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Made in ca
Stalwart Space Marine






5 vets
2x stalker pattern bolt gun
Heavy Bolter

1 Vanguard 2xPC
1 Biker Power Sword

200 points exactly

Could switch Biker Power Sword with Hellfire shells for HB, no anti tank except claws, wondering if Deathwatch can take a multi Melta or is their list only weapons in the Deathwatch codex...

Open to interpretation, thanks for any input.

"Exitus Acta Probat" 
   
Made in ca
Stalwart Space Marine






So nothin'

"Exitus Acta Probat" 
   
Made in us
Humming Great Unclean One of Nurgle





In My Lab

What does PC stand for? Power... Something?

Overall, you're lacking mobility (two models with a 12" move, the rest are footing it), you're lacking numbers (7 guys), and you're lacking survivability (all but one rely on a 3+ armour and that's it-and the last guy only has a 4+ jink).

Clocks for the clockmaker! Cogs for the cog throne! 
   
Made in us
Judgemental Grey Knight Justicar




Northern Texas, USA

I often play Deathwatch in Killteam games with great success. My biggest advice is to stay HIDDEN behind LoS blocking terrain and spring the trap on the enemy. You won't have the numbers to stay exposed, so unless you can out-range them, don't take heavy weapons.

That being said, there are a couple units that are good at reaching out and touching stuff...like a bike model and Edryc Setorax (the named-single-model-unit)... I often take them.

On the normal vets, bolter + shotgun is the way to go. The bolter for shooting, and the shotgun for overwatch protection (and for shooting then assaulting something that you know will kill you next turn, so you may as well get the charge off! -- useful against stuff like bloodletters, Orks, etc.)

Also the best model you can bring is probably the infernus heavy bolter, and take it on a specialist whom you give "reaping volley". It's range is good enough to out-range most stuff that will target you, and you can lay down some serious hurt.

As for bursting a transport, that's where you'll struggle probably. I'd either give the biker a melta bomb, or power maul, and try to hide and then get the charge on it... but rhinos suck to fight against in killteam for you :(

Another nice addition could be a melta gun dude with extended range, or perhaps ignores cover (if you can keep him hidden and then spring the trap.. but that's hard to do with a melta gun b/c of the range).

A point of note: I think the stalker bolter is a "trap"... you don't really have the luxury of moving and it's 30" range on average isn't really far enough to keep you out of return fire if you miss... replace one of these guys with the heavy bolter dude IMO (but keep in mind, the real key is the reaping volley trait I'd say)

One final thing to consider, if you find yourself up against armies in close combat a lot, like orks, etc. you may want to gear up a guy for cc with 2 cc weapons (chainsword and cc weapon) and then give him the trait where he "wounds on 2's"... making stuff wiht a power klaw, or at slower initiative take lots of saves before they kill you may actually save you... it's worked for me in the past!

Oh and also if you take Edryc, either give him the move through cover specialist trait so he doesn't die jumping into terrain lol or else if you don't play with much terrain, give him +1 WS so that he kills most things when hitting on 3's in cc.

Also, don't forget your mission tactics still! Those re-rolls are part of what you pay a lot per dude for!

Hope that stuff helps!


For instance, here's one Killteam I like to run:

Edryc Setorax
Veterans (6) - bolter/shotgun x4, shotgun/combi-plasma x1, bolter/invernus heavy bolter)

Guerilla Specialist - "move through cover" - edryc setorax
Weapon Specialist - "reaping volley" - infernus heavy bolter dude
Combat Specialist - "hammer of wrath" - a shotgun dude (just in case I need to charge something that will otherwise kill me on the charge)
Indomitable Specialist - "feel no pain" - the leader if I roll and get a choice on the chart

This message was edited 1 time. Last update was at 2016/12/05 21:12:28


 
   
Made in ca
Stalwart Space Marine






I have the vanguard with 2 power Klaws for CC, I was thinking infernus just need the model (been using DW conversion sprues). And Edryc hmmm. The Biker with a Power Maul, that wouldnwork better for the points true...


Automatically Appended Next Post:
I have the vanguard with 2 power Klaws for CC, I was thinking infernus just need the model (been using DW conversion sprues). And Edryc hmmm. The Biker with a Power Maul, that wouldnwork better for the points true...

This message was edited 1 time. Last update was at 2016/12/05 22:37:11


"Exitus Acta Probat" 
   
Made in us
Humming Great Unclean One of Nurgle





In My Lab

Do you mean Lightning Claws?

Clocks for the clockmaker! Cogs for the cog throne! 
   
Made in us
Judgemental Grey Knight Justicar




Northern Texas, USA

Yeah Edryc is better than the normal vanguard vet because he gets stealth and shrouded on turn 1, he can use the jump pack in both phases, etc.
   
Made in us
Fixture of Dakka





Good advice all around here. I'm a huge fan of the Infernus with Reaping Volley. It helps quite a bit with numbers and has the range to take out vital targets early.

I wouldn't stay the Stalker is a trap, but you need to be careful with how you use them. The extra shot at long range with special ammo is quite good, though the Sniper trait can be a downside surprisingly often. I'd shy away from 2 of them and its often the first thing I cut to add a power weapon to a bike or try to fit in the Frag Cannon.

A Rhino is a big help in general. You can use it to hide your Infernus in if the enemy outthreats it and generally shakes up your defense profile away from MEQ. It doesn't really cost much more than a trooper either.

I'm not hugely fond of Vanguards. There's little they do that I can't get on a bike that has a better gun and more resilient options. The Overkill characters are definitely good choices though.

Mostly though, DW relies heavily on special rules to make up for numbers. Your tactics rerolls make you extremely accurate and the special issue ammunition gives you options to bypass most defensive profiles. Choosing the right specialist rules is also really important.
   
Made in ca
Stalwart Space Marine






Ok. What about a heavy flamer as opposed to the infernus (in case of points is all, and to boot i dont have a mini with one.

Meh... I converted one.

This message was edited 1 time. Last update was at 2016/12/07 03:28:55


"Exitus Acta Probat" 
   
Made in us
Fixture of Dakka





Realistically, I can't imagine ever taking a heavy flamer when the shotguns are free. They have their advantages though, and the ability to combo with the regular bolter for fun and profit. At the very least, stay away from the Combi-Flamer, as I'm reasonably sure they don't have any functional purpose.
   
 
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