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Made in es
Imperial Recruit in Training



UK

Hello 40k community,

I have only recently returned to the 40k scene and would like some feedback on this list I have conjured up.

I mainly play against Tau and Necrons, however unfortunately usually lose. So any advice on the list or tactics will be hugely appreciated.

HQ - 575

-Pask in Punisher
Heavy bolter, heavy bolter sponsons, camo netting
-Executioner
Lascannon
-Executioner
Lascannon

Militarum Tempestus Platoon - 235

-Command Squad
x4 plasmagun
-Scions
x2 meltagun

Troops - 450

-Infantry platoon-
-Platoon command squad
Voxcaster
-Comissar
-x4 Infantry squad
x4 Voxcaster

-Veterans
Grenadiers, x2 plasmagun, chimera

Fast attack - 170

-Vendetta

Heavy support - 65

-Wyvern battery

General Tactics:
The blob protects the tanks from assaults and provides cover, both advance together. Vets in chimera scoot off and capture objectives and ground. Tempestus deep strike in and eliminate high priority targets. Vendetta hunts tanks.

-Sparkeee
   
Made in us
Drop Trooper with Demo Charge




Kirkland, WA

Hi Sparkee,

Here's some feedback. You definitely want to take my feedback with a grain of salt since I also don't do very well against Tau or Necrons.

1.) Don't Take Naked Platoons
I'm not a big fan of platoon command squads and infantry squads without heavy or special weapons. If you drop one squad, then you'd have plenty of points for some low-budget special and heavy weapons (e.g. 4 autocannons and some flamers, etc.) then you'd still have a 35-trooper platoon (36 with the commissar) and your platoon would be much more versatile.

2.) Your Platoon Only Needs 2 Voxes
Note that if you're planning on blobbing the platoon, I'd drop all but one of your platoon infantry squad voxes. Of course, you should keep the PCS' vox--I'm assuming you took the voxes because the PCS' lieutenant can issue orders to the blob- (that's a good strategy).

3.) Strip Down Vet Squad for Conscripts
If you have the models, a 20 or 25-trooper conscript platoon with 2 priests will grab mid-field objectives more effectively than a lone chimera-mounted vet squad and it almost costs the same in points. Of course, you still need the vets for the 2nd troop choice, but just give 'em an autocannon and call it good. The points gained from dropping the carapace armor, plasmas, and chimeras, would be enough for a 20-trooper conscript blob with 2 priests (that way you can continually refuse challenges but still remain fearless). I think you'd need to find another 10 or so points to get that conscript blob though--you can drop an executioner lascannon--it won't do that much for you. I think you'll find that the conscripts are much more durable and your mechanized vets lack synergy with the rest of your list (if you had a couple of additional mechanized vet squads then your vet squad would have synergy--but that would be a different list). Of course, if you don't have the extra conscript models, then you'll have to do with the lone, vulnerable mechanized vet squad.

4.) Get More Ranged Anti Tank
Your list is a wee bit low on anti-tank capacity. Now if your Tau and Necron opponents don't run many vehicles, don't worry about it. But if they bring oodles of vehicles, then you're out of luck because you only have 2 AT assets and neither of them start on the board: a lone vendetta, and a pair of suicide stormtrooper meltaguns. Yes, you have lascannons on your executioners, but I'm sure you took the lascannons to complement the executioner cannon's AP2 (I suspect you won't be shooting AV12-14 with your executioners). I recommend you toss in a 3rd and maybe a 4th AT asset somehow: give the stormie command squad meltaguns rather than plasma guns or give your infantry platoon blob bazookas or lascannons, etc. By the way, Pask in a Punisher with sponson multi-meltas and a hull lascannon is a nice way to get a ranged AT unit--you'll be surprised at how he strips hull points off of AV12-14 if he is your warlord.

5.) Too Many Eggs in One Basket?
Plenty of people do well with a squadron of 3 Russes, but I've also seen a squadron of three Russes easily ripped apart in assault (or shot by deep-striking crisis suits with fusion guns, etc.). The way wounds spread in a vehicle squadron is no laughing matter. Consider stripping one of your Russes out of your HQ and using it as a separate heavy support Russ.

6.) The Reserves Gods are Fickle
Your vendetta and 2 stormtrooper squads are dependent on decent reserves rolls. I was in a league in May and June in which I brought a vendetta and 2 stormie squads to a 5-game tournament. Oh my lord did all 3 units just looove to stay in reserves until after the game was well underway. Your luck may be different, but be warned that taking three reserves-based elements can be risky. Perhaps you might want to drop one of your executioners for a CCS so you can take an officer of the fleet.

Good luck!

Tallarn Commander

This message was edited 4 times. Last update was at 2015/09/01 22:22:56


 
   
Made in nz
Fighter Pilot





Tallarn commander you raise a good point about conscripts, priests and challenges.

Heroic Stand makes conscripts kinda pointless imho if you need more than one priest/commissar - pushing costs up. Especially when compared to a combined squad which does not cost much more, can be souped up with all sorts of goodies and has sergeants.

 
   
Made in ca
Focused Fire Warrior





Tallarn is mostly right and makes good suggestions. I'd take the leman russ one to heart. Tank orders CAN fail and it would be nice to not need to use the split-fire one like every turn. Executioner is good, but I feel like your tanks lack some punch. Since you're gonna want to be in 24" anyways, why not give pask MMs instead? He can reroll armor pen rolls, and if your lumbering slow ass tanks ever get within 12 you're gonna kill any vehicle with all those rending shots and 2 rerollable MMs. Even without the extra d6 a rerollable MM is deadly. And with rending and rerolls you have the ability to seriously mess up even av14 reliably with about 13 hits conservatively with rerollable rending. I learned recently rending isnt AP2 vs vehicles which is sad, but still, you can glance AV14 like 2-3 times average I believe. And might pen and immobilize/blow up a gun/stun them and laugh as you neuter their tank even if you don't kill it. The MMs make you always threatening to MCs and things like that as well, while with HBs you can't do much to them. Take a heavy stubber for extra dakka if you really want it. And find points for tank sponsons! Those other 2 tanks should be able to shoot with something other than a lascannon and 3 plasma cannon shots each. That's good, but a couple MM shots would make them suitable to the task I set above, as a multitasking toolbox unit that can take out anything, or you could take dirt cheap hvy flamers which ignore the crappy BS of the tanks, and will save your ass when that squad of powerklaw biker nobz gets up close and personal with you.

You could actually just drop one russ and get a basilisk or something instead. A couple sentinels with camo gear in cover and lascannons will give you more lascannon shots, and will be just as resilient as a Russ against anything that doesn't ignore cover. Possibly even more so since one getting popped open by a lascannon shot won't mean an instant loss of 200pts, and will still leave you with a lascannon. I'm biased though because Sentinels look like AT-STs and I love star wars. I'd go with 3 meltas on the vets. They're the same price and you get more versatility at the cost of range. They make a great distraction unit in a list where you need something to distract gak from your russes as they lumber up into 36/24/12". Flat-out the chimera and watch as your oppnent gaks himelf over the 3-meltagun vets and throws his anti-tank at the chimera and over-commits shooting at the vets when they pop out.

Vendetta is great AA and is an awesome unit all-around, will you put one of the scions in it or just DS them?

This message was edited 1 time. Last update was at 2015/09/02 04:28:47


 
   
Made in es
Imperial Recruit in Training



UK

Thanks everyone for the advice, I have a lot to think about.

Upon your advice I will split up the tanks, last game I played I failed the order and the amount of firepower wasted with all three tanks shooting at the same unit is stupid.

However I'm not sure about adding more things to the tanks. Multimeltas and whatnot would increase the cost of the 3 tanks to over 600 points... Talk about all my eggs in one basket.

The Scions and the vendetta... I probably won't put anything inside the vendetta and deepstrike them separately, then statistically one squad should enter turn 2.

Meltas on the vets is a good shout, it will add an extra anti tank asset to my army. So I'll have vets with meltas in a chimera that start on the board and then 2 more anti tank units entering from reserves.

Tallaran you don't like naked squads? But if I add some heavy weapons either the whole 35 man squad stays stationary and the lasguns will never be in range (against Tau) or they advance and constantly snapfire.

This message was edited 2 times. Last update was at 2015/09/03 11:05:44


 
   
 
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