Bojazz wrote:He's using the formation from the Doom of Mymeara book which allows you to take a single squadron of 3 to 6 Hornets. I'll write the list out a bit clearer for you.
Craftworld Warhost
Core Choice: Pale Court Detachment - Hallf of Martial Splendour, Aspect Lord-Shrine
- Autarch - Warp Jump Generator, Banshee Mask, Fusion Gun
- 5 Warp Spiders - Exarch
- 5 Warp Spiders - Exarch
- 5 Warp Spiders - Exarch
Auxiliary Choice: Wasp Phalanx
1 Wasp - Scatter Laser, Starcannon
1 Wasp - Scatter Laser, Starcannon
1 Wasp - Scatter Laser, Starcannon
1 Wasp - Scatter Laser, Starcannon
1 Wasp - Scatter Laser, Starcannon
1 Wasp - Scatter Laser, Starcannon
1 Wasp - Scatter Laser, Starcannon
Auxiliary Choice: Hornet Squadron
- 1 Hornet - 2 Pulse Lasers
- 1 Hornet - 2 Pulse Lasers
- 1 Hornet - 2 Pulse Lasers
- 1 Hornet - 2 Pulse Lasers
- 1 Hornet - 2 Pulse Lasers
Command Choice: Seer Council
- Farseer - Jetbike
- Farseer - Jetbike
- Warlock - Jetbike
- Warlock - Jetbike
- Warlock - Jetbike
- Warlock - Jetbike
- Warlock - Jetbike
Inquisition Detachment
- Inquisitor with 3 Servo skulls
A couple things I noticed that are a little weird:
- You have too many Wasps. Wasp Phalanx allow you to take up to 6 Walkers, and you have 7. Simply taking 2 Wasp Phalanxes will fix this.
- Your hornets must all be a single squadron, as per the restriction in the Hornet Swarm formation. You could break them up a little by taking two hornet swarm formations and one more hornet, and running them as two squads of 3.
- Your Autarch should probably take a close combat weapon or jetbike so he or the seer council can make use of his banshee mask.
Other than that it looks fine. Should perform well in a competitive setting, especially with the jetseer council in there.