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Made in us
Repentia Mistress






Hey guys, I need some help coming up with a solid 1000 pt. AM list, based mostly around veterans in Chimeras. I'll be using it to represent my Genestealer Clan, which is highly mechanized and elite in fluff, because the majority of their footsoldiers are well-paid yet unwitting contractors and mercenaries. All that I've got so far is six standard lasgun vets, two plasma gun vets, a melta vet, and a partially-assembled LRBT. As such, I'm pretty open to suggestions.

To get some more models in, I've been looking at maybe allying in Coteaz and his retinue. I don't have access to a copy of the codex, so all help is appreciated.

 
   
Made in us
Repentia Mistress






Seriously, guys? Nothing? Help a (brood) brother out.

 
   
Made in gb
Storm Trooper with Maglight





Sounds like a pretty standard mech vet list. So either load up on plasma (carapace is good here) or meltas in each squad. Then you can take a Company Command squad and load up on special weapons here too.

I'm not sure how you would identify this as a Genestealer Cult, other than with conversions and the paint scheme. Are you planning to ally in Tyranids?
   
Made in us
Repentia Mistress






Right now I think that the bulk of my army will be composed of vet squads in chimeras with carapace armor, two plasma guns, a melta gun, and a bolter for the sergeant. For every two or three of these standard squads, I'm considering including one team in a valkyrie, armed with 2 melta guns, and a heavy flamer, with demolitions doctrine. My HQ choices will be a CCS with an Astropath and a lascannon, and Pask in a Punisher with HB sponsons + demolisher friend. Since I don't have the codex, could somebody put these into point list form for me?

 
   
Made in gb
Regular Dakkanaut




Don't forget that you can use multiple doctrines, so if you do drop those vets out of valkyries it might be a good idea to give them carapace and/or camo gear too to make them more survivable, so they can actually use the melta bombs they have.

Punisher Pask with Demolisher friend seems like the most common power unit for Guard.

I'm sure you can find a codex somewhere!!
   
Made in us
Willing Inquisitorial Excruciator





Pittsburgh, PA, USA

 youidiotkid wrote:
Right now I think that the bulk of my army will be composed of vet squads in chimeras with carapace armor, two plasma guns, a melta gun, and a bolter for the sergeant. For every two or three of these standard squads, I'm considering including one team in a valkyrie, armed with 2 melta guns, and a heavy flamer, with demolitions doctrine. My HQ choices will be a CCS with an Astropath and a lascannon, and Pask in a Punisher with HB sponsons + demolisher friend. Since I don't have the codex, could somebody put these into point list form for me?


Buy a codex, search the tactics forum, and then post a list here. No one is going to make your list for you, especially if you don't even have the models or a rulebook.

   
Made in us
Repentia Mistress






 the_Armyman wrote:

Buy a codex, search the tactics forum, and then post a list here. No one is going to make your list for you, especially if you don't even have the models or a rulebook.


That's fair enough. I had just wanted to get an idea of what units I should buy before making any substantial purchases. I finally was able to pick a codex up today. Here's what I've come up with so far:

998 pts. Total
HQ:
Leman Russ Squadron - 350 pts.
-Leman Russ Punisher Tank - 140 pts.
*Tank Commander
*Knight Commander Pask
*Hull HB
*HB sponsons
-Leman Russ Eradicator - 120 pts.
*Hull HB

Company Command Squad - 101 pts.
-Company Commander
*Carapace Armor
*Bolter
-Veterans
*Carapace Armor
-Astropath
[Total - 451 pts.]


Troops:
Veterans - 171 pts.
-Boltgun (Vet. Sergeant)
-2 Plasma guns
-Grenadiers Doctrine
-Chimera

Veterans - 206 pts.
-Boltgun (Vet. Sergeant)
-2 Meltaguns
-Heavy Flamer
-Grenadiers Doctrine
-Demolitions Doctrine
-Chimera
*Dozer Blade
[Total: 377]

Heavy Support:
Manticore - 170 pts.
[Total: 170 pts.]

I feel like the CCS is sort of an empty points unit, but they're necessary for fluff reasons. I'm also aware that having only 26 bodies on the field is a risk, but I'm not entirely sure what else to do. I'd like this list to be as heavily mechanized as possible, but I wouldn't be opposed to including a platoon blob to add more wounds to my force. I appreciate all of the help.

EDIT: removed item points costs to avoid the wrath of GW

This message was edited 2 times. Last update was at 2015/06/23 10:14:19


 
   
Made in gb
Guard Heavy Weapon Crewman





hey pal, fellow mech-guard player here....
As previously asked -Are you planning on allying in tyranids? or just converting the hell out of your veterans?

-Glad you got the codex buddy, life is about to get SOOO much easier for you.

-Also, careful, the forum rules are clear in their being against the format in which you have listed your list there, with each upgrade listed with it's points. this is to say you can give a unit, and it's upgrades, but please leave out the numbers until you get to your total unit's cost -Thanks, Apologies for having to put you right....

Otherwise though, I like your concept, and can see some fun combos coming from a potential guard and 'nids alliance....

(wait....is that a chimera for 7pts in veteran squad 2? typo???)

If you want suggestions, perhaps consider running a similar list to the one I posted earlier today, except adding in chimeras for the veteran squads if that's how you want to deliver your infantry into the fray. my list was only 771pts(800), so some chimeras should fit in nicely to bring you up to your targeted 1000pts. -Also, I love punisher Pask....awesome unit....

Hope this helps bro, but watch for MODS/rules when posting... I don't know how to change it from how it is, but Please take greater care in future....

Sincerely,
-Chaplain Xenophobe.

This message was edited 1 time. Last update was at 2015/06/23 09:36:51


 
   
Made in us
Repentia Mistress






Thanks for the advice, Chaplain. You were right, there was a typo there with the Chimera cost, but the unit total was still correct. I gave your list a look, and I like the Vindicare Assassin that you've worked into it. How did the 5-man game go?
As for my minis, I'm mostly going to be doing some heavy conversions which you can check out on my sparsely-updated P&M blog, but in some friendly games in the future I might be able to ally in some Tyranid friends. Because of the cult's secretive nature, the visible mutations will be pretty limited for the vets, although the blob platoon might have some interesting hybrids. I've got some bigger conversion concepts in mind for when the army expands, but for now you can expect a fair amount of kitbashing.
(I've removed the individual item points costs as well, to avoid the wrath of both the mods and GW's legal department - thanks for the heads up)

 
   
Made in us
Willing Inquisitorial Excruciator





Pittsburgh, PA, USA

I checked out your hobby blog; pretty cool stuff At 1,000 points, IG are a little bit tricky without going Leman Russ crazy and possibly being labeled TFG. The problem is that our Troops are just so squishy, and our basic weapons are really bad. That's sorta compounded in your list by the Chimeras which take up a chunk of points but don't contribute a ton of firepower. But I understand wanting to keep to a theme.

 youidiotkid wrote:


998 pts. Total
HQ:
Leman Russ Squadron - 350 pts.
-Leman Russ Punisher Tank - 140 pts.
*Tank Commander
*Knight Commander Pask
*Hull HB
*HB sponsons
-Leman Russ Eradicator - 120 pts.
*Hull HB


Pask is good, but at this points level, you're sacrificing a lot of bodies and flexibility for a hard unit. It might be your lynchpin or it might be your Achilles heel.

The Eradicator is a good tank and cheap, too. In larger battle (1500+), consider bumping it down to HS and replacing it with an Executioner. Executioners are bad on their own, since they have a really good chance of killing themselves before the end of the game, but Pask's warlord trait allows you to re-roll those pesky overheats so it's a good combo.

Company Command Squad - 101 pts.
-Company Commander
*Carapace Armor
*Bolter
-Veterans
*Carapace Armor
-Astropath


Orders are great when you have a lot of infantry, but you don't. I would drop this unit if you want to keep Pask.


Troops:
Veterans - 171 pts.
-Boltgun (Vet. Sergeant)
-2 Plasma guns
-Grenadiers Doctrine
-Chimera

Veterans - 206 pts.
-Boltgun (Vet. Sergeant)
-2 Meltaguns
-Heavy Flamer
-Grenadiers Doctrine
-Demolitions Doctrine
-Chimera
*Dozer Blade


Too much wargear and too many upgrades. If you want to keep the elite feel, stay with Grenadiers. Drop the Demolitions, heavy flamer, and dozer blade. Stay in your Chimera until it blows up and shoot the two specials from inside.


Heavy Support:
Manticore - 170 pts.


The Manticore's a decent tank, but I think you'll get a lot more mileage from two Wyverns in a single squad. They ignore cover, re-roll scatter, and re-roll fails to wound with four small blasts per tank. Your guaranteed to do a ton of wounds to any unit.

So, taking off the infantry upgrades, axing the CCS, and "downgrading" the Manticore to two Wyverns saves about 180 points. Use those points to buy another vet squad with two plasma and Chimera.

   
Made in us
Repentia Mistress






Thanks for the help, the_Armyman. Here is my revised list:

983 pts. Total
HQ:
Leman Russ Squadron - 350 pts.
-Leman Russ Punisher Tank
*Tank Commander
*Knight Commander
*Hull HB
*HB sponsons
-Leman Russ Eradicator
*Hull HB
[Total - 350 pts.]


Troops:
Veterans - 171 pts.
-Boltgun (Vet. Sergeant)
-2 Plasma guns
-Grenadiers Doctrine
-Chimera

Veterans - 171 pts.
-Boltgun (Vet. Sergeant)
-2 Plasma guns
-Grenadiers Doctrine
-Chimera

Veterans -161 pts.
-Boltgun (Vet. Sergeant)
-2 Meltaguns
-Grenadiers Doctrine
-Chimera

[Total: 503]

Heavy Support:
Wyvern Battery - 65 pts.
Wyvern Battery - 65 pts.
[Total: 130 pts.]

It's definitely looking a lot more well-rounded and I'll have to test it out to see what needs to be changed, but I've got a comfortable 17 points leftover. Should I throw the Heavy Flamer back into the Meltavet squad, or is there another upgrade to use elsewhere?

[EDIT: reformatted to read easier]

This message was edited 2 times. Last update was at 2015/06/24 10:01:19


 
   
Made in gb
Guard Heavy Weapon Crewman





Nice end result! sorry I've not been online, my computer has been having some difficulties firing up properly....
-Anyway, I myself love Pask, he's GW's golden gift to guard players, and one that should be abused at every available opportunity...
The 5 man brawl went well thanks,(ended up as a 6 man brawl, tau joined in with broadside spam....)came 2nd out of 5, but only because I went on the offensive and wiped out 3 players entirely before my (somewhat weakened) force was wiped out by a tau spam list that had spent most of the game hiding...

17pts eh....hmmn, let me think, and I'll get back to you this evening... the heavy flamer is good, though I'm wondering whether there's 13pts you could cut somewhere? that would leave you 30pts for 3 ratlings, which, aside from being an awesome conversion opportunity, are some nice anti-MC fire and a reliable objective camper
   
 
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