Switch Theme:

[1500] - Blood Angels - TAC Baal Strike Force  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in gb
Member of a Lodge? I Can't Say



UK

A TAC list for me to work towards.

Captain: Artificer Armour, Valours Edge, Inferno Pistol, Digital Weapons, Melta Bomb, Veritas Vitae (with Command Squad, in Storm Raven)

Command Squad: 3x Bolters, 3x Meltaguns, 3x Melta Bombs

5x Death Company: Jump packs, 1x Power Sword, 1x Power Fist

Furioso: Meltagun, Frag Cannon, Magna Grapple (in Storm Raven)

10x Tactical Squad: Combi-Melta, Meltagun, Heavy Flamer, Drop Pod, Deathwind Missile Launcher (combat squading combi-melta + Meltagun/Heavy Flamer)

5x Tactical Squad: Plasma Gun, Las/Plas Razorback

3x Bike Squad: Veteran Sergeant, Lightning Claw, Melta Bomb, 2x Grav-guns, Attack Bike, Multimelta

Baal Predator: Flamestorm Cannon, Extra Armour

Stormraven Gunship: TL Lascannon, TL Multimelta (with Captain, Command Squad and Furioso)

1498pts

Think it’s all pretty self explanatory; drop pod comes in first turn, kills stuff. Everyone charges. Stormraven comes in, everyone disembarks and charges. Captain could leave the command squad to potentially charge a 3rd target while furioso and command squad charge other things.

Pretty sure there's a lot of room for improvement in here so advise would be much appreciated.

Thanks

This message was edited 2 times. Last update was at 2015/07/28 13:09:27



"That's how a Luna Wolf fights."
"If you can't keep up, go and join the Death Guard"
"It had often been said that Space Marines knew no fear, but when Angron charged, he ran" 
   
Made in gb
Member of a Lodge? I Can't Say



UK

Just bumping this back up because I'd really appreciate some feed back.

What do you think?


"That's how a Luna Wolf fights."
"If you can't keep up, go and join the Death Guard"
"It had often been said that Space Marines knew no fear, but when Angron charged, he ran" 
   
Made in gb
Road-Raging Blood Angel Biker





Looks like a pretty solid list. I don't think the Captain can have more than 1 chapter relic, so you'd have to decide between the two. The Valours Edge is an awesome choice, one that I would use, especially combined with the +1 strength from FC.

Just to clarify, have you equipped your Death Company with Jump packs? Also with your 10 man tactical squad combat squading, which half are going in the drop pod and which half are staying back? If only half are in the drop pod and the other half are on foot in your deployment zone, chances are the half left behind could easily be wiped out with massed fire. If you got rid of the Veritas Vitae, melta bomb and digital weapons on the Captain, Extra armour on the Baal Predator, the 3 melta bombs from the Command Squad then instead of a 10 man tactical squad, you could have a 5 man squad in the drop pod and put a separate 5 man squad in a basic Razorback with the points you got back. That would not only give you more firepower, but also give you more units to zoom up the table and capture objectives without leaving any infantry unprotected.

"For The Emperor and Sanguinius!"

My Armies:
Blood Angels, Ultramarines,
Astra Militarum,
Mechanicus 
   
Made in gb
Jealous that Horus is Warmaster





Death company don't have any way to get into combat, so that is an instant waste of 140 Points. Your wasting the transport capacity of the stormraven as the command squad isn't great in assault, put them in the drop pod and put the death company in the stormraven. Drop the captain for a Chaplain with Veritas Vitae, you could also drop the bikes and use the points on the Death Company and giving the other Tactical Squad a Rhino.
   
Made in gb
Member of a Lodge? I Can't Say



UK

Thanks for the replies!
 Slaphead wrote:
Just to clarify, have you equipped your Death Company with Jump packs? Also with your 10 man tactical squad combat squading, which half are going in the drop pod and which half are staying back? If only half are in the drop pod and the other half are on foot in your deployment zone, chances are the half left behind could easily be wiped out with massed fire. If you got rid of the Veritas Vitae, melta bomb and digital weapons on the Captain, Extra armour on the Baal Predator, the 3 melta bombs from the Command Squad then instead of a 10 man tactical squad, you could have a 5 man squad in the drop pod and put a separate 5 man squad in a basic Razorback with the points you got back. That would not only give you more firepower, but also give you more units to zoom up the table and capture objectives without leaving any infantry unprotected.
Yeah, sorry, that's been amended, the death company definitely have jump packs. with the tac squad they're all going in the pod, with the heavy flamer in one combat squad and the combi and meltagun in another. While another razorback could be beneficial I prefer the idea of having the 10 guys and 2 squads on the enemy first turn and not have to make they're way across the table.
 Farseer Will wrote:
Death company don't have any way to get into combat, so that is an instant waste of 140 Points. Your wasting the transport capacity of the stormraven as the command squad isn't great in assault, put them in the drop pod and put the death company in the stormraven. Drop the captain for a Chaplain with Veritas Vitae, you could also drop the bikes and use the points on the Death Company and giving the other Tactical Squad a Rhino.
The death company do have jump packs, I've amended that now. I figured the command squad would provide diversity other squads couldn't with being cheap, tough and could take out a tank and charge not badly with the champion and lots of attacks base. Also the impact of 3 units (Captain, Command Squad and Furioso) each a big combat and shooting threat disembarking a stormraven with the potential to charge 3 units after firing lots of melta would be very effective. If I drop the bikes and the command squad and the captain, am i not loosing a massive portion of AP1 and 2 from my army? Also both the tactical squads already have a transport.


"That's how a Luna Wolf fights."
"If you can't keep up, go and join the Death Guard"
"It had often been said that Space Marines knew no fear, but when Angron charged, he ran" 
   
Made in gb
Jealous that Horus is Warmaster





Death company are miles better than Commabd Squads, the benefits of having a Chaplain instead of the Captain outweigh his ap2 attacks (you re-roll to hit!) 5 death company would get picked off so easily and adding them to a stormraven perhaps with more power weapons provides a much bigger threat than a command squad and a captain, while keeping them safe. Put the command squad in the drop pod, 3 meltas on turn one are insane (I know this from experience)
   
Made in gb
Member of a Lodge? I Can't Say



UK

I could give a chaplain the valours edge couldn't I?

Do you think it would be worth getting a third pod so the Tac squad and command squad can come down T1?


Automatically Appended Next Post:
Right, Made some changes, I'm quite keen to have a captain, but i'll just say my captain model counts as a chaplain. Does the Death Company need jump packs if they're in a Stormraven? I haven't been able to afford one for the chaplain.

Chaplain: Valours Edge, Inferno Pistol (in Storm Raven)

Command Squad: 3x Bolters, 3x Meltaguns, Drop Pod

5x Death Company: Jump packs, 1x Power Sword, 1x Power Fist (in Storm Raven)

Furioso: Meltagun, Frag Cannon, Magna Grapple (in Storm Raven)

10x Tactical Squad: Combi-Melta, Meltagun, Heavy Flamer, Drop Pod, Deathwind Missile Launcher (combat squading combi-melta + Meltagun/Heavy Flamer)

5x Tactical Squad: Plasma Gun, Las/Plas Razorback

3x Bike Squad: Veteran Sergeant, Lightning Claw, Melta Bomb, 2x Grav-guns, Attack Bike, Multimelta

Empty Drop Pod

Baal Predator: Flamestorm Cannon

Stormraven Gunship: TL Lascannon, TL Multimelta

1498pts

This message was edited 1 time. Last update was at 2015/07/28 14:23:40



"That's how a Luna Wolf fights."
"If you can't keep up, go and join the Death Guard"
"It had often been said that Space Marines knew no fear, but when Angron charged, he ran" 
   
Made in gb
Jealous that Horus is Warmaster





Looking good. I'd consider dropping some things here and there to add more members to the Death Company, but it's shaping up into a decent list.
   
Made in gb
Member of a Lodge? I Can't Say



UK

Wouldn't an assault squad be a better way to get 3 melta guns than a command squad?


"That's how a Luna Wolf fights."
"If you can't keep up, go and join the Death Guard"
"It had often been said that Space Marines knew no fear, but when Angron charged, he ran" 
   
Made in gb
Road-Raging Blood Angel Biker





Taffy17 wrote:
I could give a chaplain the valours edge couldn't I?

Do you think it would be worth getting a third pod so the Tac squad and command squad can come down T1?


Automatically Appended Next Post:
Right, Made some changes, I'm quite keen to have a captain, but i'll just say my captain model counts as a chaplain. Does the Death Company need jump packs if they're in a Stormraven? I haven't been able to afford one for the chaplain.

Chaplain: Valours Edge, Inferno Pistol (in Storm Raven)

Command Squad: 3x Bolters, 3x Meltaguns, Drop Pod

5x Death Company: Jump packs, 1x Power Sword, 1x Power Fist (in Storm Raven)

Furioso: Meltagun, Frag Cannon, Magna Grapple (in Storm Raven)

10x Tactical Squad: Combi-Melta, Meltagun, Heavy Flamer, Drop Pod, Deathwind Missile Launcher (combat squading combi-melta + Meltagun/Heavy Flamer)

5x Tactical Squad: Plasma Gun, Las/Plas Razorback

3x Bike Squad: Veteran Sergeant, Lightning Claw, Melta Bomb, 2x Grav-guns, Attack Bike, Multimelta

Empty Drop Pod

Baal Predator: Flamestorm Cannon

Stormraven Gunship: TL Lascannon, TL Multimelta

1498pts



How come you've got an empty Drop pod? Perhaps put the Furioso in that instead of charging off the back of the Storm raven? Would certainly increase your alpha strike considerably if combined with your other drop podding stuff. If it was a Furioso with 2 CCW's or a DC dread then I would have it charging off the back of the storm raven, but since your one is built more for firepower, then I reckon it would be better off in a drop pod to take down something in your opponent's deployment zone. I've had issues before where it has taken my Storm raven several turns just to arrive from reserves and it is far from immune from being shot down before it can do what you want it to, especially with interceptor fire/enemy flyers.

In answer to your question, no the Death Company don't need jump packs if charging out of the Storm raven so you could use those jump pack points elsewhere. However, if you do keep the jump packs they will give each of them a hammer of wrath attack on top of what they already have and also give them more maneuverability to go onto other targets/get behind cover if still alive after their initial assault.

Command squad with meltas in drop pod is lethal, although as has already been mentioned, you might save yourself some points by equipping an assault squad with something similar (Sgt with inferno pistol and two marines with meltaguns). The champion and Sang noviate, and banner in the command squad are decent in what they give, but I don't think that squad will live long enough for the champion to charge into combat and the FNP from the noviate might not make much difference to the large amount of firepower that will inevitably be coming their way in response. I guess if you have more drop pod units then that command squad will stand a better chance of surviving due to too many targets for your opponent to deal with. Otherwise they seem a bit of an expensive kamikaze unit when an assault squad could do the same for less points.

This message was edited 2 times. Last update was at 2015/07/29 08:46:53


"For The Emperor and Sanguinius!"

My Armies:
Blood Angels, Ultramarines,
Astra Militarum,
Mechanicus 
   
Made in gb
Perturbed Blood Angel Tactical Marine





Dont have a kitted out command suicide squad. For almost the same points you are best having 2 Meltacide Assault Pods.

I take MeltaPods in two flavours:

Pod 1 (no scatter) LoG Dropsite Massacre = 4 melta shots in "melta" range = 1 dead heavy and a threat your opponent has to immediately deal with
Sarge with 2 inferno pistols
2 Meltas
and importantly - 2 meatshields which you must place carefully

Pod 2 (normal scatter)
Sarge with combi-melta
2 Meltas
and again, importantly - 2 meatshields which you must place carefully

I like Ravens but to fully kit out one with expensive units, and it not come in for a few turns, hurts the rest of your army who are getting outgunned whilst its in the air, so is not really viable. You may have well lost the game by then.

DC are almost always best with Jump Packs, movingup the table quickly and straight into combat, hopefully with hammer of wrath. Either a few 5 man/1 PF units, or what I prefer, a unit of 7 or 8 DC with a PF or preferrably 2. I like to take 2 or 3 such units.

SG are nice, but expensive and if you lose them to AP2 then you will feel it, but if you are careful, with maybe a 7 or 8 man squad (5 swords and 2 fists, banner) with priest, they can perform wonders.

I dont like expensive HQ/LoW units when using BA, but I occasionally like to field Dante, as he is a beast. I often field Astorath with a 12-15 man naked DC squad, and maybe a Libby, but apart from that, its just a priest or two.

Your list to me, is not really a BA list, it is almost a Space Marine list, but adjusting slightly and using the Space Marines Codex (red Marines) would be far better for you. Far far better.

If you are playing BA and want them competitive then you will have to up your DC, have a few melta and flamer pods (4 flamer 10 man tac, or 5 man Heavy Flamer). Bikes are ok, especially with lots of jumpers, but compare BA bikes to CSM Biker Command Squads, etc.

Fielding BAs like Space Marines may work according to your meta, but against a decent opponent it is a weak force, as much as it pains me to say it. The best way is to have lots of Jump DC and Pods maybe a SG and HIT THEM HARD AND FAST in close combat, as soon as you can.

This message was edited 7 times. Last update was at 2015/07/29 09:03:19


 
   
Made in gb
Member of a Lodge? I Can't Say



UK

 Slaphead wrote:
How come you've got an empty Drop pod? Perhaps put the Furioso in that instead of charging off the back of the Storm raven? Would certainly increase your alpha strike considerably if combined with your other drop podding stuff.
The empty pod is there to get the tactical squad and command melta squad (which i'm gonna change to an assault squad) in first turn. I could put the furioso in the empty pod but then i have a similar problem to the stormraven of not knowing when he might come in and buying another 2 pods to get him in first turn is expensive.
 Nostromo 69 wrote:
Your list to me, is not really a BA list, it is almost a Space Marine list, but adjusting slightly and using the Space Marines Codex (red Marines) would be far better for you. Far far better.
Can you expand on this? Why do you think its not a BA list? Why is it a space marine list? how could I adjust it slightly to use Codex marine rules?


"That's how a Luna Wolf fights."
"If you can't keep up, go and join the Death Guard"
"It had often been said that Space Marines knew no fear, but when Angron charged, he ran" 
   
 
Forum Index » 40K Army Lists
Go to: