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Made in us
Guarded Grey Knight Terminator






With all the eldar and space marine armies that are circulating in the competitive scene, what are some off meta units that do well to counter space marines, eldar, and then both that you can think of? Thanks!

"Glory in our suffering, because we know that suffering produces perseverance; perseverance, character; and character, hope. And hope does not disappoint"
-Paul of Tarsus

If my post seems goofy, assume I am posting from my phone and the autocorrect elf in my phone is drunk again 
   
Made in us
Decrepit Dakkanaut






New Orleans, LA

Green tide doesn't give a gak how many scatter lasers you brought.

Also, play Maelsrom missions.

Also, also, Summon 100 daemons. Summon them all!

DA:70S+G+M+B++I++Pw40k08+D++A++/fWD-R+T(M)DM+
 
   
Made in us
Fiery Bright Wizard






Idaho

I've had some luck with CSM with Huron (master of deception WT) 3 15-20 man tactical squads, and then the rest of the list being "standard" .

Kinda messes with your battle plan when 45-60 marines are just outside of rapid-fire range, blocking you off from moving to the other half of the board.

This message was edited 1 time. Last update was at 2016/07/20 14:59:30


I'll never be able to repay CA for making GW realize that The Old World was a cash cow, left to die in a field.  
   
Made in gb
Shas'ui with Bonding Knife




DONT play Maesltrom! Gladius is a thing, remember?
   
Made in us
Decrepit Dakkanaut






New Orleans, LA

SGTPozy wrote:
DONT play Maesltrom! Gladius is a thing, remember?


Ah, yeah. Space Marine MSU with high mobility.

DA:70S+G+M+B++I++Pw40k08+D++A++/fWD-R+T(M)DM+
 
   
Made in us
Librarian with Freaky Familiar






Could always just be an awful human and run minimal ground forces and bring in a crap ton of air units and bomb the whole board with D weaons, or S10 templates.

To many unpainted models to count. 
   
Made in us
Powerful Phoenix Lord





Dallas area, TX

Necrons do pretty good. Decurion has tough MSU in the form of Canoptek Harvests and Destroyer cult.
You can run an 1850 Decurion with 2 Harvest and 1 cult. Should be pretty good at taking out all those Rhinos, not caring about Grav or Scatter spam, and I have personally taken out Wraithknights with Canoptek Wraiths.

Also Daemons do pretty good here. Whether you take Flesh hound spam, Tetrad, other FMC spam or some other variant of Daemons, they do fairly well against Eldar or Marines. The problem is that Daemons are a more experienced players army and dependent on random rolls. Some builds can actually be quite horrible vs Eldar. Their are too many variables to say 1 kind of list does best, but I can say from personal experience that Daemons do quite well vs Eldar (and I know both armies extensively as I have played both for over 7 years now)

This message was edited 1 time. Last update was at 2016/07/20 15:47:50


   
Made in us
Longtime Dakkanaut




 kronk wrote:
Green tide doesn't give a gak how many scatter lasers you brought.

Also, play Maelsrom missions.

Also, also, Summon 100 daemons. Summon them all!



Well I can't talk about Daemons but as far as Green tide goes? Green tide cares a good deal about how many scatter lasers you bring. bare minimum green tide is 101 models. 100 boyz and a warboss. But lets say you equip it with a bit of stuff that makes sense. So give it 5-10 Nobz with PK and give the Warboss a PK and eavy armor, then put in a 2nd warboss with DLS and a Painboy from another formation.


So 95 boyz, 5 nobz with PK, 2 Warbosses with PK 1 with DLS and a painboy comes to a grand total of just under 1030pts.

For 1030pts an Eldar player can take 38 Scatbikes. thats 38x4 = 152 shots. at BS4 meaning 100 shots will hit. Wounding on 2s = 83 wounds. Lets assume EVERY one of those 83 wounds gets a 4+ cover save. thats 41 FNPs which reduces that down to about 28 dead orks.

In other words those Eldar scat bikes delete 1/3rd to 1/4th of a green tide EVERY TURN. But your right, green tide doesn't care about scat bikes.

And if your going to come back with the nonsense that this never happens? well I played a game exactly like this. Except it was physically impossible for me to get 4+ cover with all my models so it was closer to 50 dead orks a turn.

 Tomsug wrote:
Semper krumps under the radar

 
   
Made in us
Decrepit Dakkanaut




 kronk wrote:
Green tide doesn't give a gak how many scatter lasers you brought.

Also, play Maelsrom missions.

Also, also, Summon 100 daemons. Summon them all!

Are you kidding? Scatterbikes laugh at Green Tide...

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in gb
Legendary Dogfighter





RNAS Rockall

IA1v2 has some nice toys in it - the 145 pt 7" barrage lascannon on the Manticore battery has its place, as does the vintage 125 pt Vendetta.

Of course the Wyvern is always a joy to have and if you can swing LOS blocking terrain (i.e. bring your own in the form of fortifications) then a twin linked/ignores cover Emprah's wrath formation has a lot to offer.


Some people find the idea that other people can be happy offensive, and will prefer causing harm to self improvement.  
   
Made in de
Fresh-Faced New User




anything blobby to deny space to droppods/movement to eldarrs.
also might bind an Imperial/Wraith-Knight for a round or three.

other than that, dunno, maybe that C'Tan in the opening pyramid, whats it called.
   
Made in no
Committed Chaos Cult Marine






Against Eldar, you can use Sicarans, though they're not really off-meta. I've used Cypher and Chosen with power swords and loads of Cultists against GSFs with limited success. Cultists can prevent drop pods coming down in your DZ while Cypher et al hit and run them to death. Cultists are also good against grav, so GSFs geared up to fight IK may struggle. Cypher isn't ideal, but it's something I managed to even out the playing field a little, even if I didn't level it.

I do think Kharn and Cypher together may be an expensive counter against Libby Conclave, as Kharn always hits on 2+ anyway.

 kronk wrote:
Green tide doesn't give a gak how many scatter lasers you brought.

Also, play Maelsrom missions.

Also, also, Summon 100 daemons. Summon them all!


No, Maelstrom is what SMs and Eldar excel at.
   
Made in ca
Regular Dakkanaut




 kronk wrote:
Green tide doesn't give a gak how many scatter lasers you brought.

Also, play Maelsrom missions.

Also, also, Summon 100 daemons. Summon them all!


He asked for something that can counter them.

Orks are just so bad dude...
   
Made in us
Infiltrating Broodlord





Indiana

At 1k points, how many scat bikes can be fielded? Rather curious how well one of my fluffy lists would do.

2x Tervigons
150x termagants.

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Hive Fleet Grootslang 15000+
Servants of the Void 2000+ 
   
Made in us
Powerful Phoenix Lord





Buffalo, NY

1x Warlock Windrider
35x Scatbikes

Warlock hides.
35 bikes = 140 shots = 93.33 hits =
no cover/fnp = 77.78 dead gaunts
6+ cover = 64.81 dead gaunts
6+ cover + FNP = 43.21 dead gaunts
5+ cover or FNP = 51.85 dead gaunts
5+ cover + FNP = 34.57 dead gaunts

So yeah within 3 turns all your initial gaunts are dead...

Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia 
   
Made in gb
Sagitarius with a Big F'in Gun





'Erryferd

At 1k, seeing as that's the standard we seem to be using:

2 Icarus Dunecrawlers
w/ Smoke launchers and Cognis autocannons.
[270 pts]

4 10-man Skitarii Vanguard squads
w/ 3 Arc Rifles, Omnispex.
[620 pts]

1 5-man Skitarii Vanguard squad (Warlord)
w/ Omniscent Mask, Refractor field, Arc Pistol, Arc Maul.
[110 pts]

Anti-Wraithknight?
Check.
Anti-Air?
Oh aye.
Cover redux?
Absolutely.
Lots of bodies?
Yep.
Anti-Vehicle?
Sure thing.

Short ranges, sure, but typically you're on 2x2 boards at these points anyway.
Just bubblewrap the Dunecrawlers with the vanguard and trapse up the board.
Keeping as many vanguard within 6" of a crawler's base edge is, pretty much, giving you a fearless blob (LD 10).

This message was edited 2 times. Last update was at 2016/07/24 09:21:02


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Made in nl
Longtime Dakkanaut






 kronk wrote:
Green tide doesn't give a gak how many scatter lasers you brought.


Any form of a ork horde army including a green tiide actually cares a lot about massed High str crap ap shots. It makes them go poof. This is to sum up what went wrong in the 6th and 7th edition. Anti vehicle became suddenly horrible effective vs hordes.


Automatically Appended Next Post:
What might help is playing a tournament with kill points missions and spam flyers like the ground is hot lava.

This message was edited 2 times. Last update was at 2016/07/24 11:53:40


Inactive, user. New profile might pop up in a while 
   
Made in il
Warplord Titan Princeps of Tzeentch






 Buddingsquaw wrote:
At 1k, seeing as that's the standard we seem to be using:

2 Icarus Dunecrawlers
w/ Smoke launchers and Cognis autocannons.
[270 pts]

4 10-man Skitarii Vanguard squads
w/ 3 Arc Rifles, Omnispex.
[620 pts]

1 5-man Skitarii Vanguard squad (Warlord)
w/ Omniscent Mask, Refractor field, Arc Pistol, Arc Maul.
[110 pts]

Anti-Wraithknight?
Check.
Anti-Air?
Oh aye.
Cover redux?
Absolutely.
Lots of bodies?
Yep.
Anti-Vehicle?
Sure thing.

Short ranges, sure, but typically you're on 2x2 boards at these points anyway.

Just bubblewrap the Dunecrawlers with the vanguard and trapse up the board.
Keeping as many vanguard within 6" of a crawler's base edge is, pretty much, giving you a fearless blob (LD 10).



WAT?

2x2 boards? even a 500 points match is on a 4x4 board!

can neither confirm nor deny I lost track of what I've got right now. 
   
Made in nl
Longtime Dakkanaut






2x2 boards -> he is probably playing on 4 of those wobbly model inducing 2'x2' gw plates.

Inactive, user. New profile might pop up in a while 
   
Made in us
Pestilent Plague Marine with Blight Grenade





cedar rapids, iowa

Khorne skull thrones are devestating against these armies imo.

1. Cheap at 125 points.
2. Decent at cc and cannot be hurt by a marine or bike rider.
3. Has an invuln, no rider, av 12, and a chariot makes it tough as nails.
4. FAST.
5. S8 ignore cover large blast is fuuuuun.

Against grav spam and scat bikes this thing wrecks face. (Cannot be immobilized and can catch bikes in assault.

 
   
Made in gb
Sagitarius with a Big F'in Gun





'Erryferd

 oldzoggy wrote:
2x2 boards -> he is probably playing on 4 of those wobbly model inducing 2'x2' gw plates.


Correct.


Keeping the discussion going: What's typically the Meta for anti-pansie and wood chipping?
(Ignoring the [obvious?] Eldar and SM themselves)

I'm seeing alot of Daemons being mentioned, as if they are actually the go-to, but they're not top-dollar in Tournaments, where, I'm thinking, it'd be productive of this thread to also produce counters to Tau and the other oft-picked armies.

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Made in ru
!!Goffik Rocker!!






Tau can hold their own against eldar and sm. So can orks with a cheezy FW stompa if it's allowed.
   
Made in nl
Longtime Dakkanaut






Lets split things up to clarify this discussion.

Scenario 1: your "competitive" meta isn't really that cutting edge competitive -> All sorts of unusual builds can be possible to beat the top armies. You just need to find a way to evade the effectiveness of your local meta's shooting power. Most forum users here might have some ideas on how to do this.

Scenario 2: Your "competitive" meta is the cutting edge meta of "no holdbacksies lists". In this case you are really asking the question: "How can I build a list that will win all big tournaments, in an original way ?" You are free to ask that question of course. Just don't expect a useful answer of your average gamer or forum user. This is the holy grail all tournament players are looking for.


Automatically Appended Next Post:
Just looking at the tournament results of major event will show you just how bunk most of the suggestions are for a truly cut-throat competitive environment. For example if green tides or wrongly priced stompas where really the meta breaking counter at the moment then you should see those list popping up regularly in the top 10 of major tournaments.


Automatically Appended Next Post:
You are better of checking these event results and trying to figure out what they fielded if you truly want to know what is currently beating SM and Eldar major events (just make sure to skipp the minor events). Spoiler it isn't hat original at all.

https://www.frontlinegaming.org/2016-itc-event-results/

This message was edited 4 times. Last update was at 2016/07/26 09:38:24


Inactive, user. New profile might pop up in a while 
   
Made in us
Longtime Dakkanaut




 koooaei wrote:
Tau can hold their own against eldar and sm. So can orks with a cheezy FW stompa if it's allowed.


Eldar can kill a Stompa in one shooting attack from a Wraithknight, or with wraithguard or with D artillery, or with haywire, or with Firedragons. Even though the FW stompa is cheap, it is still relatively weak in shooting.

 Tomsug wrote:
Semper krumps under the radar

 
   
Made in us
Lead-Footed Trukkboy Driver





Boston

 oldzoggy wrote:
Lets split things up to clarify this discussion.

Scenario 1: your "competitive" meta isn't really that cutting edge competitive -> All sorts of unusual builds can be possible to beat the top armies. You just need to find a way to evade the effectiveness of your local meta's shooting power. Most forum users here might have some ideas on how to do this.

Scenario 2: Your "competitive" meta is the cutting edge meta of "no holdbacksies lists". In this case you are really asking the question: "How can I build a list that will win all big tournaments, in an original way ?" You are free to ask that question of course. Just don't expect a useful answer of your average gamer or forum user. This is the holy grail all tournament players are looking for.


Automatically Appended Next Post:
Just looking at the tournament results of major event will show you just how bunk most of the suggestions are for a truly cut-throat competitive environment. For example if green tides or wrongly priced stompas where really the meta breaking counter at the moment then you should see those list popping up regularly in the top 10 of major tournaments.


Automatically Appended Next Post:
You are better of checking these event results and trying to figure out what they fielded if you truly want to know what is currently beating SM and Eldar major events (just make sure to skipp the minor events). Spoiler it isn't hat original at all.

https://www.frontlinegaming.org/2016-itc-event-results/


+1

As a green tide player who switched to daemons so he could actually win events. This is the truth. I ran the green tide naked(only painboy and weirdboy) so I could fit in a screamer star and fateweaver into an 1850. I was almost always the highest placed ork player with that because I would use warpflame to buff their fnp and misfortune to kill anything that needed AP 2. The only way Green tide actually can resist that many shots when is to have a 3+ FNP. I beat a couple 30 scat bike lists.

But now I play Daemons, which is really the answer to this thread. It's not really "Meta breaking" at all though like oldzoggy hinted at. It's just the other best army. Space marine grav beats (often) eldar, eldar psychic dice and alpha strike beat daemon(often), and daemons lack of saves beats (often) space marine grav.

That's how I see the meta anyone. I haven't won any huge events but I reliably place in 40 person events and have beaten people on Team USA so I feel somewhat qualified to judge the current meta.
   
Made in nl
Longtime Dakkanaut






How did you pull the warpflameing of your own controlled "enemies" off ? As far as I know you aren't allowed to target them.

Inactive, user. New profile might pop up in a while 
   
Made in us
Lead-Footed Trukkboy Driver





Boston

Beams don't target
   
Made in ru
!!Goffik Rocker!!






SemperMortis wrote:
 koooaei wrote:
Tau can hold their own against eldar and sm. So can orks with a cheezy FW stompa if it's allowed.


Eldar can kill a Stompa in one shooting attack from a Wraithknight, or with wraithguard or with D artillery, or with haywire, or with Firedragons. Even though the FW stompa is cheap, it is still relatively weak in shooting.


Well, good luck to them. Sure, they CAN kill a stompa with a d-knight. But than it needs a 6. And when would it get it? Most likely by the 3-d turn. But you're allready in their face by that time. And he'd also need to down void shields first if you're playing a buzzgob stompa. Basically, if he only focuses on a stompa, your bikes and bully boyz and whatever will screw him up. What if you go first?

So, it's random. If he doesn't get a 6, you're fine, basically.
   
Made in us
Longtime Dakkanaut




There is still haywire, dragons, guard, not to mention eldar regularly take more than one wk. Not to mention a melee wk can still one round it if it gets even slightly lucky, and eldar are possibly the best army in the game at removing the bubble of orbs surrounding a stompa.

The stompa isn't good because it has armor values. Same reason the Knights aren't considered op but merely good. The WK and tau MCs are amazing because of their mc typing, which provides a host of bonuses in surviving. The wk being crazy cheap is just icing on the cake.

Grav also knocks the stompa over quite easily

Edit
Not to mention the stompa costs more. You can't compare stompa plus other units versus just a wk...a wk is good but it won't take out 3x its points.

This message was edited 1 time. Last update was at 2016/07/27 13:20:07


 
   
Made in us
Pestilent Plague Marine with Blight Grenade





Tornado Alley

I have had mixed luck with Cyclopia Cabal and Daemon Engine pack, backed up with spamming cultists and plague marines depending on the points.

I mind control a WK, shoot the other WK, turbo boost out of LOS, rinse and repeat.eventually it boils down to which cards did I draw. in Eternal war, this won't work we well, but can make your opponent really upset. If you face knights, then your kinda screwed, but no more so than you would've been playing CSM in the first place.

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