Hey all, this is a tournament list I've been kicking around. I'm wondering if this list has any major flaws. I realize that the Harlequin detachment isn't the best use of points, but I REALLY want to have a troupe of harlequins for the army's paint theme.
Eldar: Craftworlds CAD
HQ
Autarch (125)
- Banshee Mask
- Fusion Gun
- Shard of Anaris
Elites
Fire Dragons (120)
- 4x Fire Dragons
- Fire Dragon Exarch (Fusion Gun, Melta Bombs)
Fire Dragons (120)
- 4x Fire Dragons
- Fire Dragon Exarch (Fusion Gun, Melta Bombs)
Troops
Guardian Defenders (120)
- 10x Guardian
- Platform with EML
Windriders (189)
- 7x Windrider with SL
Fast Attack
Crimson Hunter (160)
- Exarch
- Two BL
Swooping Hawks (106)
- 5x Swooping Hawks
- Swooping Hawk Exarch
Wave Serpeant (140)
- Holo-fields
- Shurikan Cannon
- TL Bright Lances
Heavy Support
Dark Reapers (125)
- 5x Dark Reapers
Falcons (450)
- Falcon (Holo-fields, shuriken cannon, shuriken cannon)
- Falcon (Holo-fields, shuriken cannon, shuriken cannon)
- Falcon (Holo-fields, shuriken cannon, shuriken cannon)
Eldar: Harlequins Fomation Detachment (Cast of Players)
Death Jester (60)
- Stock
Shadowseer (100)- ML 2
- Mask of Secrets
Troupe (183)- 4x Players (stock)
- 4x Players (w/embrace)
- Troupe Master (w/caress)
1998/2000
So the strategy is to sit the guardians in terrain on an objective and use the EML to help thin out troops or take shots at the occasional flyer. The Windriders are there to harass units and protect the Wave Serpent (either by shooting at units or charging them in dire circumstances). In the Wave Serpent you have the Death Jester, Shadowseer, Troupe, and Autarch. This unit should be able to thin out hordes. They will ideally stick away from MEQ units, but their numbers should help if they do get into that situation. With the Mask of Secrets / Death is not Enough, I can either push units away or closer to my mass of clowns, depending on the situation. The Autarch makes the unit fearless and prevents overwatch with the banshee mask. The Autarch also helps with the reserves (three falcons, crimson hunter, swooping hawks).
The Falcons will deepstike and contain the Fire Dragons and the Dark Reapers. The Swooping Hawks will deepstrike as well and provides a lot of versatility and can even help the harlequins by cracking open transports. The Crimson hunter is there for Anti-Air.
I'll admit, I've never played eldar and haven't played much since early 6th edition. Any advice? Will any of this work together?
Thanks!
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