournis.

Reconsider Creed...

I see what you mean, So drop Creed and the MoO (granting another 100 points) And gear up my CCS for more Drive by situations. So throw in Kurov's Aquila for Preferred enemy and then swap the Vets from Melta to Plasma?

Your infantry platoon is weak.

Apologies on that, i typically run full Veteran Mech and have almost no experience with Straight up Platoons. Would you suggest dropping the entire platoon? Grabbing a Commissar and throwing him in the prospective blob so they just chill?

I can drop some things out and take Tau as allies but i'm not sure how valuable the "Objective Secured" gig is. If i take my Tau as allies i can of course throw in Fire Warriors, Hammerheads (with Submunition shot) and maybe a unit of Battlesuits.

Thoughts?

Motto of the Imperial Guard " If its worth bringing one its worth bringing three"
y

 
   
Made in us
Stealthy Space Wolves Scout



Louisville, Ky

You are still missing solid AA which you are bound to see in a tourney.

Ob sec is nice to have but with the size of your army you can spread and control/push other infantry off with sheer firepower however there is so little

you have good Anti armor lined up (although I think you need to dedicate some and loosen up others for more mid field roles) what is your plan against pods full of bolters or skimmers and the jink? Just hope?

1000-6500 SW W/L/D 6/1/3
2014: 12/0/4
2015: 8/5/4

Adeptus_lupus instagram for BR
Ave Imperator 
   
Made in us
Death-Dealing Devastator






United States

No need for Tau ( no selling out!). Guard have some pretty good tools available to them. With the CCS, just keep it cheap with a singular purpose. If they are gonna rock melta guns, that's all they need. Kurov makes this squad land raider price. Infact, I have such a hard time buying that item. It cost as much as the squad does!

With mech vets, the game plan is pretty much out trade your opponent. If you bring like 6 chimeras and support vehicles, they have to pop each, then get the guys inside. Its rough in kill points, but has merit. It's weakness is however, it can't really stop deathstars. You need weight of fire to deal with them. So your plan with mech vets is to just focus on the rest and spread out. Also has a hard time with fast tough units like Twolves, wraiths, spawn.

A platoon can be a strong anchor for your army. Add a priest and a pysker and then the unit can threaten a good many things. The priest makes them fearless and reroll a bunch of dice in melee. Usually they can kill all but the meanest assault units. The pysker adds reliability to your poor bs and utility with the other spells. Throw in a xenos inquisitor with grenades and that unit is something to be feared in combat. It is not cheap, and it is really hard to remove with shooting. And for some reason everyone wants to get in combat with it. No idea why, but everyone charges it. Must be cause we're guard.

They get a platoon command. Ideal setup 4 flamers, and a bolt pistol if you happen to have a point left. They ride in a vendetta. This gives you two things. Anti air, and a unit that can get deep in the enemy deployment zone. Not tough mind you, but between other threats, he may not have the guns to swing onto them sometimes (usually people kill them though, 4 flamers scare anyone).

I would add another wyvern. One does good damage, but two usually kills a unit entirely.

This message was edited 2 times. Last update was at 2015/04/01 20:43:33


2500 pts  
   
Made in us
Boom! Leman Russ Commander





Ohio

I agree with the blob, while expensive it is still very powerful. Add a primaris with lvl 2 to get prescience which really improves shooting and then add the priest for fearless. I usually run my blob with 4 infantry squads each with a lascannon and melta bombs on the sergeants. The melta bombs allow the blob to not get tied up with high toughness monstrous creatures or walkers.

The blob is also a good area denial unit as it can bubble wrap the rest of your force so deep strikers don't easily take out your vehicles. They also can help block enemy fliers flight paths. Many times a hive tyrant or other flying monstrous creature would have to fly off the board of it wasn't for my blob spreading out and covering my back field.

 
   
Made in us
Rough Rider with Boomstick




Places

Something I've noticed is that alot of the games are now objective based and not really so much on Kill Points. Assuming i revert to the tried and true Mech Guard list i would have alot of Kill points but would it really be that detrimental?


What do you guys think of my Exterminator set-up?


Motto of the Imperial Guard " If its worth bringing one its worth bringing three"
y

 
   
Made in us
Boom! Leman Russ Commander





Ohio

I suppose the exterminators are alright. I prefer either heavy bolters all around or hull LC and sponson MM's.

 
   
 
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