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Made in gb
Stalwart Dark Angels Space Marine



London

So I came up with this list on the way home. Having seen where the meta is heading and not really liking it, I'm never one to back down from a challenge, and am aiming this at the people bringing annoying armies (volume of warp spiders, riptide wing spam, gladius etc.). please dont hate at me for "bringing a lame list". I revel in creating lists that ruin the plans of the tournament cheesers.

SM CAD- Probably ultramarines but not sure on best CT here

HQ
Librarian Power Armour - lvl 1 65

Elites
Command Squad Full combi plasma + drop pod 175
Sternguard Veterans full combi melta + melta + drop pod 195

Troops
6x tactical marines + Drop pod 6x105 = 630 (all obsec)

Fast attack, 3x drop pod

Flesh tearers strike force

HQ
Librarian lvl 1 - 65

Troops
2x Tac Squad + drop pod 210

Fast attack
6 drop pods

TOTAL 1655 (so 195 pts to play with)

You have 19 drop pods. 6 are obsec, 13 are not. Of these 13, 9 are empty 10 pods have something in. 10 drop pods can come in first turn.

So you match up against your opponent. If he's brought a regular enough list, you've got a lot of marines turning up (your entire army, minus 300 pts of empty drop pods), the plasma squad can blow again whatever TEQ they have, the melta pod can have fun with their heavier stuff, and then whatever you gave the rest of your army.

However, if you're up against someone daring to take your place as TFG, then oh the fun begins. Gladius? Empty pods all arrive turn 1, park them in front of his transports, he'll eventually destroy them, but without an explodes result, he's gonna have to try and move over them, and that also wastes his move. and you can replace any casualties instantly next turn. Riptide wing? You're contesting all objectives from turn 1, and he has to melee them to realistically get them away from the VP, as even their rending gun/Ion cannon is unlikely to get rid of more than a couple each turn. Their drop pods? If they come in first, you bring in your full ones after theirs and shoot them off the table, if they wait for you, you bring in empty pods. You will have more pods than he does. Warp spider spam? You''ve got obsec, he doesnt, and with 20 pods, you have literally 3 pods for EACH objective (and 4 for 1 of them), for walling it off, he cannot explode it (cant pen on str 6), so these can be efffectively denied from the game. You will also have so many pods on the board, that his deep striking becomes exceptionally unreliable. Deathstars have too many targets, and even the might WK can only kill 2 pods a turn, if you didnt grav if off the board turn 1.

Missions:
Maelstrom>, you still get whatever objectives you drew (aim them at the obj until you land on them, while only committing 9 empty pods (and a squad) to the table, and can seize his objectives if thats the right mission type You can rack up so many points from turn 1 I think it will be very hard for them to come back into the game. Relic seems ok for this list, and any ones where holding objectives at the end makes good news. little/no heavy support so Big Guns is also a crusade mission for you (with a bonus).

If you don't get linebreaker with this list, something has gone badly wrong.

lets not talk about the Fast attack/kill points missions. That's the biggest weakness of this list I feel.

I'm very happy to consider any of the following changes.

Centurion Devastators + Pod
Skyhammer
Dreadnaught + pod
Librarian HQ dreadnaught + pod (blood angel thing) Str 10 force is useful
Assassin (to go in a spare pod)
HQ choice that has reserve manipulation (space wolves?)
Forgeworld Drop pods

thanks for considering. and would welcome any suggestions
   
Made in us
Regular Dakkanaut




look at new GW FAQ cant start in BB pods anymore

 
   
Made in us
Pious Palatine




wpago wrote:
look at new GW FAQ cant start in BB pods anymore


QUICK, GET SOME GAMES IN BEFORE THEY BECOME OFFICIAL. THEY"RE STILL DRAFTS GO GO GO!


 
   
Made in us
Monster-Slaying Daemonhunter






Dimmamar

One of my favorite ideas for a list, that I came up with a while ago....
http://www.dakkadakka.com/dakkaforum/posts/list/601575.page#6955633

LVO 2017 - Best GK Player

The Grimdark Future 8500 1500 6000 2000 5000


"[We have] an inheritance which is beyond the reach of change and decay." 1 Peter 1.4
"With the Emperor there is no variation or shadow due to change." James 1.17
“Fear the Emperor; do not associate with those who are given to change.” Proverbs 24.21 
   
Made in gb
Stalwart Dark Angels Space Marine



London

At no point do I put troops from one faction into a bb pod. Everyone is in their own dedicated, or they are empty pods.
   
Made in gb
Longtime Dakkanaut





UK

You probably want Imperial Fist Chapter Tactics if all you're using are Bolters.

Need more special weapons though, because the Grenade ruling seriously hurts the Anti-tank capability the vanilla marines have. Blood Angels can get by due to Furious Charge, but you're boned against Walkers.

YMDC = nightmare 
   
Made in gb
Stalwart Dark Angels Space Marine



London

 Frozocrone wrote:
You probably want Imperial Fist Chapter Tactics if all you're using are Bolters.

Need more special weapons though, because the Grenade ruling seriously hurts the Anti-tank capability the vanilla marines have. Blood Angels can get by due to Furious Charge, but you're boned against Walkers.


I was thinking Star Phantoms, from FW/

MAY Reroll 1's on reserve rolls,

and once per game, get twin linked on every gun in the army.

   
Made in us
Enginseer with a Wrench




Fort Worth, Tx

How bout raptors? heavy 1 + rending? Fists seem a decent choice too, maybe rerolls to hit are better than possible ap2 on a . I do agree you need more special weapons. At least give each squad a melta gun, that'll cost you 2 pods for your main detachment. I'd even throw a melta bomb on the sergeants for more insurance vs walkers. What is your libby rolling on? Give him an axe and biomancy gets him to s8 or that technomancy haywire power could be handy.

My 2 cents man - you could make them more survivable with Red Scorpions tactics as every TACTICAL sergeant can be an apothecary. 30 tac marines with FnP could be REAL handy.

XIX Legion - 3500 points 
   
 
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