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Made in us
Fixture of Dakka





Los Angeles

Part of this is checking with ITC building limitations,

and the other part, what else can I squeeze in for TFG kinda WAAC play?


C.A.D.
Farseer onna bike
Warlock onna bike

x3 Scat bikes
x4 Scat bikes
x4 Scat bikes

Seer Council Formation
Farseer - Stone of Anath, Singing Spear
Farseer - Singing Spear
x7 Warlocks, 2 Singing Spears

Aspect Host Formation
x9 Spiders
x6 Reapers, Starshot
x6 Reapers, Starshot

Lord of War
WraithKnight x2 scatter lasers

1849

I have Singing Spears or some Reapers to swap points around. I have a vyper to make the Craftworld Warhost, but I'd rather have a 2nd roll on the Warlord Trait table than the 6" Run.

Input?

"You can bring any cheesy unit you want. If you lose. Casey taught me that." -Tim S.

"I'm gonna follow Casey; he knows where the beer's at!" -Blackmoor, BAO 2013

Quitting Daemon Princes, Bob and Fred - a 40k webcomic 
   
Made in us
Brainy Zoanthrope





VA

Not sure why you have the solo bikeloc. Drop him or add him to a jetbikes squad. Up the unit count on those bikes - 4x3 should be pretty straightforward. A fourth bike seer wouldn't be a bad option. Also not sure you need the second scatter laser on the WK.

   
Made in us
Fixture of Dakka





Los Angeles

 FTGTEvan wrote:
Not sure why you have the solo bikeloc. Drop him or add him to a jetbikes squad. Up the unit count on those bikes - 4x3 should be pretty straightforward. A fourth bike seer wouldn't be a bad option. Also not sure you need the second scatter laser on the WK.

I own 13 jetbikes total.

A solo warlock onna bike is a second attempt at Protect or Jinx. Marines or 'crons with 5+ armor? Another scatbike is always good, but stackable Runes of Battle isn't something a lot of opponents will expect.

A fourth bike farseer makes no sense ... I can have two in the CAD, but the Conclave must stick together, so one onna bike is points wasted. What am I missing?

Dual scatter on a WK is good for split fire.

A nonsarcastic 'thanks', though.


"You can bring any cheesy unit you want. If you lose. Casey taught me that." -Tim S.

"I'm gonna follow Casey; he knows where the beer's at!" -Blackmoor, BAO 2013

Quitting Daemon Princes, Bob and Fred - a 40k webcomic 
   
Made in us
Tough Tyrant Guard






Seattle

Things I look at for ITC games is how am I going to counter what are the popular armies at there at the moment. Drop pod filled marines and admech with lots of drop pods are super popular. To a much lesser degree now is flyrants, as well as bikes either the big ork bike squads, or the ravenwing/white scar bike lists. Finally there is the mirror match, At TSHFT recently, I believe it was like 35 % eldar armies.

Grav weaponry deep striking is not just likely, it's a guarantee. So you have to keep your wraithknight in reserve or bubble wrap him. Do you have the numbers to bubble wrap?

Your solo warlock bike can be added as an upgrade to a jet bike squadron, still giving you the stacked powers, but keeping him much safer. At the moment he is just by himself. That squad could also be where the CAD farseer could likely go. 2+ bike armor?


Dark reapers are decent at knocking down fliers, but not great. How do you handle hordes, and what do you do to counter drop pods? That's my primary thought.

~seapheonix
 
   
Made in us
Fixture of Dakka





Los Angeles

 seapheonix wrote:
Things I look at for ITC games is how am I going to counter what are the popular armies at there at the moment. Drop pod filled marines and admech with lots of drop pods are super popular. To a much lesser degree now is flyrants, as well as bikes either the big ork bike squads, or the ravenwing/white scar bike lists. Finally there is the mirror match, At TSHFT recently, I believe it was like 35 % eldar armies.
I had a tau Ally ** for the Drop Pod goofery. It worked very well preventing 3 sets of SkyHammer from getting any assaults off at BAO. I have chopped them from the list ... i just don't think I'll see SkyH at Know No Mercy.

Then again ...

 seapheonix wrote:
Grav weaponry deep striking is not just likely, it's a guarantee. So you have to keep your wraithknight in reserve or bubble wrap him. Do you have the numbers to bubble wrap?
How could you possibly bubble wrap a WK? Two WraithLords?

Anyway, the WK starts in terrain and at Grav Crews ... which seem to be on the wane since BAO. Also, I take two tries at Conqueror of Cities to gain Stealth in Ruins. Eh, it's a 1/3 chance to get it, but there's also a 50% NightFight for Turn 1 shooting ... I am no longer concerned about SkyH Grav Crews. That was a "sky is falling" panic that has quickly panned out to NoBigDeal. If an opponent places Tiggy or another Ignores Cover libby with a GravCrew, then Bubble Wrap is irrelevant anyway.

Tanks?

 seapheonix wrote:
Your solo warlock bike can be added as an upgrade to a jet bike squadron, still giving you the stacked powers, but keeping him much safer. At the moment he is just by himself. That squad could also be where the CAD farseer could likely go. 2+ bike armor?
Right. Upgrade to unit. Okay. Forgot that. I'll mull over doing a 3 and 5 unit, adding the jetlock with the bigger, or 4 and 4.

 seapheonix wrote:
Dark reapers are decent at knocking down fliers, but not great. How do you handle hordes, and what do you do to counter drop pods? That's my primary thought.
Mysterious Objectives, occasionally, but no sure thing. As for hordes? Haven't faced them, nor seen them. I keep pulling Drop Pod Marine, daemon, or tau opponents. There are bike lists in the meta, Still, 11 reapers (24 shots) and all that ScatLas is answer to body count armies.

**
As for Drop Pods: I had a Riptide and 4 dual plasma Crisis Suits (Farsight Enclave), all with Intercept (EWO). If I bring that back to the list, the Psy unit needs goes away, but my intent is to have fun with the Warp with loads of psy-elves.

"You can bring any cheesy unit you want. If you lose. Casey taught me that." -Tim S.

"I'm gonna follow Casey; he knows where the beer's at!" -Blackmoor, BAO 2013

Quitting Daemon Princes, Bob and Fred - a 40k webcomic 
   
Made in no
Stealthy Grot Snipa





I would put the spirit stones on the Farseer outside of the Seer Council, and find the points for the fearless stick so your deathstar doesn't completely embarrass itself by running off the table.

"The Emporer is a rouge trader."
- Charlie Chaplain. 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Part of this is checking with ITC building limitations,

Is there a link?

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in us
Tough Tyrant Guard






Seattle



How could you possibly bubble wrap a WK? Two WraithLords?


I used some jet bikes and the three falcons I was using in one of the games, but most of the time I left my wraithknight off the table. I use the suncannon version to give him the invul save, even then, a centurion star with a blood angels fnp priest and Auspex. The cents were twin linked to enter, and with shred equivilant, it ate through my wraithknight very quickly. Ad mech has easy access to grav as well. While I only saw a couple of the sky hammers at the last event, the cent stars were every where. Or Ad mech version. (I of course don't know what your local meta is like, just mine.)


Anyway, the WK starts in terrain and at Grav Crews ... which seem to be on the wane since BAO. Also, I take two tries at Conqueror of Cities to gain Stealth in Ruins. Eh, it's a 1/3 chance to get it, but there's also a 50% NightFight for Turn 1 shooting ... I am no longer concerned about SkyH Grav Crews. That was a "sky is falling" panic that has quickly panned out to NoBigDeal. If an opponent places Tiggy or another Ignores Cover libby with a GravCrew, then Bubble Wrap is irrelevant anyway.


Mysterious Objectives, occasionally, but no sure thing. As for hordes? Haven't faced them, nor seen them. I keep pulling Drop Pod Marine, daemon, or tau opponents. There are bike lists in the meta, Still, 11 reapers (24 shots) and all that ScatLas is answer to body count armies.

True, your dark reapers should eat through eldar jet bikes, marine jet bikes, and ork jet bikes pretty well. What are you taking out to put your Tau fire base back in though? (If your trying to be super comp, I think the Tau are a good choice.)

As to horde appearance, (again my meta) I've seen a slow but steady rise in the heretics army. 60+ zombies, lots of artillery, some chaos for psychic powers and the occasional heldrake.
Also a green tide with a void shield generator did very well at the recent TSHFT.

As for Drop Pods: I had a Riptide and 4 dual plasma Crisis Suits (Farsight Enclave), all with Intercept (EWO). If I bring that back to the list, the Psy unit needs goes away, but my intent is to have fun with the Warp with loads of psy-elves.


I think seer council has the potential to be super strong, and I've thought about the fun of super psychic fun as well. I've found that when you emphasize your psychic powers, you often have to really over due it to make it worth while. Some 16 warp charges sets you up well for that, but again, I wonder what you will lose out on when you put your tau back in.


Automatically Appended Next Post:
Addendum, I would keep the stones in the seer council.

Losing your invul when you are one of nine guys that have it is no big deal. Losing it when you are the only dude, and the four other guys are really just fast space marines leads to a dead hq pretty quickly.

This message was edited 1 time. Last update was at 2015/08/31 18:02:23


~seapheonix
 
   
Made in us
Fixture of Dakka





Los Angeles

 wuestenfux wrote:
Part of this is checking with ITC building limitations,

Is there a link?

Derp. I ought have done that:

https://www.frontlinegaming.org/community/frontline-gamings-independent-tournament-circuit/itc-2015-season-40k-tournament-format/

this is the relevant portion though:

Battle Forged armies, only. No Unbound lists.
An army may be built using up to three Detachments.
An army may duplicate a single Detachment, one time.

Example: A list may include 2 CADs, but not 3 CADs. Or, a single CAD, and 2 Allied Detachments. Or, 3 Formations, 2 of which are the same Formation, etc.
Note: This includes “Decurion Style” Detachments which are comprised of multiple datasheets and Formations. They may only take a single duplicate Formation, one time within the “Decurion Style” Detachment, although they make take duplicate Data Slate units within the Detachment if permitted to do so. Example: Necrons may take the Decurion with 2 Canoptek Harvest formations within it, but no other duplicate formations.
Note: “Decurion Style” Detachments comprised of multiple sub-detachments count as 1 detachment towards the 3 detachment limit.





Automatically Appended Next Post:
 Thud wrote:
I would put the spirit stones on the Farseer outside of the Seer Council,

When the majority of the casting is going to come from the big pile? Why?

I'm with seaphoenix, it ought to stay in the big pile o' elves.

 Thud wrote:
and find the points for the fearless stick so your deathstar doesn't completely embarrass itself by running off the table.
Good point. Might be worth it to never mind about the one Psy-power that grants Fearless, Somebody's Will ? , therefore speeding up the game.

This message was edited 3 times. Last update was at 2015/09/01 03:35:01


"You can bring any cheesy unit you want. If you lose. Casey taught me that." -Tim S.

"I'm gonna follow Casey; he knows where the beer's at!" -Blackmoor, BAO 2013

Quitting Daemon Princes, Bob and Fred - a 40k webcomic 
   
Made in us
Fixture of Dakka





Los Angeles

Instead of two additional warlocks (number 6 and 7) pushing the Conclave to level 3, I eased off there, trimmed most singing spears, and found I could afford 6 Hawks, which with Jinx & Grenade Pack, are going to ruin the day for some of the Emprah's Best. I play a lot of maelstrom missions, so they earn on objectives as well.

Plus, the Seer Council is no longer quite such a points sink.

Aesthetics/fluff: there's a WAAC douche in the local meta who plays fast and loose with which of his elves are casting powers (along with other shameful shenanigans), so I thought I'd be sure to designate who's who in my list, given so many psychers. Yeah, I know the powers get lost by going under 4 Warlocks, not by model, but still, it's cool. Thus the names, and a spread sheet I'll have at the table.


C.A.D.
Farseer Warlord Bender, onna bike, spear
Warlock Flanders onna bike

x3 Scat bikes
x4 Scat bikes
x4 Scat bikes

x6 Hawks, exarch

Seer Council Formation
Farseer Leela - Stone of Anath
Farseer Fry - Singing Spear
x5 Warlocks - Agapanthus, Dendrobium, Freesia, Hyacinth & Liatrus

Aspect Host Formation (exarchs each)
x9 Spiders
x6 Reapers, Starshot
x6 Reapers, Starshot

Lord of War
WraithKnight x2 scatter lasers

1848

Any other way to wring out juicy psy-goodness? Promoting Flanders to Farseer (and losing the Hawks) gains another level of mastery, an IC, more wounds, etc, but I'd lose the double smack of 2 Horrifies and a Psy-Shriek ... or just any fun with two Horrifies.

"You can bring any cheesy unit you want. If you lose. Casey taught me that." -Tim S.

"I'm gonna follow Casey; he knows where the beer's at!" -Blackmoor, BAO 2013

Quitting Daemon Princes, Bob and Fred - a 40k webcomic 
   
Made in us
Tough Tyrant Guard






Seattle

I like it a lot. I think it will be a good challenge for most opponents. Knights might be a touch of trouble, but even then you have so many targets, it will be hard to eliminate the threats. Daemon army might also be a little tough, but not impossible.

Good luck in your tournament.

~seapheonix
 
   
 
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