Uriels_Flame wrote:facing Nids - why not roll with Heavy Bolters v
ML? Bolter drill is one of the few things we get to use and the Wolf player can bring better icy weapons.
Are you facing Big Bug Nids, swarm Nids?
Nid a bit more info!
Sternguard just for special ammo?
The flakk is for a brainleech/devourer flyrant (I don't like this much prep but if I go skyfire-free then we're boned), missiles in the
tac squads are because I expect an equal ratio of big bugs and critters so I figured frag/krak would do perfectly, but I might change them to
HBs to save points (plus I have plenty of
MLs in the
dev squad...). We're facing a 3000pt list and he has recently got a bunch of
MCs, but also owns enough gaunts to use for the formation where dead gaunt squads enter ongoing reserves on a 4+
And the sternguard are mostly there for the poison rounds to force
MC saves, or to ignore cover on any sneaky mobs, but also to put more marine bodies on the walls.
I'm fairly that he will bring 2 fexes, a flyrant, a Blord + gene stealers, some warriors and gaunts, a tyrannofex, lictor.... thats all i can think of off the top of my head.
But as I've seen most of his collection before and I know he has to use all his models to fill the 3k points (only possible with upgrades on most of his squads) ,I'm trying to avoid tailoring too much in the spirit of fairness
He has no idea what to expect from the
SM lists, we both have big enough collections to take virtually anything, whereas we know what he has to make a list with.