Lancelot185 wrote:Bike squads are usually in the fast attack section. I'm not certain, but I don't believe iron hands chapter tactics allows them to be troops. How have you done this?
Like Sqauwky said, taking a bike on a
HQ allows bike squads to be taken as TROOPS.
Automatically Appended Next Post: zedsdead wrote:why Lucius drop pods on the Deredeos ? These guys should be in your back field shooting at range..you don't want them too close. They aren't great in Combat.
Also I agree with Sqauwky..get a Leviathan in there with the 2 close combat weapons/cerimite and Lucious Pod. Even spent the points on the upgrade (istvan 111 I think) that prevents scatter.
Also the IronClads are better with Chainfists so they can chew into tanks.
2 flamers on IronClads are good vs Blobs
Chainfists are good vs AV14
with extra points put specials on the bikes. relentless gravguns is awesome.
My understanding of the drop pod rules is that 1/2 of your pods come down on turn 1. The rest as reserves. Having 6 pods gets me all 3 deredoes guarunteed turn 1. By podding the deredoes down turn 1, they can shoot as normal and get a bit of protection. That way theyre not just sitting in the open all by themselves turn 1. I'd be landing them in nice spots for long range camping.
Automatically Appended Next Post: Updated list.
I've swapped one of the Anvilus Deredoes for a Leviathan. Had to remove pods from the Deredeos to free up points. Added a missile launcher to the plasma deredeo. Given the Ironclads 2 flamers and a chainfist.
Removed the Ironstone in favour of a single grav gun on each bike squad. My thinking was that the bike squads would be avoiding combat as much as possible. Maybe having the Ironstone giving 4+
IWND right from the start would be better than grav guns. Especially now theyre not podding in.
So now I have 4 drop pod dreads and 2 starting on the field. My worry now is that I only have 2 models that have over 24" range.
With the 19 points left over I can give the Leviathan a melta lance, or armoured ceramite. Or a couple of
HK missiles on the Ironclads.
HQ
Techmarine - 110
w/ Bike, Servo Harness
Techmarine - 110
w/ Bike, Servo Harness
TROOPS
Bike Squad - 78
w/ 3 Bikes, grav gun
Bike Squad - 78
w/ 3 Bikes, grav gun
ELITE
Contemptor Dread - 255
w/ 2x kheres assault cannons, Lucius drop pod
Ironclad Dread - 195
w/ 2x hvy flamer, chainfist, Lucius drop pod
Ironclad Dread - 195
w/ 2x hvy flamer, chainfist, Lucius drop pod
HEAVY
Deredeo Dread - 220
w/ Anvilus assault battery, Aiolos missle launcher,
TL hvy bolter
Deredeo Dread - 255
w/ Plasma Cannonade, Aiolos missile launcher,
TL hvy bolter
Relic Leviathan Dread - 335
w/ 2x claws, 2x meltaguns, 2x hvy flamers
Total points - 1831 19 left over
Automatically Appended Next Post: Another thought I had is the Ironclads essentially fill the same role as the
CC Leviathan. For 1/2 the points.
I'm leaning toward keeping the 3rd deredeo, for more ranged firepower.
I do absolutely love the leviathan model and rules though.