Switch Theme:

Gork/Mork Kit  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in ca
Dakka Veteran




Victoria, BC, Canada

Looking at picking up the gork/mork kit tomorrow for orks. Is he really worth his points? Best way to kit them out? Ive got tons of stuff but haven't got around to getting on of these yet

40k Orks 12000 points and growing
Ultramarines 2500
Salamanders 3500
Necrons 4000
Skitarii/cult mech 2500
Vampire Counts 3000 Points


 
   
Made in ca
Mekboy Hammerin' Somethin'




Kapuskasing, ON

The one with the KFF I keep seeing in youtube battle reports doing a good job.

I haven't seen the rampager one with the gatling gun used yet.

This message was edited 1 time. Last update was at 2015/04/19 01:13:43


 
   
Made in us
Dakka Veteran





California

I've used it a lot and have tried to make it work it's fun to build and paint, but for its point cost in today's power creep and met a it's sadly not worth it. =(

For fun games yes , competitive no

- Neva trust a Deff Skull , gitz just wanna take yur lootz
- Only good Deff Skull iz a Ded one !  
   
Made in ca
Dakka Veteran




Victoria, BC, Canada

Good to know. Leaning towards the more shooty one. The mork I believe. Not the KFF one? Buy hey maybe I could magnetize it?

40k Orks 12000 points and growing
Ultramarines 2500
Salamanders 3500
Necrons 4000
Skitarii/cult mech 2500
Vampire Counts 3000 Points


 
   
Made in us
Dakka Veteran





California

The morkanaught has the kff and the AP2 guns.( but gets hot)

The Gorkanaught has a lot of shots. Main gun is 3d6 shot S6, but only AP4 and no Kff.

- Neva trust a Deff Skull , gitz just wanna take yur lootz
- Only good Deff Skull iz a Ded one !  
   
Made in ca
Dakka Veteran




Victoria, BC, Canada

Ya I guess id probably go with the gork. The 3d6 shots sounds pretty good at str6


This message was edited 2 times. Last update was at 2015/04/19 04:16:44


40k Orks 12000 points and growing
Ultramarines 2500
Salamanders 3500
Necrons 4000
Skitarii/cult mech 2500
Vampire Counts 3000 Points


 
   
Made in au
Hissing Hybrid Metamorph





'Straya... Mate.

40KNobz11 wrote:
Ya I guess id probably go with the gork. The 3d6 shots sounds pretty good at str6



Mork is normally more successful, AP2 is crash hot, though either works!

 
   
Made in us
Battlefortress Driver with Krusha Wheel






A wraithknight is now 10 points cheaper. So no, it isnt worth its points. But nothing the orks have is competative anymore anyway. Not by the new definition of competative we will see next week.

warhammer 40k mmo. If I can drive an ork trukk into the back of a space marine dread and explode in a fireball of epic, I can die happy!

8k points
3k points
3k points
Admech 2.5k points
 
   
Made in au
Hissing Hybrid Metamorph





'Straya... Mate.

 Orock wrote:
A wraithknight is now 10 points cheaper. So no, it isnt worth its points. But nothing the orks have is competative anymore anyway. Not by the new definition of competative we will see next week.

Shoo pest, just because Eldar got cheesey WK doesn't mean the gork/mork shouldn't be taken.

 
   
Made in us
Krazed Killa Kan






If the Gork/Mork had protection from melta or some sort of better ramshackle rule so it wasn't as likely to explode then it might be worth it. As it currently stands they are too easy to just blow up to drop meltas or ranged AV to be worth it. 250+ points is a lot for what they offer. Being heavy support, its hard to fit them in when they have to compete with Lootas, Mek Guns, Battlewagons, Deffdreads, and even Flash Gitz. Only time I think they would be worthwhile would be in the new Dread Mob formation which requires 2 of the nauts (so you can get a ton of kanz and deffdreads to draw some of the heat off the nauts).

Out of the two I think the Gorkanaut has the better of the two loadouts, its shooting is decent and its CC is deadly. The Morkanaut has the shooting capability of a small mek gun unit for a much higher points cost, Its only purpose really is the KFF and that only benefits a walker army as its too slow to keep up with other ork delivery methods.

"Hold my shoota, I'm goin in"
Armies (7th edition points)
7000+ Points Death Skullz
4000 Points
+ + 3000 Points "The Fiery Heart of the Emperor"
3500 Points "Void Kraken" Space Marines
3000 Points "Bard's Booze Cruise" 
   
Made in us
Willing Inquisitorial Excruciator





Pittsburgh, PA, USA

40KNobz11 wrote:
Looking at picking up the gork/mork kit tomorrow for orks. Is he really worth his points? Best way to kit them out? Ive got tons of stuff but haven't got around to getting on of these yet


Is he worth his points? Absolutely not. You're paying for a tiny transport capacity on a slow platform that doesn't have assault ramps. It has weapons that are either mediocre (do Orks need more anti-infantry?) or simply ridiculous (moar Gets Hot! pl0x). The KFF is the only redeeming feature, but why would you pay all those points when you could just go double-CAD and get a couple more Big Meks.

On a positive note, if you like converting, you'll need to do a lot of it to make the kit look presentable

   
Made in us
Dakka Veteran




 the_Armyman wrote:
You're paying for a tiny transport capacity on a slow platform that doesn't have assault ramps.


I think the implication for the transport capacity is you're using it to fit Burnas with Meks in to repair the Walker.
   
Made in us
Willing Inquisitorial Excruciator





Pittsburgh, PA, USA

The Imperial Answer wrote:
 the_Armyman wrote:
You're paying for a tiny transport capacity on a slow platform that doesn't have assault ramps.


I think the implication for the transport capacity is you're using it to fit Burnas with Meks in to repair the Walker.


Then the whole thing costs even more points to try and make it more survivable. There's a reason why most people don't bother with repair meks/techmarines/Enginseers to try and keep stuff alive. If your opponent wants something dead, they usually devote enough firepower to kill it in one turn.

YMMV, but I just don't see it being worth the points. Admittedly, I'm also biased because the model is ugly as sin, and I'd just as soon buy a Stompa for $10 more!

   
Made in ca
Mekboy Hammerin' Somethin'




Kapuskasing, ON

Yeah it's point cost doesn't lend it well in low point games but you don't need to get much higher then the standard 1500 point game for it to no longer be too expensive. I enjoy the theory that everyone makes armies comprised of nothing but anti vehicle weapons and therefore shouldn't be taken. I leave it to you to decide whether you wish to include or disclude units based entirely out of one feature or one unit somewhere out there while ignoring the context of everthing else being fielded and used.

Beyond that I'd say the difference between the two is that one has better survivability and weapons that are more capable of wrecking vehicles then the other, the other has more ranged atks and thanks to rampage, more melee atks to squish more softies at a time. Each has it's purpose and be sure to support them with your other units.

This message was edited 1 time. Last update was at 2015/04/19 18:54:26


 
   
Made in ru
!!Goffik Rocker!!






Unfortunately, it's just a mediocre slow walker that suffers from being overpriced for current meta with all the anti-tank weapons flying around. It was supposed to be some sort of mini-stompa but withong being superheavy, it's very vulnerable yet not killy enough to justify it's use.

Looks orky, though.
   
Made in us
Dakka Veteran




 the_Armyman wrote:
The Imperial Answer wrote:
 the_Armyman wrote:
You're paying for a tiny transport capacity on a slow platform that doesn't have assault ramps.


I think the implication for the transport capacity is you're using it to fit Burnas with Meks in to repair the Walker.


Then the whole thing costs even more points to try and make it more survivable. There's a reason why most people don't bother with repair meks/techmarines/Enginseers to try and keep stuff alive. If your opponent wants something dead, they usually devote enough firepower to kill it in one turn.

YMMV, but I just don't see it being worth the points. Admittedly, I'm also biased because the model is ugly as sin, and I'd just as soon buy a Stompa for $10 more!


I believe quite a few people who use any variant of the Stompa might disagree with the idea that its not worth using Meks to repair something.

Yes an Orkanaut is just about the same cost as a Stompa but there may be times when you can't field a Stompa on the table.

And whats wrong with the aesthetics of it ? It looks like something an Ork would build.
   
Made in us
Krazed Killa Kan






The Imperial Answer wrote:
 the_Armyman wrote:
The Imperial Answer wrote:
 the_Armyman wrote:
You're paying for a tiny transport capacity on a slow platform that doesn't have assault ramps.


I think the implication for the transport capacity is you're using it to fit Burnas with Meks in to repair the Walker.


Then the whole thing costs even more points to try and make it more survivable. There's a reason why most people don't bother with repair meks/techmarines/Enginseers to try and keep stuff alive. If your opponent wants something dead, they usually devote enough firepower to kill it in one turn.

YMMV, but I just don't see it being worth the points. Admittedly, I'm also biased because the model is ugly as sin, and I'd just as soon buy a Stompa for $10 more!


I believe quite a few people who use any variant of the Stompa might disagree with the idea that its not worth using Meks to repair something.

Yes an Orkanaut is just about the same cost as a Stompa but there may be times when you can't field a Stompa on the table.

And whats wrong with the aesthetics of it ? It looks like something an Ork would build.


Lots of Mek's can keep a Stompa alive due to its boat load of HPs and being a super heavy. No amount of meks can keep a Naut from exploding from a 7+ on the vehicle table. This is why the nauts are flawed in their design. Best use for the cargo is to maybe hide some meganobz in there with skorchas. When the Naut gets into charge range of some stuff, the meganobz can pop out and roast something else.

Also on the visual design, it looks too much like a machine crafted in a factory than the typical orky junkyard technology. Too much a clean build and doesn't fit the Ork visual design. Also the general shape just seems odd with its stompa like skirt but lacking that stompa like skirt quality. The head area kinda looks like terminator armor but in giant Walker size. If you like it then great but that is an issue I see in its design.

"Hold my shoota, I'm goin in"
Armies (7th edition points)
7000+ Points Death Skullz
4000 Points
+ + 3000 Points "The Fiery Heart of the Emperor"
3500 Points "Void Kraken" Space Marines
3000 Points "Bard's Booze Cruise" 
   
Made in us
Dakka Veteran




 Vankraken wrote:
Also on the visual design, it looks too much like a machine crafted in a factory than the typical orky junkyard technology.


Well in the lore they did say it looked like the illicit off-spring of a Mek's Workshop (or factory) and a Stompa.
   
Made in ca
Mekboy Hammerin' Somethin'




Kapuskasing, ON

I'll have to agree with Vankraken that they do indeed seem to 'clean'. The Meks, being the only Orks with any tek skill, are the one's who make everything. A Stompa comes out of a Mek's Workshop too.
   
Made in us
Dakka Veteran




 ProwlerPC wrote:
I'll have to agree with Vankraken that they do indeed seem to 'clean'. The Meks, being the only Orks with any tek skill, are the one's who make everything. A Stompa comes out of a Mek's Workshop too.


Doesn't a lot of Ork stuff look too "clean" ? I remember remarking that ,for some junk-yard engineering, Battle-Wagons and Ork aircraft look surprisingly well built.
   
Made in us
Willing Inquisitorial Excruciator





Pittsburgh, PA, USA

 Vankraken wrote:

Lots of Mek's can keep a Stompa alive due to its boat load of HPs and being a super heavy. No amount of meks can keep a Naut from exploding from a 7+ on the vehicle table. This is why the nauts are flawed in their design. Best use for the cargo is to maybe hide some meganobz in there with skorchas. When the Naut gets into charge range of some stuff, the meganobz can pop out and roast something else.


Yup, big difference between what Meks bring to the table for a Stompa than a Gork/Morkanaut.

Also on the visual design, it looks too much like a machine crafted in a factory than the typical orky junkyard technology. Too much a clean build and doesn't fit the Ork visual design. Also the general shape just seems odd with its stompa like skirt but lacking that stompa like skirt quality. The head area kinda looks like terminator armor but in giant Walker size. If you like it then great but that is an issue I see in its design.


I dislike the beer belly aesthetic, and the fact that its legs are set so far back and the hips set so high in relation to its bulk. The shootas/rokkits are just sorta tacked onto the arms and the supa-shoota looks like the designer ran out of ideas. It was an unnecessary addition to the codex, and its rules are so lackluster to make you wonder why they even bothered.

   
Made in us
Dakka Veteran




Well you can make an Orkanaut look proper with some modifications if the initial design is unappealing.



   
Made in ca
Dakka Veteran




Victoria, BC, Canada

^Awesome! Ya I love the model just not sure if I wanna drop $130 on something that wont see table time...

40k Orks 12000 points and growing
Ultramarines 2500
Salamanders 3500
Necrons 4000
Skitarii/cult mech 2500
Vampire Counts 3000 Points


 
   
Made in au
Missionary On A Mission




Australia

40KNobz11 wrote:
Ya I guess id probably go with the gork. The 3d6 shots sounds pretty good at str6



I've not been impressed by the Gorkanaut when I've faced it. Like the Deffstorm Mega-Shoota seems pretty good... right up until you roll the dice and end up with about 4 S6 hits (3D6 average is 10.5 shots, of which you hit 3.5 at BS2). That means just under 3 Wounds, which will mean less than 1 Marine dies. Sure you can get lucky and roll 18 shots (of which you'll hit with 6 at BS2). You can also get 'lucky' and roll 3 shots... The Rokkits are probably the most threatening weapon on it, which doesn't exactly say much for the Gorkanaut. And sure it can do alright in Melee, but so can Deff Dreads and they're a third of the price.


 
   
Made in us
Krazed Killa Kan






40KNobz11 wrote:
^Awesome! Ya I love the model just not sure if I wanna drop $130 on something that wont see table time...


I would say if your going for a walker list (dread mob formation) then it can have its uses but in a normal Ork CAD it just has too much competition in the Heavy Support slot and lacks synergy with typical non Walker army playstyles. You would never see a naut in a serious tournament list but it could do alright in casual play.

"Hold my shoota, I'm goin in"
Armies (7th edition points)
7000+ Points Death Skullz
4000 Points
+ + 3000 Points "The Fiery Heart of the Emperor"
3500 Points "Void Kraken" Space Marines
3000 Points "Bard's Booze Cruise" 
   
Made in ca
Dakka Veteran




Victoria, BC, Canada

^Ya im not a competitive player at all in 40k. Play for fun/casual games. But still enjoy winning

40k Orks 12000 points and growing
Ultramarines 2500
Salamanders 3500
Necrons 4000
Skitarii/cult mech 2500
Vampire Counts 3000 Points


 
   
 
Forum Index » 40K General Discussion
Go to: