Author |
Message |
|
|
|
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
|
2015/09/04 23:24:14
Subject: change a unit it a way that makes it more interesting but doesn't make it OP.
|
|
Longtime Dakkanaut
|
So basically, take a unit, and do a change to it in a way that makes them more interesting and fun to play with without completely reworking them or making them op.
Example: Fire warriors can take (up to a cap) rail rifles and ion rifles. Shas'ui markerlights can buff their own unit.
your turn.
|
|
|
|
2015/09/04 23:57:33
Subject: change a unit it a way that makes it more interesting but doesn't make it OP.
|
|
Krazy Grot Kutta Driva
|
Chaos Terminators with Cult Unit benefits
(Plague Terminators/Rubic Terminators/ Noise Terminators/ Beserker Terminators)
|
|
|
|
2015/09/05 01:07:21
Subject: change a unit it a way that makes it more interesting but doesn't make it OP.
|
|
Camouflaged Zero
|
Orks with leadership
|
If your attack is going too well, you have walked into an ambush
The easy way is always mined
|
|
|
|
2015/09/05 01:13:01
Subject: change a unit it a way that makes it more interesting but doesn't make it OP.
|
|
Regular Dakkanaut
|
Nephilim Jet Fighter with Vector Dancer
|
|
|
|
2015/09/05 01:14:36
Subject: change a unit it a way that makes it more interesting but doesn't make it OP.
|
|
Hellacious Havoc
|
Possessed cheaper with an increase in WS for loss of BS, why would a pure assault elite want a BS4? Why not give a Khorne Berserkers a Lascannon whilst you're at it...
|
10000
|
|
|
|
2015/09/05 01:19:54
Subject: change a unit it a way that makes it more interesting but doesn't make it OP.
|
|
Auspicious Daemonic Herald
|
KillMaimBurn96 wrote:Possessed cheaper with an increase in WS for loss of BS, why would a pure assault elite want a BS4? Why not give a Khorne Berserkers a Lascannon whilst you're at it...
Possesed can man Quad Guns you knoe
|
|
|
|
2015/09/05 01:29:14
Subject: change a unit it a way that makes it more interesting but doesn't make it OP.
|
|
Hellacious Havoc
|
I don't see any reason why someone would hide an assault unit behind a quad gun
|
10000
|
|
|
|
2015/09/05 01:47:49
Subject: change a unit it a way that makes it more interesting but doesn't make it OP.
|
|
Hellish Haemonculus
|
In the last codex my DE did it all the time. 3-man wrack troops were cheaper than 5-man warrior squads.
Dark Eldar Archons: let them purchase a Reaver bike or a Skyboard as upgrades.
|
|
|
|
|
2015/09/05 01:55:33
Subject: change a unit it a way that makes it more interesting but doesn't make it OP.
|
|
Member of a Lodge? I Can't Say
UK
|
Jimsolo wrote:Dark Eldar Archons: let them purchase a Reaver bike or a Skyboard as upgrades.
THIS!
Give Pathfinders and Darkstrider Stealth.
I want to be able to put Darkstrider with Firewarriors and have a sneaky little elite team outflanking or something
|
"That's how a Luna Wolf fights."
"If you can't keep up, go and join the Death Guard"
"It had often been said that Space Marines knew no fear, but when Angron charged, he ran" |
|
|
|
2015/09/05 02:00:38
Subject: change a unit it a way that makes it more interesting but doesn't make it OP.
|
|
Decrepit Dakkanaut
|
Let Tactical Marines take two Special Weapons. The Grav Cannon was a step in the right direction, but I'd rather just take two Plasma Guns or Melta Guns. Hell, the fact that Salamanders don't have Heavy Flamers available is terrible too.
|
CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
|
|
|
2015/09/05 02:02:59
Subject: change a unit it a way that makes it more interesting but doesn't make it OP.
|
|
Locked in the Tower of Amareo
|
Slayer-Fan123 wrote:Let Tactical Marines take two Special Weapons. The Grav Cannon was a step in the right direction, but I'd rather just take two Plasma Guns or Melta Guns. Hell, the fact that Salamanders don't have Heavy Flamers available is terrible too.
The Space Wolf players would cry foul. GH have only been able to do that since... forever.
|
|
|
|
2015/09/05 03:25:35
Subject: change a unit it a way that makes it more interesting but doesn't make it OP.
|
|
Tunneling Trygon
|
Genestealers get every Assault bonus there is or access to it as a purchasable option, i.e. Frag Grenades, +1 Attack, Fleet and so on. And Zealot should come with the Broodlord. And while we're at it, Ymgarl upgrades need to come back. And Preferred Enemy after they destroy a unit. Might be a little OP but these things slaughter Terminators in the fluff and now they're declawed whelps...
|
|
|
|
2015/09/05 03:27:46
Subject: change a unit it a way that makes it more interesting but doesn't make it OP.
|
|
Regular Dakkanaut
|
I think the best way to approach this is to revert to a system that has a static point cost across army lists (each Stat has a point metric), instead of arbitrarily coming up with point costs for types of units. Then, you can have flavor without near as much worry of OP.
|
This message was edited 1 time. Last update was at 2015/09/05 03:28:44
Age of Sigmar - It's sorta like a clogged toilet, where the muck crests over the rim and onto the floor. Somehow 'ground marines' were created from this...
|
|
|
|
2015/09/05 03:56:30
Subject: change a unit it a way that makes it more interesting but doesn't make it OP.
|
|
Locked in the Tower of Amareo
|
kveldulf wrote:I think the best way to approach this is to revert to a system that has a static point cost across army lists (each Stat has a point metric), instead of arbitrarily coming up with point costs for types of units. Then, you can have flavor without near as much worry of OP.
Systems like that don't account for synergy.
|
|
|
|
2015/09/05 05:41:08
Subject: change a unit it a way that makes it more interesting but doesn't make it OP.
|
|
Longtime Dakkanaut
St. George, UT
|
DE Wyches get their dodge save against everything except template, large blast, and blast weapons.
|
See pics of my Orks, Tau, Emperor's Children, Necrons, Space Wolves, and Dark Eldar here:
|
|
|
|
2015/09/05 05:47:13
Subject: change a unit it a way that makes it more interesting but doesn't make it OP.
|
|
Mutated Chosen Chaos Marine
|
Allow warp talons to assault out of DS.
|
Help me, Rhonda. HA! |
|
|
|
2015/09/05 05:53:22
Subject: change a unit it a way that makes it more interesting but doesn't make it OP.
|
|
Longtime Dakkanaut
|
Jimsolo wrote:
In the last codex my DE did it all the time. 3-man wrack troops were cheaper than 5-man warrior squads.
Dark Eldar Archons: let them purchase a Reaver bike or a Skyboard as upgrades.
Only if they don't take a Shadowfield, lest Baron + Seer Council be replicated all over again.
Orks: Make Boss Nobs with Nob stats (S4, I3, A3, etc) Leadership 8.
|
YMDC = nightmare |
|
|
|
2015/09/05 06:14:03
Subject: change a unit it a way that makes it more interesting but doesn't make it OP.
|
|
Krazed Killa Kan
|
Mob of orks pass leadeship by killing a character and another taking his wargear. Like, mob of boys w Pk Nob fail leadership test. One boy becomes a "character" w boy stats and PK. Nob dies. They instantly regroup.
Looted wagon. Take any vehicle from any codex. BS= -1; Av= -1 per side. Special rules no longer apply. Gains ramshackle. Can add plates, RPJ, etc. Points same as base. Guns same as base -1 Str snd +1 AP.
Looted monster... as sbove
Salamanders bikers = jump cavalry
|
|
|
|
2015/09/05 07:16:53
Subject: change a unit it a way that makes it more interesting but doesn't make it OP.
|
|
Longtime Dakkanaut
|
Give Vespid Stingwings the ability to access more weapon choices, heck, give them an extra special weapon base they can take per 3 models or something. Even then they'd be kind of meh, but at least it would be something.
|
|
|
|
|
2015/09/05 07:20:16
Subject: change a unit it a way that makes it more interesting but doesn't make it OP.
|
|
Hallowed Canoness
|
Kroot Hounds automatically sweep.
|
"That time I only loaded the cannon with powder. Next time, I will fill it with jewels and diamonds and they will cut you to shrebbons!" - Nogbad the Bad. |
|
|
|
2015/09/05 08:28:01
Subject: change a unit it a way that makes it more interesting but doesn't make it OP.
|
|
Longtime Dakkanaut
|
Vendettas costed like they used to be or chimera 20pts cheaper. Instantly more interesting and fun to use.
|
|
|
|
2015/09/05 16:50:41
Subject: change a unit it a way that makes it more interesting but doesn't make it OP.
|
|
Regular Dakkanaut
|
Martel732 wrote: kveldulf wrote:I think the best way to approach this is to revert to a system that has a static point cost across army lists (each Stat has a point metric), instead of arbitrarily coming up with point costs for types of units. Then, you can have flavor without near as much worry of OP.
Systems like that don't account for synergy.
Uh who says? You sure can balance things better when there is an actual method in assigning stats/gear fairly - when it's universal. I point to 3rd edition WFB as an example of this (minus realm of chaos - though the tables look really amusing)
'Hey, so I want to make a chaos warriors with these awe some stats ; 6 WS, 6 BS, 4 S, 4 T, I 6......"
"Okay, the base cost for that will be 70 points per model"
" Thats not fair!"
"Sure it is, you cost about as much as 15 guys with those stats, and still could be the snot out of them in combat."
This trendy gamer view of synergy. Its like a unicorn.... you know what it looks like but yet never have really seen one. Seriously, 'synergies' is an over done approach. I don't mind complimentary compositions in an army, but I don't want it like a computer game where everything has a contrived weakness.
I like special abilities - jus them being few
|
This message was edited 1 time. Last update was at 2015/09/05 16:53:29
Age of Sigmar - It's sorta like a clogged toilet, where the muck crests over the rim and onto the floor. Somehow 'ground marines' were created from this...
|
|
|
|
2015/09/05 16:57:36
Subject: change a unit it a way that makes it more interesting but doesn't make it OP.
|
|
Killer Klaivex
The dark behind the eyes.
|
Frozocrone wrote:Dark Eldar Archons: let them purchase a Reaver bike or a Skyboard as upgrades.
Only if they don't take a Shadowfield, lest Baron + Seer Council be replicated all over again.
Tell you what, how about DE get Skyboards and Eldar lose Fortune?
That will also solve the problem without screwing over an already underpowered army because of eldar psychic nonsense.
|
blood reaper wrote:I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.
the_scotsman wrote:Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"
Argive wrote:GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.
Andilus Greatsword wrote:
"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"
Akiasura wrote:I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.
insaniak wrote:
You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.
Please report to your nearest GW store for attitude readjustment. Take your wallet. |
|
|
|
2015/09/05 17:05:50
Subject: Re:change a unit it a way that makes it more interesting but doesn't make it OP.
|
|
Depraved Slaanesh Chaos Lord
Inside Yvraine
|
Bullgryns drop down to 30ppm and the 5+ invuln shield turns any charge against the bullgryns into a disordered charge.
|
|
|
|
2015/09/05 17:08:53
Subject: change a unit it a way that makes it more interesting but doesn't make it OP.
|
|
Jovial Plaguebearer of Nurgle
|
Give my plague marines plague knifes touch of Rust
Allow my champions and Chaos Lords to take bale swords
|
|
|
|
2015/09/05 17:11:08
Subject: change a unit it a way that makes it more interesting but doesn't make it OP.
|
|
Killer Klaivex
The dark behind the eyes.
|
Non-coven DE units have Rending in melee.
|
blood reaper wrote:I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.
the_scotsman wrote:Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"
Argive wrote:GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.
Andilus Greatsword wrote:
"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"
Akiasura wrote:I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.
insaniak wrote:
You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.
Please report to your nearest GW store for attitude readjustment. Take your wallet. |
|
|
|
2015/09/05 17:15:07
Subject: change a unit it a way that makes it more interesting but doesn't make it OP.
|
|
The Last Chancer Who Survived
|
Imperial Guardsman Squad: -Cannon Fodder (If an allied unit within 6" is targeted by an enemy unit for a shooting attack, the shooting attack is instead resolved against this unit, unless the attacking unit cannot see the Guardsman Squad) -Lasguns replace "Rapid Fire" with "Salvo 2/3". FRFSRF changes it to "Salvo 3/4" -Guardsman Squads may purchase Krak Grenades for +1 ppm.
|
This message was edited 1 time. Last update was at 2015/09/05 17:15:56
|
|
|
|
2015/09/05 18:48:24
Subject: change a unit it a way that makes it more interesting but doesn't make it OP.
|
|
Dakka Veteran
|
Dark eldar wytchs get dodge against over watch and shred on there attacks plus frag grenades or equivilant.
Genestealers to get flesh hooks and steath.
Nid warriors +1 toughness.
|
|
|
|
2015/09/05 18:51:53
Subject: change a unit it a way that makes it more interesting but doesn't make it OP.
|
|
Killer Klaivex
The dark behind the eyes.
|
I'd like to see Haemonculi get some sort of regeneration-based ability. e.g. 'The Haemonculus and his unit have the IWND special rule. If they already have this rule, they instead gain +1 to IWND rolls for each Haemonculus in the unit."
I'd also like to see them get access to ossefactors.
|
blood reaper wrote:I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.
the_scotsman wrote:Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"
Argive wrote:GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.
Andilus Greatsword wrote:
"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"
Akiasura wrote:I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.
insaniak wrote:
You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.
Please report to your nearest GW store for attitude readjustment. Take your wallet. |
|
|
|
2015/09/06 12:43:08
Subject: change a unit it a way that makes it more interesting but doesn't make it OP.
|
|
Shunting Grey Knight Interceptor
|
GK get inq back into their codex. you can even leave out the assassins for all i care
Flayed ones need a DS rule if they scatter onto the enemy they become like a orbital bombardment of face nomming and stuffs
|
This message was edited 1 time. Last update was at 2015/09/06 13:21:27
A haiku, by Deadpool: I hate broccoli / And think it totally sucks / Why is it not meat? |
|
|
|
|