I've played 3 games of AOS with my daemons against dwarves, Stormcast Eternals, and a mirror match against another tzeentch player. The first game was a very different "list", focused on khorne units. The Second game against the Stormcast, was similar to this "list." By the third game, my opponent and I had found the cheese.
Lord of Change
2 Heralds of Tzeentch
Blue Scribes
Burning Chariot of Tzeentch
5 Flamers
3 Screamers
50 wounds
So the LOC adds 1 to all casting within 18." In addition, he counts his highest casting dice twice. The blue scribe allows all Tzeentch Wizards within 18" of him to reroll failed casting rolls (he does this on a 2+ btw). The first turn, the Heralds, and the LOC will bring in 4 units (Another LOC or 2, A couple of GUCOs and some more flamers) Per our interpretation of the rules right now, the Wizard that is summoned in the hero phase can then make a casting attempt in that same phase. That means if I bring in 2 LOCs, they can then bring in 2 heralds and 2 MORE LOCs, who can then... you can see where this is going. I quickly run out Greater daemons and am forced to actually try to fight my opponent. My Stormcast opponent was still learning the army (those guys are really cool) so I was very tame on the summoning. My tzeentch opponent has as many daemons as I do, so we went crazy! I mean, we really did set out to break summoning in our game; but truth be told, it was one of the most fun matches of tabletop-anything that I've played.
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