Khan - 125
5 Command Squad - 145
4 Meltaguns
Apothecary
Pod
5 Tac Marines – 75
Razor w Heavy Flamer
MB
5 Tac Marines – 75
Razor w Heavy Flamer
MB
5 Tac Marines – 75
Razor w Heavy Flamer
MB
5 ASM – 80
2 Flamer
Pod
5 Devastators - 145
2 Grav Cannon, MB
Rhino
Chaplain - 100 Auspex MB
5 Command Squad – 145
4 Meltaguns
Apothecary
Pod
5 Tac Marines – 75
Razor w Heavy Flamer
MB
5 Tac Marines – 75
Razor w Heavy Flamer
MB
5 Tac Marines – 75
Razor w Heavy Flamer
MB
5 ASM – 80
2 Flamer
Pod
3 Centurions – 250
Grav
Omniscope
5 Scouts – 55
Bolters
5 Scouts – 55
Bolters
5 Scouts – 55
Bolters
Blood Angels Allied Detachment:
Sanguinary Priest – 70
Auspex
MB
5 Scouts – 60
MB
BP/CCW
Drop Pod - 35
So the list has 7 scouting vehicles and turn 1 drops 3 pods sporting 8 Meltaguns, 2 Characters with Auspex's and 3 Centurions. With scout moves the Rhino Gravastators should also have some options turn 1. The army is very aggressive. The reason for mostly nude tac squads is that I find having 1-2 special weapons offers very little reliability, so i'd rather stack my specials on specific squads. The list boasts 81 infantry models, 61 have a 3+ save.
I feel like heavy flamer razors are a bit better than heavy bolters because they can do more damage to squads, especially when you can get tank shocks, or when you HNR out of combats. Maybe the HB is better, i'll definitely test out both options. I am not a fan at all of LasPlas, as I would rather approach aggressively and against many armies try to get into combat.
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