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Made in us
Dakka Veteran






Hey mates, recently I gave in to a few friends suggestions to give the Militarum Tempestus book a chance and I played three games recently (at 750 points for two, 1500 for the 3rd) this codex, with my opponents being Orks, Tyranids, and Blood Angel Space Marines in that order. Granted I was a bit biased at first, but in playing them, although the Taurox Prime is a light vehicle, I immensely enjoyed the speed and firepower that they can bring, and needless to say I did very well and won all 3x games soundly (Massacred the SM and Orks, solid win vs the Tyranids). happy with the success and looking at it from both competitive, fluffy, and financial perspective, I opted to sell what Imperial Guard stuff I had and I am now the proud owner of 35x Scions and 4x Taurox's.

That being said, I am always willing to listen to Tactical advice on what would be more effective to run with these guys, despite them being limited on choices. and I don't want to hear any comments about how I shouldn't run an army of these guys, I have already decided that this is what I want to do so I would appreciate if we just kept this topic on what is effective to run in a Militarum Tempestus army or what I could do to make them as competitive as possible.

* Best way to equip Taurox Primes? I already know that the autocannon, missile launcher is a solid combo for anti tank and elite infantry and I already plan to run more of this variant than the other, however for the other variant would I be better off staying with the Gatling cannon, Hot Shot volley gun combo or should I swap out the Volley gun for more autocannons?

* If I move the Taurox Prime and if it's equipped with the Hot-shot Volley gun, is it able to still fire 4 shots or will it only be able to fire 2? reason I ask is that it is a fast vehicle so with that affected in any way?

* Although they only have access to the Valkyrie in the codex, it was recently confirmed to that they can have access to the Forgeworld flyers that the Imperial Guard also have access to for the same points. With that being the case, I am leaning towards the Thunderbolt but would you suggest something else?

* And speaking of the Valkyries, if I do take them I was going to go with Lascannon and the Hellstrike Missiles, but do you think Rocket Pods would be a good investment to make them more universal?

* As for the Scion Squads themselves, currently plan to equip most with Plasma Guns but I do plan to utilize some 5x man Melta squads as well. Good choice or should I consider some Hot-Shot Volley Gun squads?

Any other advice or opinions you guys can give me I would really appreciate it.

This message was edited 2 times. Last update was at 2015/04/20 07:21:49


 
   
Made in cr
Journeyman Inquisitor with Visions of the Warp




The TXP always fires 4 HSVG shots at range, all vehicles are Relentless. It's a great weapon but that needs to be weighed against the utility of the AC. You can consider the HK missile and Pintle Stubber too

Thunderbolt looks like the best AA option for sure.

I've also thought about incorporating the Praetor artillery LOW rather than a flyer. It's only 300pts base, it has three ammo types, and it lets you reserve the rest of your army if needed.

Volleyguns are always nice but you will probably need the melta more.
   
Made in ca
Longtime Dakkanaut




Thus rather old thread could help you a bit with your Scions. Personnaly, I don't like the idea of melta command squad because they are to valuable to waste and to risky to use. Then again I don't fight a lot heavy vehicules that plasma or grenade launcher can't handled with a bit of rending.

http://www.dakkadakka.com/dakkaforum/posts/list/639990.page
   
Made in us
Regular Dakkanaut




Miami

 Ironwolf45 wrote:

* Although they only have access to the Valkyrie in the codex, it was recently confirmed to that they can have access to the Forgeworld flyers that the Imperial Guard also have access to for the same points. With that being the case, I am leaning towards the Thunderbolt but would you suggest something else?


Is this something local to your FLGS, or is there an FAQ somewhere that states this? I only have Valkyries, but this is good to know. I suppose I'll have to convince my FLGS and tournament circuit that this is, in fact, true so if you could point me in the direction, that would be great.

 Ironwolf45 wrote:
* And speaking of the Valkyries, if I do take them I was going to go with Lascannon and the Hellstrike Missiles, but do you think Rocket Pods would be a good investment to make them more universal?


The problem with the Hellstrike Missile is, that being an ordnance weapon, it makes all your other shots snapshots. granted it is the only missile option that can be fired AA, but it renders your Lascannon somewhat useless. I always go with the missle pods

 Ironwolf45 wrote:
* As for the Scion Squads themselves, currently plan to equip most with Plasma Guns but I do plan to utilize some 5x man Melta squads as well. Good choice or should I consider some Hot-Shot Volley Gun squads?


I run a 4 melta command squad, but as epronovost said, they are risky to use. It becomes a deep strike suicide squad. They have taken out anything I drop them behind, but they have always been blown off the table next turn. Plasma WILL get hot, and you WILL fail the armor save...but like the meme says "Plasma; totally worth it". I also like to drop ten-man anti-horde squads with flamers; grenade launcher squads, and melta squads. I only haven't run the hot shot volley squads simply because I don't have any (I use old, old metal storm trooper models).

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Made in us
Dakka Veteran






Appreciate the replies so far but it's feel there has been some confusion in how I am running my Scions. I am running a pure mechanized list with Scion Squads in Taurox Primes, and the command squad will be be equipped w/3x Plasma and 1x Medic. It's a risk but with this army you go big or you go home and plus these guys have dished out tons of damage given the chance.

As for the flyers, I recently found a link to where some actually wrote FW and asked about the Militarum Tempestus taking FW flyers and they told him that a FAQ is in progress but until then, they can have the same Flyers as the Astra Militarum can at the same point value and rules. I plan to post a list or a few, as I will still be taking Valkyries just in case.

Here is the link: http://cadiascreed40k.blogspot.com/2014/11/militarum-tempestus-forge-world.html?m=1
   
Made in gb
Battleship Captain




Observation:
3 plasma guns and a medic is okay, but consider four plasma guns. On a 5-man squad, you probably won't pass feel no pain more than once or twice anyway, and Autonomous Firestorm Sanctioned! makes Gets Hot no big deal.

Militarum Tempestus units (vehicles or squads) can't afford to be 'confused' in their role - either they're antipersonnel or antitank. Antitank Taurox Primes get Autocannon and Taurox Missile Launchers. Antipersonell get Hotshot Volley Guns and Taurox Gatling Cannons. The Taurox Battlecannon is a piece of useless rubbish and is always better replaced by something.

Scion squads - Plasma is a good general purpose unit, but a few melta squads are a necessity - it's your only heavy-duty antitank. Plasma squads can be full strength, melta 5-man. Flamers are nice for crowd control, and are a good one for a command squad - 4 x twin-linked flamers can mulch orks very quickly. Grenade launchers..... generally up to plasma or leave at home. Hotshot volley guns are nice but require you to be static - again, I'd take them on a command squad or not at all - hotshot lasguns are too short range to be stuck holding a position, but four of them with preferred enemy can shred marine squads in a single burst of fire.

Seriously consider the mechanised formation. Twin-linking guns when you get out of the trucks without needing your limited orders to do it is gold.

Termagants expended for the Hive Mind: ~2835
 
   
Made in us
Dakka Veteran






I'm aware mate. I plan to post an army list or two here soon, and I do plan to utilize the Militarum Tempestus Ground Assault formation for the Twin-Linked weapons. And the Taurox Primes will be kitted out for their specific roles.
   
 
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