Switch Theme:

[1850] - Astra Militarum - Competitive list [UPDATED LIST]  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Hurr! Ogryn Bone 'Ead!





Updating list...

This message was edited 3 times. Last update was at 2015/07/02 16:03:18


 
   
Made in gb
The Last Chancer Who Survived




United Kingdom

nvm

This message was edited 1 time. Last update was at 2015/06/27 00:52:48


 
   
Made in us
Stalwart Veteran Guard Sergeant





California

What role will your infantry play? If you're gonna have vets, I recommend riding a couple of squads in a chimera with meltas. Dutch the plasma, it's way to risky to use on your squishy vets. If you have two squads in chimeras riding around doing melts drive-by's on enemy armor, your platoon can sit back and give fire support. With orders, they can do a lot of damage.

Only in Death does Duty end

3rd Company

Bravo Two Seven "Ironhides"  
   
Made in us
Hardened Veteran Guardsman






Extra armor, medi-pack and the platoon standard are a waste. That unit has no multi-wound models, so it will not die doesn't help. If you're snap-shooting the russes (meaning no battle cannons), the ability to move 6" isn't a great compensation.

Also what above commenters said. If your guardsmen aren't going to take special weapons, might as well spam them as conscripts. And vets are really at their best driving around shooting out of chimera hatches. Leave the footslogging to the guardsmen/ conscript blobs.

2,500 points

1,850

Currently Coven-curious

38-30 since returning to the game in 2013

 
   
Made in us
Hurr! Ogryn Bone 'Ead!





Thanks for the advice, I will change it up accordingly..

 
   
Made in us
Hurr! Ogryn Bone 'Ead!





Bump for updated list

 
   
Made in us
Rookie Pilot



Ohiowa

Your infantry squads feel like dead weight. No heavy, no special, what's the point? If you just want bubble wrap, 1 platoon with a conscripts squad + 1 veterans squad gets you more bodies for fewer points.

Your LRMBT in heavy support is stupidly expensive; 200 points for an ap3 pie plate? No thanks. With the 4 russes you have, you can almost afford to take the steel host formation, giving all of your tanks in 12 of the commander preferred enemy, which will help out with their accuracy.

Pask is overrated and the only high priority target in your entire army. With the amount of D, haywire, and assault running around, I wouldn't count on him making that big of a splash, especially with a short range tank like the punisher.

Your tanks are bloated with extra gear that you won't need. Wyverns shouldn't be shot at since they are barrage and can indirect fire. If they do get shot at, enclosed crew compartment probably will not save them. Dozer blades are as far as I'd go, maybe cammo netting if you fight lots of drop pods.

I feel like you're trying to protect your assets too much; with guard, you don't care if 3 tanks die turn 1 because you've got 4 more in the backfield along with 200 las gun shots that are going to mess people up. Quantity has a quality of its own and you really aren't playing to the guard's strengths by trying to tack on durability to individual models.

That and you've written off infantry. Huge mistake. The infantry win you games and tanks support them to help make that happen. Let's do a quick comparison: for the price of the extra gear on your leman russ main battle tank, you could equip both of your platoon command squads with 3 flamers and a heavy flamer. That makes them a credible threat on top of being an objective secured unit, able to hose down things that get into your lines, or who can run forwards and blunt attacks coming in at you.

Even simple things like a heavy bolter and flamer for your infantry squads (10 points in total) would make them much more useful than the set up you currently have. Never mind taking things like ob sec chimera spam, conscripts, or demo special weapons squads to jump out of your vendettas.

Upshot: upgrades are fine as long as they do something. You have lots of upgrades that won't matter a jot, and none that could make the things you've spent points on any good. With guard, take squads/vehicles that specialize. Every entry needs a specific task and needs to be equipped for that task. Then take 2 or three more, because you can. Repeat for each task out there (Monstrous creature hunting, tank hunting, assault mitigation, anti-light infantry, anti-heavy infantry, objective grabbing, mobility).

Check out http://cadiascreed40k.blogspot.com/ for some basic tips.
   
Made in us
Hurr! Ogryn Bone 'Ead!





Updated again....

 
   
 
Forum Index » 40K Army Lists
Go to: